#define NUM_CHANNELS 4
-static const int step_scissor_minx[16] = {
- 0, 1, 0, 1,
- 2, 3, 2, 3,
- 0, 1, 0, 1,
- 2, 3, 2, 3
-};
-
-static const int step_scissor_maxx[16] = {
- 0, -1, 0, -1,
- -2, -3, -2, -3,
- 0, -1, 0, -1,
- -2, -3, -2, -3
-};
-
-static const int step_scissor_miny[16] = {
- 0, 0, 1, 1,
- 0, 0, 1, 1,
- 2, 2, 3, 3,
- 2, 2, 3, 3
-};
-
-static const int step_scissor_maxy[16] = {
- 0, 0, -1, -1,
- 0, 0, -1, -1,
- -2, -2, -3, -3,
- -2, -2, -3, -3
-};
-
-
/**
* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
dady * (v1[0][1] - setup->pixel_offset)));
}
+static void
+setup_fragcoord_coef( struct lp_setup_context *setup,
+ struct lp_rast_triangle *tri,
+ float oneoverarea,
+ unsigned slot,
+ const float (*v1)[4],
+ const float (*v2)[4],
+ unsigned usage_mask)
+{
+ /*X*/
+ if (usage_mask & TGSI_WRITEMASK_X) {
+ tri->inputs.a0[slot][0] = 0.0;
+ tri->inputs.dadx[slot][0] = 1.0;
+ tri->inputs.dady[slot][0] = 0.0;
+ }
+
+ /*Y*/
+ if (usage_mask & TGSI_WRITEMASK_Y) {
+ tri->inputs.a0[slot][1] = 0.0;
+ tri->inputs.dadx[slot][1] = 0.0;
+ tri->inputs.dady[slot][1] = 1.0;
+ }
+
+ /*Z*/
+ if (usage_mask & TGSI_WRITEMASK_Z) {
+ linear_coef(setup, tri, oneoverarea, slot, v1, v2, 0, 2);
+ }
+
+ /*W*/
+ if (usage_mask & TGSI_WRITEMASK_W) {
+ linear_coef(setup, tri, oneoverarea, slot, v1, v2, 0, 3);
+ }
+}
+
/**
* Compute the tri->coef[] array dadx, dady, a0 values.
*/
/* The internal position input is in slot zero:
*/
- lp_setup_fragcoord_coef(setup, tri, oneoverarea, 0, v1, v2, v2,
- fragcoord_usage_mask);
+ setup_fragcoord_coef(setup, tri, oneoverarea, 0, v1, v2,
+ fragcoord_usage_mask);
}
}
+/* Used on positive floats only:
+ */
+static INLINE float fracf(float f)
+{
+ return f - floorf(f);
+}
+
+
+
static void
lp_setup_line( struct lp_setup_context *setup,
const float (*v1)[4],
struct lp_rast_triangle *line;
float oneoverarea;
float width = MAX2(1.0, setup->line_width);
- int minx, maxx, miny, maxy;
- int ix0, ix1, iy0, iy1;
+ struct u_rect bbox;
unsigned tri_bytes;
int x[4];
int y[4];
int i;
int nr_planes = 4;
- boolean opaque;
/* linewidth should be interpreted as integer */
int fixed_width = subpixel_snap(round(width));
- float xdiamond_offset=0;
- float ydiamond_offset=0;
- float xdiamond_offset_end=0;
- float ydiamond_offset_end=0;
+ float x_offset=0;
+ float y_offset=0;
+ float x_offset_end=0;
+ float y_offset_end=0;
float x1diff;
float y1diff;
float x2diff;
float y2diff;
+ float dx, dy;
boolean draw_start;
boolean draw_end;
nr_planes = 4;
}
- line = lp_setup_alloc_triangle(scene,
- setup->fs.nr_inputs,
- nr_planes,
- &tri_bytes);
- if (!line)
- return;
-
-#ifdef DEBUG
- line->v[0][0] = v1[0][0];
- line->v[1][0] = v2[0][0];
- line->v[0][1] = v1[0][1];
- line->v[1][1] = v2[0][1];
-#endif
- line->dx = v1[0][0] - v2[0][0];
- line->dy = v1[0][1] - v2[0][1];
+ dx = v1[0][0] - v2[0][0];
+ dy = v1[0][1] - v2[0][1];
-/* X-MAJOR LINE */
- if (fabsf(line->dx) >= fabsf(line->dy)) {
+ /* X-MAJOR LINE */
+ if (fabsf(dx) >= fabsf(dy)) {
