In commit
091eb15b694, Jordan changed get_temp_image_type() to use
_mesa_get_format_datatype() instead of returning GL_FLOAT. That has
several possible return values: GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
GL_SIGNED_NORMALIZED, and GL_UNSIGNED_NORMALIZED.
We do want to use GL_INT/GL_UNSIGNED_INT for integer formats. However,
we want to continue using GL_FLOAT for the normalized fixed-point types.
There isn't any code in pack.c to handle GL_(UN)SIGNED_NORMALIZED.
Fixes oglconform's fboarb advanced.blit.copypix, which was regressed by
commit
091eb15b694a396f8453093575ccec2db7f14eb8.
NOTE: This is a candidate for the 9.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53573
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_INTENSITY:
- if (ctx->DrawBuffer->Visual.redBits <= 8)
+ if (ctx->DrawBuffer->Visual.redBits <= 8) {
return GL_UNSIGNED_BYTE;
- else if (ctx->DrawBuffer->Visual.redBits <= 16)
+ } else if (ctx->DrawBuffer->Visual.redBits <= 16) {
return GL_UNSIGNED_SHORT;
- else
- return _mesa_get_format_datatype(format);
+ } else {
+ GLenum datatype = _mesa_get_format_datatype(format);
+ if (datatype == GL_INT || datatype == GL_UNSIGNED_INT)
+ return datatype;
+ return GL_FLOAT;
+ }
case GL_DEPTH_COMPONENT:
return GL_UNSIGNED_INT;
case GL_DEPTH_STENCIL: