pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
if (swizzled)
- pitch = pt->width[l];
- pitch = (pitch + 63) & ~63;
+ pitch = pt->nblocksx[l];
+ pitch = align_int(pitch, 64);
nv30mt->level[l].pitch = pitch * pt->block.size;
nv30mt->level[l].image_offset =
width = MAX2(1, width >> 1);
height = MAX2(1, height >> 1);
depth = MAX2(1, depth >> 1);
-
}
for (f = 0; f < nr_faces; f++) {
struct nv30_miptree *nv30mt = (struct nv30_miptree *)pt;
struct pipe_surface *ps;
- ps = ws->surface_alloc(ws);
+ ps = CALLOC_STRUCT(pipe_surface);
if (!ps)
return NULL;
+ pipe_texture_reference(&ps->texture, pt);
pipe_buffer_reference(ws, &ps->buffer, nv30mt->buffer);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
+ ps->block = pt->block;
ps->nblocksx = pt->nblocksx[level];
ps->nblocksy = pt->nblocksy[level];
- ps->block = pt->block;
ps->stride = nv30mt->level[level].pitch;
+ ps->usage = flags;
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
if (pt->target == PIPE_TEXTURE_CUBE) {
ps->offset = nv30mt->level[level].image_offset[face];
nv30_miptree_surface_del(struct pipe_screen *pscreen,
struct pipe_surface **psurface)
{
+ struct pipe_surface *ps = *psurface;
+
+ *psurface = NULL;
+ if (--ps->refcount > 0)
+ return;
+
+ pipe_texture_reference(&ps->texture, NULL);
+ pipe_buffer_reference(pscreen->winsys, &ps->buffer, NULL);
+ FREE(ps);
}
void