const struct pipe_blit_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_texture *src = (struct r600_texture*)info->src.resource;
struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
info->src.box.height == dst_height &&
info->src.box.depth == 1 &&
dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
- !(dst->surface.flags & RADEON_SURF_SCANOUT) &&
+ src->surface.micro_tile_mode == dst->surface.micro_tile_mode &&
(!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
/* Resolving into a surface with DCC is unsupported. Since
* it's being overwritten anyway, clear it to uncompressed.
if (!tmp)
return false;
+ assert(src->surface.micro_tile_mode ==
+ ((struct r600_texture*)tmp)->surface.micro_tile_mode);
+
/* resolve */
si_blitter_begin(ctx, SI_COLOR_RESOLVE |
(info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));