BUFFER_NONE is -1 so no reason for GLint.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
/** Computed from ColorDraw/ReadBuffer above */
GLuint _NumColorDrawBuffers;
GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
- GLint _ColorReadBufferIndex; /* -1 = None */
+ gl_buffer_index _ColorReadBufferIndex;
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;