TRACE_SHADER_STATE(fs)
TRACE_SHADER_STATE(vs)
TRACE_SHADER_STATE(gs)
+TRACE_SHADER_STATE(tcs)
+TRACE_SHADER_STATE(tes)
#undef TRACE_SHADER_STATE
}
+static void trace_context_set_tess_state(struct pipe_context *_context,
+ float default_outer_level[4],
+ float default_inner_level[2])
+{
+ struct trace_context *tr_context = trace_context(_context);
+ struct pipe_context *context = tr_context->pipe;
+
+ trace_dump_call_begin("pipe_context", "set_tess_state");
+ trace_dump_arg(ptr, context);
+ trace_dump_arg_array(float, default_outer_level, 4);
+ trace_dump_arg_array(float, default_inner_level, 2);
+ trace_dump_call_end();
+
+ context->set_tess_state(context, default_outer_level, default_inner_level);
+}
+
+
static const struct debug_named_value rbug_blocker_flags[] = {
{"before", 1, NULL},
{"after", 2, NULL},
TR_CTX_INIT(create_gs_state);
TR_CTX_INIT(bind_gs_state);
TR_CTX_INIT(delete_gs_state);
+ TR_CTX_INIT(create_tcs_state);
+ TR_CTX_INIT(bind_tcs_state);
+ TR_CTX_INIT(delete_tcs_state);
+ TR_CTX_INIT(create_tes_state);
+ TR_CTX_INIT(bind_tes_state);
+ TR_CTX_INIT(delete_tes_state);
TR_CTX_INIT(create_vertex_elements_state);
TR_CTX_INIT(bind_vertex_elements_state);
TR_CTX_INIT(delete_vertex_elements_state);
TR_CTX_INIT(flush);
TR_CTX_INIT(texture_barrier);
TR_CTX_INIT(memory_barrier);
+ TR_CTX_INIT(set_tess_state);
TR_CTX_INIT(transfer_map);
TR_CTX_INIT(transfer_unmap);
trace_dump_member(uint, state, start_instance);
trace_dump_member(uint, state, instance_count);
+ trace_dump_member(uint, state, vertices_per_patch);
+
trace_dump_member(int, state, index_bias);
trace_dump_member(uint, state, min_index);
trace_dump_member(uint, state, max_index);