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mesa: for GLSL_DUMP_ON_ERROR, also dump the info log
author
Brian Paul
<brianp@vmware.com>
Tue, 5 Nov 2013 23:58:15 +0000
(16:58 -0700)
committer
Brian Paul
<brianp@vmware.com>
Wed, 6 Nov 2013 16:04:16 +0000
(09:04 -0700)
Since it's helpful to know why the shader did not compile.
Also, call fflush() for Windows.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
src/mesa/main/shaderapi.c
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diff --git
a/src/mesa/main/shaderapi.c
b/src/mesa/main/shaderapi.c
index 7da860ddf1a9136d6b504f4ca0283a0fafc6534d..1d9aac39df27ad50e39a637f4b7e3231a2b38ca6 100644
(file)
--- a/
src/mesa/main/shaderapi.c
+++ b/
src/mesa/main/shaderapi.c
@@
-825,6
+825,8
@@
compile_shader(struct gl_context *ctx, GLuint shaderObj)
fprintf(stderr, "GLSL source for %s shader %d:\n",
_mesa_glsl_shader_target_name(sh->Type), sh->Name);
fprintf(stderr, "%s\n", sh->Source);
+ fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
+ fflush(stderr);
}
if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) {