st/mesa: fix indentation, whitespace
authorBrian Paul <brianp@vmware.com>
Tue, 14 Jun 2011 15:24:50 +0000 (09:24 -0600)
committerBrian Paul <brianp@vmware.com>
Tue, 14 Jun 2011 23:19:53 +0000 (17:19 -0600)
src/mesa/state_tracker/st_atom_sampler.c

index 90a282528c8f340587bae45eed4ac09755088d4b..731338f9bebe18ecc600d5d9559ec196681db44b 100644 (file)
@@ -120,78 +120,80 @@ gl_filter_to_img_filter(GLenum filter)
    }
 }
 
-static void convert_sampler(struct st_context *st,
-                           struct pipe_sampler_state *sampler,
-                           GLuint texUnit)
+
+static void
+convert_sampler(struct st_context *st,
+                struct pipe_sampler_state *sampler,
+                GLuint texUnit)
 {
-    struct gl_texture_object *texobj;
-    struct gl_context *ctx = st->ctx;
-    struct gl_sampler_object *msamp;
-
-    texobj = ctx->Texture.Unit[texUnit]._Current;
-    if (!texobj) {
-       texobj = st_get_default_texture(st);
-    }
-
-    msamp = _mesa_get_samplerobj(ctx, texUnit);
-
-    memset(sampler, 0, sizeof(*sampler));
-    sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
-    sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
-    sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
-
-    sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
-    sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
-    sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
-
-    if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
-       sampler->normalized_coords = 1;
-
-    sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias +
-       msamp->LodBias;
-
-    sampler->min_lod = CLAMP(msamp->MinLod,
-                            0.0f,
-                            (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
-    sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
-                           msamp->MaxLod);
-    if (sampler->max_lod < sampler->min_lod) {
-       /* The GL spec doesn't seem to specify what to do in this case.
-       * Swap the values.
-       */
-       float tmp = sampler->max_lod;
-       sampler->max_lod = sampler->min_lod;
-       sampler->min_lod = tmp;
-       assert(sampler->min_lod <= sampler->max_lod);
-    }
-
-    if (msamp->BorderColor.ui[0] ||
-       msamp->BorderColor.ui[1] ||
-       msamp->BorderColor.ui[2] ||
-       msamp->BorderColor.ui[3]) {
-       struct gl_texture_image *teximg;
-
-       teximg = texobj->Image[0][texobj->BaseLevel];
-
-       st_translate_color(msamp->BorderColor.f,
-                         teximg ? teximg->_BaseFormat : GL_RGBA,
-                         sampler->border_color);
-    }
-
-    sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
-                              0 : (GLuint) msamp->MaxAnisotropy);
-
-    /* only care about ARB_shadow, not SGI shadow */
-    if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
-       sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
-       sampler->compare_func
-         = st_compare_func_to_pipe(msamp->CompareFunc);
-    }
-
-    sampler->seamless_cube_map =
-       ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
+   struct gl_texture_object *texobj;
+   struct gl_context *ctx = st->ctx;
+   struct gl_sampler_object *msamp;
+
+   texobj = ctx->Texture.Unit[texUnit]._Current;
+   if (!texobj) {
+      texobj = st_get_default_texture(st);
+   }
+
+   msamp = _mesa_get_samplerobj(ctx, texUnit);
+
+   memset(sampler, 0, sizeof(*sampler));
+   sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
+   sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
+   sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
+
+   sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
+   sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
+   sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
+
+   if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
+      sampler->normalized_coords = 1;
+
+   sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias;
+
+   sampler->min_lod = CLAMP(msamp->MinLod,
+                            0.0f,
+                            (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
+   sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
+                           msamp->MaxLod);
+   if (sampler->max_lod < sampler->min_lod) {
+      /* The GL spec doesn't seem to specify what to do in this case.
+       * Swap the values.
+       */
+      float tmp = sampler->max_lod;
+      sampler->max_lod = sampler->min_lod;
+      sampler->min_lod = tmp;
+      assert(sampler->min_lod <= sampler->max_lod);
+   }
+
+   if (msamp->BorderColor.ui[0] ||
+       msamp->BorderColor.ui[1] ||
+       msamp->BorderColor.ui[2] ||
+       msamp->BorderColor.ui[3]) {
+      struct gl_texture_image *teximg;
+
+      teximg = texobj->Image[0][texobj->BaseLevel];
+
+      st_translate_color(msamp->BorderColor.f,
+                         teximg ? teximg->_BaseFormat : GL_RGBA,
+                         sampler->border_color);
+   }
+
+   sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
+                              0 : (GLuint) msamp->MaxAnisotropy);
+
+   /* only care about ARB_shadow, not SGI shadow */
+   if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
+      sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+      sampler->compare_func
+         = st_compare_func_to_pipe(msamp->CompareFunc);
+   }
+
+   sampler->seamless_cube_map =
+      ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
 }
 
+
 static void
 update_vertex_samplers(struct st_context *st)
 {
@@ -222,6 +224,7 @@ update_vertex_samplers(struct st_context *st)
    cso_single_vertex_sampler_done(st->cso_context);
 }
 
+
 static void
 update_fragment_samplers(struct st_context *st)
 {
@@ -257,6 +260,7 @@ update_fragment_samplers(struct st_context *st)
    cso_single_sampler_done(st->cso_context);
 }
 
+
 static void
 update_samplers(struct st_context *st)
 {
@@ -264,6 +268,7 @@ update_samplers(struct st_context *st)
     update_vertex_samplers(st);
 }
 
+
 const struct st_tracked_state st_update_sampler = {
    "st_update_sampler",                                        /* name */
    {                                                   /* dirty */