We do not support shared textures, thus no need to set
the shared flag.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
DBG("Application asked for Software Vertex Processing, "
"but this is unimplemented\n");
- if (pSharedHandle)
- info->bind |= PIPE_BIND_SHARED;
-
if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
user_buffer = (void *)*pSharedHandle;
level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));