+ float dydx = dy / dx;
x1diff = v1[0][0] - (float) floor(v1[0][0]) - 0.5;
y1diff = v1[0][1] - (float) floor(v1[0][1]) - 0.5;
x2diff = v2[0][0] - (float) floor(v2[0][0]) - 0.5;
y2diff = v2[0][1] - (float) floor(v2[0][1]) - 0.5;
- if (y2diff==-0.5 && line->dy<0){
+ if (y2diff==-0.5 && dy<0){
y2diff = 0.5;
}
if (fabsf(x1diff) + fabsf(y1diff) < 0.5) {
draw_start = TRUE;
}
- else if (sign(x1diff) == sign(-line->dx)) {
+ else if (sign(x1diff) == sign(-dx)) {
draw_start = FALSE;
}
- else if (sign(-y1diff) != sign(line->dy)) {
+ else if (sign(-y1diff) != sign(dy)) {
draw_start = TRUE;
}
else {
/* do intersection test */
- float yintersect = v1[0][1] + x1diff*((float)line->dy/(float)line->dx);
- if (yintersect < ceil(v1[0][1]) && yintersect > floor(v1[0][1])){
- draw_start = TRUE;
- }
- else draw_start = FALSE;
+ float yintersect = fracf(v1[0][1]) + x1diff * dydx;
+ draw_start = (yintersect < 1.0 && yintersect > 0.0);
}
if (fabsf(x2diff) + fabsf(y2diff) < 0.5) {
draw_end = FALSE;
}
- else if (sign(x2diff) != sign(-line->dx)) {
+ else if (sign(x2diff) != sign(-dx)) {
draw_end = FALSE;
}
- else if (sign(-y2diff) == sign(line->dy)) {
+ else if (sign(-y2diff) == sign(dy)) {
draw_end = TRUE;
}
else {
/* do intersection test */
- float yintersect = v2[0][1] + x2diff*((float)line->dy/(float)line->dx);
- if (yintersect < ceil(v2[0][1]) && yintersect > floor(v2[0][1])){
- draw_end = TRUE;
- }
- else draw_end = FALSE;
+ float yintersect = fracf(v2[0][1]) + x2diff * dydx;
+ draw_end = (yintersect < 1.0 && yintersect > 0.0);
}
/* Are we already drawing start/end?
*/
- will_draw_start = sign(-x1diff) != sign(line->dx);
- will_draw_end = (sign(x2diff) == sign(-line->dx)) || x2diff==0;
+ will_draw_start = sign(-x1diff) != sign(dx);
+ will_draw_end = (sign(x2diff) == sign(-dx)) || x2diff==0;
- if (line->dx < 0) {
+ if (dx < 0) {
/* if v2 is to the right of v1, swap pointers */
const float (*temp)[4] = v1;
v1 = v2;
v2 = temp;
- line->dx = -line->dx;
- line->dy = -line->dy;
+ dx = -dx;
+ dy = -dy;
/* Otherwise shift planes appropriately */
if (will_draw_start != draw_start) {
- xdiamond_offset_end = - x1diff - 0.5;
- ydiamond_offset_end = xdiamond_offset_end*(float)line->dy/(float)line->dx;
+ x_offset_end = - x1diff - 0.5;
+ y_offset_end = x_offset_end * dydx;
}
if (will_draw_end != draw_end) {
- xdiamond_offset = - x2diff - 0.5;
- ydiamond_offset = xdiamond_offset*(float)line->dy/(float)line->dx;
+ x_offset = - x2diff - 0.5;
+ y_offset = x_offset * dydx;
}
}
else{
/* Otherwise shift planes appropriately */
if (will_draw_start != draw_start) {
- xdiamond_offset = - x1diff + 0.5;
- ydiamond_offset = xdiamond_offset*(float)line->dy/(float)line->dx;
+ x_offset = - x1diff + 0.5;
+ y_offset = x_offset * dydx;
}
if (will_draw_end != draw_end) {
- xdiamond_offset_end = - x2diff + 0.5;
- ydiamond_offset_end = xdiamond_offset_end*(float)line->dy/(float)line->dx;
+ x_offset_end = - x2diff + 0.5;
+ y_offset_end = x_offset_end * dydx;
}
}
/* x/y positions in fixed point */
