We should only use size_t when referring to sizes of bits of CPU memory.
Anything on the GPU or just a regular array length should be a type that
has the same size on both 32 and 64-bit architectures. For state
objects, we use a uint32_t because we'll never allocate a piece of
driver-internal GPU state larger than 2GB (more like 16KB).
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
static uint32_t
anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state)
{
- size_t size;
+ uint32_t size;
void *map;
uint32_t gem_handle;
struct anv_mmap_cleanup *cleanup;
assert(state == &pool->state || back_used > 0);
- size_t old_size = pool->bo.size;
+ uint32_t old_size = pool->bo.size;
if (old_size != 0 &&
back_used * 2 <= pool->center_bo_offset &&
static void
anv_fixed_size_state_pool_init(struct anv_fixed_size_state_pool *pool,
- size_t state_size)
+ uint32_t state_size)
{
/* At least a cache line and must divide the block size. */
assert(state_size >= 64 && util_is_power_of_two(state_size));
{
pool->block_pool = block_pool;
for (unsigned i = 0; i < ANV_STATE_BUCKETS; i++) {
- size_t size = 1 << (ANV_MIN_STATE_SIZE_LOG2 + i);
+ uint32_t size = 1 << (ANV_MIN_STATE_SIZE_LOG2 + i);
anv_fixed_size_state_pool_init(&pool->buckets[i], size);
}
VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false));
static struct anv_state
anv_state_pool_alloc_no_vg(struct anv_state_pool *pool,
- size_t size, size_t align)
+ uint32_t size, uint32_t align)
{
unsigned size_log2 = ilog2_round_up(size < align ? align : size);
assert(size_log2 <= ANV_MAX_STATE_SIZE_LOG2);
}
struct anv_state
-anv_state_pool_alloc(struct anv_state_pool *pool, size_t size, size_t align)
+anv_state_pool_alloc(struct anv_state_pool *pool, uint32_t size, uint32_t align)
{
if (size == 0)
return ANV_STATE_NULL;
* Return gem handle, or 0 on failure. Gem handles are never 0.
*/
uint32_t
-anv_gem_create(struct anv_device *device, size_t size)
+anv_gem_create(struct anv_device *device, uint64_t size)
{
struct drm_i915_gem_create gem_create = {
.size = size,
}
uint32_t
-anv_gem_create(struct anv_device *device, size_t size)
+anv_gem_create(struct anv_device *device, uint64_t size)
{
int fd = memfd_create("fake bo", MFD_CLOEXEC);
if (fd == -1)
#define ANV_STATE_NULL ((struct anv_state) { .alloc_size = 0 })
struct anv_fixed_size_state_pool {
- size_t state_size;
+ uint32_t state_size;
union anv_free_list free_list;
struct anv_block_state block;
};
struct anv_block_pool *block_pool);
void anv_state_pool_finish(struct anv_state_pool *pool);
struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
- size_t state_size, size_t alignment);
+ uint32_t state_size, uint32_t alignment);
void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
void anv_state_stream_init(struct anv_state_stream *stream,
struct anv_state_pool *state_pool,
void* anv_gem_mmap(struct anv_device *device,
uint32_t gem_handle, uint64_t offset, uint64_t size, uint32_t flags);
void anv_gem_munmap(void *p, uint64_t size);
-uint32_t anv_gem_create(struct anv_device *device, size_t size);
+uint32_t anv_gem_create(struct anv_device *device, uint64_t size);
void anv_gem_close(struct anv_device *device, uint32_t gem_handle);
uint32_t anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
int anv_gem_busy(struct anv_device *device, uint32_t gem_handle);
VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size);
struct anv_reloc_list {
- size_t num_relocs;
- size_t array_length;
+ uint32_t num_relocs;
+ uint32_t array_length;
struct drm_i915_gem_relocation_entry * relocs;
struct anv_bo ** reloc_bos;
};
struct anv_bo bo;
/* Bytes actually consumed in this batch BO */
- size_t length;
+ uint32_t length;
struct anv_reloc_list relocs;
};