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vc4: Dump NIR at shader state creation time as well.
author
Eric Anholt
<eric@anholt.net>
Wed, 27 Jul 2016 00:21:46 +0000
(17:21 -0700)
committer
Eric Anholt
<eric@anholt.net>
Wed, 3 Aug 2016 17:25:08 +0000
(10:25 -0700)
I keep wanting to see this version of the NIR.
src/gallium/drivers/vc4/vc4_program.c
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diff --git
a/src/gallium/drivers/vc4/vc4_program.c
b/src/gallium/drivers/vc4/vc4_program.c
index 9057b86068e38cebccc079a8fa9c38b004dc7f7f..0afd8c6e36eba2f0a1a3d31babecf1b3f5432c15 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_program.c
+++ b/
src/gallium/drivers/vc4/vc4_program.c
@@
-2173,6
+2173,14
@@
vc4_shader_state_create(struct pipe_context *pctx,
so->base.type = PIPE_SHADER_IR_NIR;
so->base.ir.nir = s;
+ if (vc4_debug & VC4_DEBUG_NIR) {
+ fprintf(stderr, "%s prog %d NIR:\n",
+ gl_shader_stage_name(s->stage),
+ so->program_id);
+ nir_print_shader(s, stderr);
+ fprintf(stderr, "\n");
+ }
+
return so;
}