- x[0] = subpixel_snap(v1[0][0] + xdiamond_offset - setup->pixel_offset);
- x[1] = subpixel_snap(v2[0][0] + xdiamond_offset_end - setup->pixel_offset);
- x[2] = subpixel_snap(v2[0][0] + xdiamond_offset_end - setup->pixel_offset);
- x[3] = subpixel_snap(v1[0][0] + xdiamond_offset - setup->pixel_offset);
+ x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset);
+ x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset);
+ x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset);
+ x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset);
- y[0] = subpixel_snap(v1[0][1] + ydiamond_offset - setup->pixel_offset) - fixed_width/2;
- y[1] = subpixel_snap(v2[0][1] + ydiamond_offset_end - setup->pixel_offset) - fixed_width/2;
- y[2] = subpixel_snap(v2[0][1] + ydiamond_offset_end - setup->pixel_offset) + fixed_width/2;
- y[3] = subpixel_snap(v1[0][1] + ydiamond_offset - setup->pixel_offset) + fixed_width/2;
+ y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) - fixed_width/2;
+ y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) - fixed_width/2;
+ y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) + fixed_width/2;
+ y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) + fixed_width/2;
}
+ else {
+ const float dxdy = dx / dy;
-
- else{
-/* Y-MAJOR LINE */
+ /* Y-MAJOR LINE */
x1diff = v1[0][0] - (float) floor(v1[0][0]) - 0.5;
y1diff = v1[0][1] - (float) floor(v1[0][1]) - 0.5;
x2diff = v2[0][0] - (float) floor(v2[0][0]) - 0.5;
y2diff = v2[0][1] - (float) floor(v2[0][1]) - 0.5;
- if (x2diff==-0.5 && line->dx<0){
+ if (x2diff==-0.5 && dx<0) {
x2diff = 0.5;
}
-/*
- * Diamond exit rule test for starting point
- */
+ /*
+ * Diamond exit rule test for starting point
+ */
if (fabsf(x1diff) + fabsf(y1diff) < 0.5) {
draw_start = TRUE;
}
- else if (sign(-y1diff) == sign(line->dy)) {
+ else if (sign(-y1diff) == sign(dy)) {
draw_start = FALSE;
}
- else if (sign(x1diff) != sign(-line->dx)) {
+ else if (sign(x1diff) != sign(-dx)) {
draw_start = TRUE;
}
else {
/* do intersection test */
- float xintersect = v1[0][0] + y1diff*((float)line->dx/(float)line->dy);
- if (xintersect < ceil(v1[0][0]) && xintersect > floor(v1[0][0])){
- draw_start = TRUE;
- }
- else draw_start = FALSE;
+ float xintersect = fracf(v1[0][0]) + y1diff * dxdy;
+ draw_start = (xintersect < 1.0 && xintersect > 0.0);
}
/*
if (fabsf(x2diff) + fabsf(y2diff) < 0.5) {
draw_end = FALSE;
}
- else if (sign(-y2diff) != sign(line->dy) ) {
+ else if (sign(-y2diff) != sign(dy) ) {
draw_end = FALSE;
}
- else if (sign(x2diff) == sign(-line->dx) ) {
+ else if (sign(x2diff) == sign(-dx) ) {
draw_end = TRUE;
}
else {
/* do intersection test */
- float xintersect = v2[0][0] + y2diff*((float)line->dx/(float)line->dy);
- if (xintersect < ceil(v2[0][0]) && xintersect > floor(v2[0][0])){
- draw_end = TRUE;
- }
- else draw_end = FALSE;
+ float xintersect = fracf(v2[0][0]) + y2diff * dxdy;
+ draw_end = (xintersect < 1.0 && xintersect > 0.0);
}
/* Are we already drawing start/end?
