Test for texcoord[3] == zero before dividing. Not so sure about this
authorKeith Whitwell <keith@tungstengraphics.com>
Wed, 11 May 2005 15:17:31 +0000 (15:17 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Wed, 11 May 2005 15:17:31 +0000 (15:17 +0000)
test - if texcoord[3] is zero, we'd probably be fine except for an
ASSERT in IROUND_POS() which gets triggered by the inf values
created.

src/mesa/swrast/s_nvfragprog.c

index 1cd1bdaf4931c1e4ec7b569851f51a4df9a40bae..bb9c986afc29a16a1b118a88a34a622e7c272e1d 100644 (file)
@@ -1218,9 +1218,15 @@ execute_program( GLcontext *ctx,
             {
                GLfloat texcoord[4], color[4];
                fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
-               texcoord[0] /= texcoord[3];
-               texcoord[1] /= texcoord[3];
-               texcoord[2] /= texcoord[3];
+              /* Not so sure about this test - if texcoord[3] is
+               * zero, we'd probably be fine except for an ASSERT in
+               * IROUND_POS() which gets triggered by the inf values created.
+               */
+              if (texcoord[3] != 0.0) {
+                 texcoord[0] /= texcoord[3];
+                 texcoord[1] /= texcoord[3];
+                 texcoord[2] /= texcoord[3];
+              }
                /* Note: LOD=0 */
                fetch_texel( ctx, texcoord, 0.0F, inst->TexSrcUnit, color );
                store_vector4( inst, machine, color );
@@ -1231,7 +1237,8 @@ execute_program( GLcontext *ctx,
             {
                GLfloat texcoord[4], color[4];
                fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
-               if (inst->TexSrcIdx != TEXTURE_CUBE_INDEX) {
+               if (inst->TexSrcIdx != TEXTURE_CUBE_INDEX &&
+                  texcoord[3] != 0.0) {
                   texcoord[0] /= texcoord[3];
                   texcoord[1] /= texcoord[3];
                   texcoord[2] /= texcoord[3];
@@ -1417,6 +1424,10 @@ _swrast_exec_fragment_program( GLcontext *ctx, struct sw_span *span )
 
    ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
 
+   if (program->Parameters) {
+      _mesa_load_state_parameters(ctx, program->Parameters);
+   }   
+
    for (i = 0; i < span->end; i++) {
       if (span->array->mask[i]) {
          init_machine(ctx, &ctx->FragmentProgram.Machine,