rctx->ws->fence_reference(&rctx->last_sdma_fence, NULL);
}
-void r600_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
-{
- struct r600_common_context *rctx = (struct r600_common_context *)ctx;
- struct r600_resource *rr = (struct r600_resource *)r;
-
- if (!r) {
- return;
- }
-
- /*
- * The idea is to compute a gross estimate of memory requirement of
- * each draw call. After each draw call, memory will be precisely
- * accounted. So the uncertainty is only on the current draw call.
- * In practice this gave very good estimate (+/- 10% of the target
- * memory limit).
- */
- rctx->vram += rr->vram_usage;
- rctx->gtt += rr->gart_usage;
-}
-
/*
* pipe_screen
*/
struct r600_common_screen *rscreen,
unsigned context_flags);
void r600_common_context_cleanup(struct r600_common_context *rctx);
-void r600_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r);
bool r600_can_dump_shader(struct r600_common_screen *rscreen,
unsigned processor);
void r600_screen_clear_buffer(struct r600_common_screen *rscreen, struct pipe_resource *dst,
pipe_resource_reference((struct pipe_resource **)ptr, &res->resource.b.b);
}
+static inline void
+r600_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
+{
+ struct r600_common_context *rctx = (struct r600_common_context *)ctx;
+ struct r600_resource *res = (struct r600_resource *)r;
+
+ if (res) {
+ /* Add memory usage for need_gfx_cs_space */
+ rctx->vram += res->vram_usage;
+ rctx->gtt += res->gart_usage;
+ }
+}
+
static inline bool r600_get_strmout_en(struct r600_common_context *rctx)
{
return rctx->streamout.streamout_enabled ||