*/
- will_draw_start = sign(y1diff) == sign(line->dy);
- will_draw_end = (sign(-y2diff) == sign(line->dy)) || y2diff==0;
+ will_draw_start = sign(y1diff) == sign(dy);
+ will_draw_end = (sign(-y2diff) == sign(dy)) || y2diff==0;
- if (line->dy > 0) {
+ if (dy > 0) {
/* if v2 is on top of v1, swap pointers */
const float (*temp)[4] = v1;
v1 = v2;
v2 = temp;
- line->dx = -line->dx;
- line->dy = -line->dy;
+ dx = -dx;
+ dy = -dy;
/* Otherwise shift planes appropriately */
if (will_draw_start != draw_start) {
- ydiamond_offset_end = - y1diff + 0.5;
- xdiamond_offset_end = ydiamond_offset_end*(float)line->dx/(float)line->dy;
+ y_offset_end = - y1diff + 0.5;
+ x_offset_end = y_offset_end * dxdy;
}
if (will_draw_end != draw_end) {
- ydiamond_offset = - y2diff + 0.5;
- xdiamond_offset = ydiamond_offset*(float)line->dx/(float)line->dy;
+ y_offset = - y2diff + 0.5;
+ x_offset = y_offset * dxdy;
}
}
-
- else{
+ else {
/* Otherwise shift planes appropriately */
if (will_draw_start != draw_start) {
- ydiamond_offset = - y1diff - 0.5;
- xdiamond_offset = ydiamond_offset*(float)line->dx/(float)line->dy;
+ y_offset = - y1diff - 0.5;
+ x_offset = y_offset * dxdy;
}
if (will_draw_end != draw_end) {
- ydiamond_offset_end = - y2diff - 0.5;
- xdiamond_offset_end = ydiamond_offset_end*(float)line->dx/(float)line->dy;
+ y_offset_end = - y2diff - 0.5;
+ x_offset_end = y_offset_end * dxdy;
}
}
/* x/y positions in fixed point */
- x[0] = subpixel_snap(v1[0][0] + xdiamond_offset - setup->pixel_offset) - fixed_width/2;
- x[1] = subpixel_snap(v2[0][0] + xdiamond_offset_end - setup->pixel_offset) - fixed_width/2;
- x[2] = subpixel_snap(v2[0][0] + xdiamond_offset_end - setup->pixel_offset) + fixed_width/2;
- x[3] = subpixel_snap(v1[0][0] + xdiamond_offset - setup->pixel_offset) + fixed_width/2;
+ x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) - fixed_width/2;
+ x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) - fixed_width/2;
+ x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) + fixed_width/2;
+ x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) + fixed_width/2;
- y[0] = subpixel_snap(v1[0][1] + ydiamond_offset - setup->pixel_offset);
- y[1] = subpixel_snap(v2[0][1] + ydiamond_offset_end - setup->pixel_offset);
- y[2] = subpixel_snap(v2[0][1] + ydiamond_offset_end - setup->pixel_offset);
- y[3] = subpixel_snap(v1[0][1] + ydiamond_offset - setup->pixel_offset);
+ y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset);
+ y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset);
+ y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset);
+ y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset);
}
- /* calculate the deltas */
- line->plane[0].dcdy = x[0] - x[1];
- line->plane[1].dcdy = x[1] - x[2];
- line->plane[2].dcdy = x[2] - x[3];
- line->plane[3].dcdy = x[3] - x[0];
-
- line->plane[0].dcdx = y[0] - y[1];
- line->plane[1].dcdx = y[1] - y[2];
- line->plane[2].dcdx = y[2] - y[3];
- line->plane[3].dcdx = y[3] - y[0];
-
LP_COUNT(nr_tris);
*/
int adj = (setup->pixel_offset != 0) ? 1 : 0;
- minx = (MIN4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
- maxx = (MAX4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
- miny = (MIN4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
- maxy = (MAX4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+ bbox.x0 = (MIN4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
+ bbox.x1 = (MAX4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
+ bbox.y0 = (MIN4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+ bbox.y1 = (MAX4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+
