case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
/* 3DSTATE_CONSTANT_XS requires the start of UBOs to be 32B aligned */
return 32;
+ case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
+ /* Choose a cacheline (64 bytes) so that we can safely have the CPU and
+ * GPU writing the same SSBO on non-coherent systems (Atom CPUs). With
+ * UBOs, the GPU never writes, so there's no problem. For an SSBO, the
+ * GPU and the CPU can be updating disjoint regions of the buffer
+ * simultaneously and that will break if the regions overlap the same
+ * cacheline.
+ */
+ return 64;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64; // XXX: ?
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
- case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: