This fixes a bug in runscape where we were optimizing x >> 16 to an
extract and then negating and converting to float. The NIR to fs pass
was dropping the negate on the floor breaking a geometry shader and
causing it to render nothing.
Fixes: 1f862e923cb "i965/fs: Optimize float conversions of byte/word..."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109601
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src0->op != nir_op_extract_i8 && src0->op != nir_op_extract_i16)
return false;
+ /* If either opcode has source modifiers, bail.
+ *
+ * TODO: We can potentially handle source modifiers if both of the opcodes
+ * we're combining are signed integers.
+ */
+ if (instr->src[0].abs || instr->src[0].negate ||
+ src0->src[0].abs || src0->src[0].negate)
+ return false;
+
unsigned element = nir_src_as_uint(src0->src[1].src);
/* Element type to extract.*/