+ /* Inclusive coordinates:
+ */
+ bbox.x1--;
+ bbox.y1--;
}
- if (setup->scissor_test) {
- minx = MAX2(minx, setup->scissor.current.minx);
- maxx = MIN2(maxx, setup->scissor.current.maxx);
- miny = MAX2(miny, setup->scissor.current.miny);
- maxy = MIN2(maxy, setup->scissor.current.maxy);
+ if (bbox.x1 < bbox.x0 ||
+ bbox.y1 < bbox.y0) {
+ if (0) debug_printf("empty bounding box\n");
+ LP_COUNT(nr_culled_tris);
+ return;
}
- else {
- minx = MAX2(minx, 0);
- miny = MAX2(miny, 0);
- maxx = MIN2(maxx, scene->fb.width);
- maxy = MIN2(maxy, scene->fb.height);
+
+ if (!u_rect_test_intersection(&setup->draw_region, &bbox)) {
+ if (0) debug_printf("offscreen\n");
+ LP_COUNT(nr_culled_tris);
+ return;
}
+ u_rect_find_intersection(&setup->draw_region, &bbox);
- if (miny >= maxy || minx >= maxx) {
- lp_scene_putback_data( scene, tri_bytes );
+ line = lp_setup_alloc_triangle(scene,
+ setup->fs.nr_inputs,
+ nr_planes,
+ &tri_bytes);
+ if (!line)
return;
- }
- oneoverarea = 1.0f / (line->dx * line->dx + line->dy * line->dy);
+#ifdef DEBUG
+ line->v[0][0] = v1[0][0];
+ line->v[1][0] = v2[0][0];
+ line->v[0][1] = v1[0][1];
+ line->v[1][1] = v2[0][1];
+#endif
+
+ line->dx = dx;
+ line->dy = dy;
+
+ /* calculate the deltas */
+ line->plane[0].dcdy = x[0] - x[1];
+ line->plane[1].dcdy = x[1] - x[2];
+ line->plane[2].dcdy = x[2] - x[3];
+ line->plane[3].dcdy = x[3] - x[0];
+
+ line->plane[0].dcdx = y[0] - y[1];
+ line->plane[1].dcdx = y[1] - y[2];
+ line->plane[2].dcdx = y[2] - y[3];
+ line->plane[3].dcdx = y[3] - y[0];
+
+
+ oneoverarea = 1.0f / (dx * dx + dy * dy);
/* Setup parameter interpolants:
*/
setup_line_coefficients( setup, line, oneoverarea, v1, v2);
+ line->inputs.facing = 1.0F;
+ line->inputs.state = setup->fs.stored;
+
for (i = 0; i < 4; i++) {
struct lp_rast_plane *plane = &line->plane[i];
/* Calculate trivial accept offsets from the above.
*/
plane->ei = plane->dcdy - plane->dcdx - plane->eo;
-
- plane->step = line->step[i];
-
- /* Fill in the inputs.step[][] arrays.
- * We've manually unrolled some loops here.
- */
-#define SETUP_STEP(j, x, y) \
- line->step[i][j] = y * plane->dcdy - x * plane->dcdx
-
- SETUP_STEP(0, 0, 0);
- SETUP_STEP(1, 1, 0);
- SETUP_STEP(2, 0, 1);
- SETUP_STEP(3, 1, 1);
-
- SETUP_STEP(4, 2, 0);
- SETUP_STEP(5, 3, 0);
- SETUP_STEP(6, 2, 1);
- SETUP_STEP(7, 3, 1);
-
- SETUP_STEP(8, 0, 2);
- SETUP_STEP(9, 1, 2);
- SETUP_STEP(10, 0, 3);
- SETUP_STEP(11, 1, 3);
-
- SETUP_STEP(12, 2, 2);
- SETUP_STEP(13, 3, 2);
- SETUP_STEP(14, 2, 3);
- SETUP_STEP(15, 3, 3);
-#undef STEP
}
* these planes elsewhere.
*/
if (nr_planes == 8) {
- line->plane[4].step = step_scissor_maxx;
- line->plane[4].dcdx = 1;
+ line->plane[4].dcdx = -1;
line->plane[4].dcdy = 0;
- line->plane[4].c = maxx;
- line->plane[4].ei = -1;
- line->plane[4].eo = 0;
-
- line->plane[5].step = step_scissor_miny;
- line->plane[5].dcdx = 0;
- line->plane[5].dcdy = 1;
- line->plane[5].c = 1-miny;
- line->plane[5].ei = 0;
- line->plane[5].eo = 1;
-
- line->plane[6].step = step_scissor_maxy;
- line->plane[6].dcdx = 0;
- line->plane[6].dcdy = -1;
- line->plane[6].c = maxy;
- line->plane[6].ei = -1;
- line->plane[6].eo = 0;
-
- line->plane[7].step = step_scissor_minx;
- line->plane[7].dcdx = -1;
- line->plane[7].dcdy = 0;
- line->plane[7].c = 1-minx;
- line->plane[7].ei = 0;
- line->plane[7].eo = 1;
- }
-
+ line->plane[4].c = 1-bbox.x0;
+ line->plane[4].ei = 0;
+ line->plane[4].eo = 1;
- /*
- * All fields of 'line' are now set. The remaining code here is
- * concerned with binning.
