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docs: document glMaterial/glShadeModel display list optimization
author
Brian Paul
<brianp@vmware.com>
Wed, 8 Jul 2009 20:14:03 +0000
(14:14 -0600)
committer
Brian Paul
<brianp@vmware.com>
Wed, 8 Jul 2009 20:14:03 +0000
(14:14 -0600)
docs/relnotes-7.5.html
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a/docs/relnotes-7.5.html
b/docs/relnotes-7.5.html
index 045692113dfce518f85ea3b1337dc63738cef219..541a0f802a12803b18db671b949a91891bbe0b65 100644
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docs/relnotes-7.5.html
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docs/relnotes-7.5.html
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including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>Initial support for separate compilation units in GLSL compiler.
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
<li>GLSL linker now detects when too many varying variables are used.
+<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
</ul>