This just adds some defines needed for geom shaders.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
#define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
#define RADEON_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
+#define SENDMSG_GS 2
+#define SENDMSG_GS_DONE 3
+
+#define SENDMSG_GS_OP_NOP (0 << 4)
+#define SENDMSG_GS_OP_CUT (1 << 4)
+#define SENDMSG_GS_OP_EMIT (2 << 4)
+#define SENDMSG_GS_OP_EMIT_CUT (3 << 4)
+
enum desc_type {
DESC_IMAGE,
DESC_FMASK,