}
}
-void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
+void r600_blit_uncompress_depth(struct pipe_context *ctx,
+ struct r600_resource_texture *texture,
+ struct r600_resource_texture *staging)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level;
float depth = 1.0f;
+ struct r600_resource_texture *flushed_depth_texture = staging ?
+ staging : texture->flushed_depth_texture;
- if (!texture->dirty_db)
+ if (!staging && !texture->dirty_db)
return;
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
- surf_tmpl.format = texture->flushed_depth_texture->real_format;
+ surf_tmpl.format = flushed_depth_texture->real_format;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx,
- (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
+ (struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
}
}
- texture->dirty_db = FALSE;
+ if (!staging)
+ texture->dirty_db = FALSE;
}
void r600_flush_depth_textures(struct r600_context *rctx)
if (tex->is_flushing_texture)
continue;
- r600_blit_uncompress_depth(&rctx->context, tex);
+ r600_blit_uncompress_depth(&rctx->context, tex, NULL);
}
/* also check CB here */
if (tex->is_flushing_texture)
continue;
- r600_blit_uncompress_depth(&rctx->context, tex);
+ r600_blit_uncompress_depth(&rctx->context, tex, NULL);
}
}
}
if (rsrc->is_depth && !rsrc->is_flushing_texture)
- r600_texture_depth_flush(ctx, src);
+ r600_texture_depth_flush(ctx, src, NULL);
restore_orig[0] = restore_orig[1] = FALSE;
if (ptex->bind & PIPE_BIND_SCANOUT) {
surface->flags |= RADEON_SURF_SCANOUT;
}
- if (util_format_is_depth_and_stencil(ptex->format) && !is_transfer) {
+ if ((ptex->bind & PIPE_BIND_DEPTH_STENCIL) &&
+ util_format_is_depth_and_stencil(ptex->format) && !is_transfer) {
surface->flags |= RADEON_SURF_ZBUFFER;
surface->flags |= RADEON_SURF_SBUFFER;
}
rtex->real_format = base->format;
/* We must split depth and stencil into two separate buffers on Evergreen. */
- if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) &&
+ if ((base->bind & PIPE_BIND_DEPTH_STENCIL) &&
((struct r600_screen*)screen)->chip_class >= EVERGREEN &&
util_format_is_depth_and_stencil(base->format) &&
!rscreen->use_surface_alloc) {
}
/* only mark depth textures the HW can hit as depth textures */
- if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
+ if (util_format_is_depth_or_stencil(rtex->real_format) &&
+ permit_hardware_blit(screen, base))
rtex->is_depth = true;
r600_setup_miptree(screen, rtex, array_mode);
}
void r600_init_flushed_depth_texture(struct pipe_context *ctx,
- struct pipe_resource *texture)
+ struct pipe_resource *texture,
+ struct r600_resource_texture **staging)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct pipe_resource resource;
+ struct r600_resource_texture **flushed_depth_texture = staging ?
+ staging : &rtex->flushed_depth_texture;
- if (rtex->flushed_depth_texture)
+ if (!staging && rtex->flushed_depth_texture)
return; /* it's ready */
resource.target = texture->target;
resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
resource.nr_samples = texture->nr_samples;
- resource.usage = PIPE_USAGE_DYNAMIC;
- resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
- resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
+ resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT;
+ resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
+ resource.flags = texture->flags;
+
+ if (staging)
+ resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
+ else
+ rtex->dirty_db = TRUE;
- rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
- if (rtex->flushed_depth_texture == NULL) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ *flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ if (*flushed_depth_texture == NULL) {
+ R600_ERR("failed to create temporary texture to hold flushed depth\n");
return;
}
- ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
+ (*flushed_depth_texture)->is_flushing_texture = TRUE;
+
}
void r600_texture_depth_flush(struct pipe_context *ctx,
- struct pipe_resource *texture)
+ struct pipe_resource *texture,
+ struct r600_resource_texture **staging)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
- r600_init_flushed_depth_texture(ctx, texture);
+ r600_init_flushed_depth_texture(ctx, texture, staging);
- if (!rtex->flushed_depth_texture)
- return; /* error */
+ if (staging) {
+ if (!*staging)
+ return; /* error */
- /* XXX: only do this if the depth texture has actually changed:
- */
- r600_blit_uncompress_depth(ctx, rtex);
+ r600_blit_uncompress_depth(ctx, rtex, *staging);
+ } else {
+ if (!rtex->flushed_depth_texture)
+ return; /* error */
+
+ r600_blit_uncompress_depth(ctx, rtex, NULL);
+ }
}
/* Needs adjustment for pixelformat:
*/
/* XXX: when discard is true, no need to read back from depth texture
*/
- r600_texture_depth_flush(ctx, texture);
- if (!rtex->flushed_depth_texture) {
+ struct r600_resource_texture *staging_depth;
+
+ r600_texture_depth_flush(ctx, texture, &staging_depth);
+ if (!staging_depth) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
- trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level];
- trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
+ trans->transfer.stride = staging_depth->pitch_in_bytes[level];
+ trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
+ trans->staging = (struct r600_resource*)staging_depth;
return &trans->transfer;
} else if (use_staging_texture) {
resource.target = PIPE_TEXTURE_2D;
struct pipe_resource *texture = transfer->resource;
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
- if (rtransfer->staging) {
- if (transfer->usage & PIPE_TRANSFER_WRITE) {
- r600_copy_from_staging_texture(ctx, rtransfer);
- }
- pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
- }
-
- if (rtex->is_depth && !rtex->is_flushing_texture) {
- if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture) {
+ if (rtex->is_depth) {
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
struct pipe_box sbox;
u_box_origin_2d(texture->width0, texture->height0, &sbox);
ctx->resource_copy_region(ctx, texture, 0, 0, 0, 0,
- &rtex->flushed_depth_texture->resource.b.b, 0,
+ &rtransfer->staging->b.b, 0,
&sbox);
}
+ } else if (rtransfer->staging) {
+ if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ r600_copy_from_staging_texture(ctx, rtransfer);
+ }
}
+ if (rtransfer->staging)
+ pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
+
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
}
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct radeon_winsys_cs_handle *buf;
+ struct r600_resource_texture *rtex =
+ (struct r600_resource_texture*)transfer->resource;
enum pipe_format format = transfer->resource->format;
unsigned offset = 0;
char *map;
if (rtransfer->staging) {
buf = ((struct r600_resource *)rtransfer->staging)->cs_buf;
} else {
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
-
- if (rtex->flushed_depth_texture)
- buf = ((struct r600_resource *)rtex->flushed_depth_texture)->cs_buf;
- else
- buf = ((struct r600_resource *)transfer->resource)->cs_buf;
+ buf = ((struct r600_resource *)transfer->resource)->cs_buf;
+ }
+ if (rtex->is_depth || !rtransfer->staging)
offset = rtransfer->offset +
transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
- }
if (!(map = rctx->ws->buffer_map(buf, rctx->cs, transfer->usage))) {
return NULL;
if (rtransfer->staging) {
buf = ((struct r600_resource *)rtransfer->staging)->cs_buf;
} else {
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
-
- if (rtex->flushed_depth_texture) {
- buf = ((struct r600_resource *)rtex->flushed_depth_texture)->cs_buf;
- } else {
- buf = ((struct r600_resource *)transfer->resource)->cs_buf;
- }
+ buf = ((struct r600_resource *)transfer->resource)->cs_buf;
}
rctx->ws->buffer_unmap(buf);
}