_mesa_DeleteVertexArrays(1, &mipmap->VAO);
mipmap->VAO = 0;
_mesa_reference_buffer_object(ctx, &mipmap->buf_obj, NULL);
- _mesa_DeleteSamplers(1, &mipmap->Sampler);
- mipmap->Sampler = 0;
+
+ if (mipmap->samp_obj != NULL) {
+ _mesa_DeleteSamplers(1, &mipmap->samp_obj->Name);
+ mipmap->samp_obj = NULL;
+ }
if (mipmap->FBO != 0) {
_mesa_DeleteFramebuffers(1, &mipmap->FBO);
*/
_mesa_BindTexture(target, texObj->Name);
- if (!mipmap->Sampler) {
- struct gl_sampler_object *samp_obj;
+ if (mipmap->samp_obj == NULL) {
+ GLuint sampler;
- _mesa_GenSamplers(1, &mipmap->Sampler);
+ _mesa_GenSamplers(1, &sampler);
- samp_obj = _mesa_lookup_samplerobj(ctx, mipmap->Sampler);
- assert(samp_obj != NULL && samp_obj->Name == mipmap->Sampler);
+ mipmap->samp_obj = _mesa_lookup_samplerobj(ctx, sampler);
+ assert(mipmap->samp_obj != NULL && mipmap->samp_obj->Name == sampler);
- _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler);
+ _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj);
- _mesa_set_sampler_filters(ctx, samp_obj, GL_LINEAR_MIPMAP_LINEAR,
+ _mesa_set_sampler_filters(ctx, mipmap->samp_obj, GL_LINEAR_MIPMAP_LINEAR,
GL_LINEAR);
- _mesa_set_sampler_wrap(ctx, samp_obj, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE,
- GL_CLAMP_TO_EDGE);
+ _mesa_set_sampler_wrap(ctx, mipmap->samp_obj, GL_CLAMP_TO_EDGE,
+ GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
/* We don't want to encode or decode sRGB values; treat them as linear.
* This is not technically correct for GLES3 but we don't get any API
* error at the moment.
*/
if (ctx->Extensions.EXT_texture_sRGB_decode) {
- _mesa_set_sampler_srgb_decode(ctx, samp_obj, GL_SKIP_DECODE_EXT);
+ _mesa_set_sampler_srgb_decode(ctx, mipmap->samp_obj, GL_SKIP_DECODE_EXT);
}
} else {
- _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler);
+ _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj);
}
assert(mipmap->FBO != 0);