* if (the texture is being used as a framebuffer surface)
* return PIPE_REFERENCED_FOR_WRITE
* else if (the texture is a bound texture source)
- * return PIPE_REFERENCED_FOR_READ XXX not done yet
+ * return PIPE_REFERENCED_FOR_READ
* else
* return PIPE_UNREFERENCED
*/
struct softpipe_context *softpipe = softpipe_context( pipe );
unsigned i;
+ /* check if any of the bound drawing surfaces are this texture */
if (softpipe->dirty_render_cache) {
for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
if (softpipe->framebuffer.cbufs[i] &&
}
}
- /* FIXME: we also need to do the same for the texture cache */
+ /* check if any of the tex_cache textures are this texture */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ if (softpipe->tex_cache[i] &&
+ softpipe->tex_cache[i]->texture == texture)
+ return PIPE_REFERENCED_FOR_READ;
+ }
return PIPE_UNREFERENCED;
}