pack_x_nr = 1;
for (level = mt->first_level; level <= mt->last_level; level++) {
- GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
GLint x = 0;
GLint y = 0;
GLint q, j;
- intel_miptree_set_level_info(mt, level, nr_images,
+ intel_miptree_set_level_info(mt, level, depth,
0, mt->total_height,
width, height, depth);
- for (q = 0; q < nr_images;) {
- for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
+ for (q = 0; q < depth;) {
+ for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
intel_miptree_set_image_offset(mt, level, q, x, y);
x += pack_x_pitch;
}