- */
+ line->plane[5].dcdx = 1;
+ line->plane[5].dcdy = 0;
+ line->plane[5].c = bbox.x1+1;
+ line->plane[5].ei = -1;
+ line->plane[5].eo = 0;
- /* Convert to tile coordinates, and inclusive ranges:
- */
- ix0 = minx / TILE_SIZE;
- iy0 = miny / TILE_SIZE;
- ix1 = (maxx-1) / TILE_SIZE;
- iy1 = (maxy-1) / TILE_SIZE;
-
- /*
- * Clamp to framebuffer size
- */
- assert(ix0 == MAX2(ix0, 0));
- assert(iy0 == MAX2(iy0, 0));
- assert(ix1 == MIN2(ix1, scene->tiles_x - 1));
- assert(iy1 == MIN2(iy1, scene->tiles_y - 1));
-
- /* Determine which tile(s) intersect the triangle's bounding box
- */
- if (iy0 == iy1 && ix0 == ix1)
- {
- /* Triangle is contained in a single tile:
- */
- lp_scene_bin_command( scene, ix0, iy0,
- lp_rast_tri_tab[nr_planes],
- lp_rast_arg_triangle(line, (1<<nr_planes)-1) );
+ line->plane[6].dcdx = 0;
+ line->plane[6].dcdy = 1;
+ line->plane[6].c = 1-bbox.y0;
+ line->plane[6].ei = 0;
+ line->plane[6].eo = 1;
+
+ line->plane[7].dcdx = 0;
+ line->plane[7].dcdy = -1;
+ line->plane[7].c = bbox.y1+1;
+ line->plane[7].ei = -1;
+ line->plane[7].eo = 0;
}
- else
- {
- int c[8];
- int ei[8];
- int eo[8];
- int xstep[8];
- int ystep[8];
- int x, y;
- int is_blit = -1; /* undetermined */
-
- for (i = 0; i < nr_planes; i++) {
- c[i] = (line->plane[i].c +
- line->plane[i].dcdy * iy0 * TILE_SIZE -
- line->plane[i].dcdx * ix0 * TILE_SIZE);
-
- ei[i] = line->plane[i].ei << TILE_ORDER;
- eo[i] = line->plane[i].eo << TILE_ORDER;
- xstep[i] = -(line->plane[i].dcdx << TILE_ORDER);
- ystep[i] = line->plane[i].dcdy << TILE_ORDER;
- }
-
-
- /* Test tile-sized blocks against the triangle.
- * Discard blocks fully outside the tri. If the block is fully
- * contained inside the tri, bin an lp_rast_shade_tile command.
- * Else, bin a lp_rast_triangle command.
- */
- for (y = iy0; y <= iy1; y++)
- {
- boolean in = FALSE; /* are we inside the triangle? */
- int cx[8];
-
- for (i = 0; i < nr_planes; i++)
- cx[i] = c[i];
-
- for (x = ix0; x <= ix1; x++)
- {
- int out = 0;
- int partial = 0;
-
- for (i = 0; i < nr_planes; i++) {
- int planeout = cx[i] + eo[i];
- int planepartial = cx[i] + ei[i] - 1;
- out |= (planeout >> 31);
- partial |= (planepartial >> 31) & (1<<i);
- }
- if (out) {
- /* do nothing */
- if (in)
- break; /* exiting triangle, all done with this row */
- LP_COUNT(nr_empty_64);
- }
- else if (partial) {
- /* Not trivially accepted by at least one plane -
- * rasterize/shade partial tile
- */
- int count = util_bitcount(partial);
- in = TRUE;
- lp_scene_bin_command( scene, x, y,
- lp_rast_tri_tab[count],
- lp_rast_arg_triangle(line, partial) );
-
- LP_COUNT(nr_partially_covered_64);
- }
- else {
- /* triangle covers the whole tile- shade whole tile */
- LP_COUNT(nr_fully_covered_64);
- in = TRUE;
- /* leverages on existing code in lp_setup_tri.c */
- do_triangle_ccw_whole_tile(setup, scene, line, x, y,
- opaque, &is_blit);
- }
-
- /* Iterate cx values across the region:
- */
- for (i = 0; i < nr_planes; i++)
- cx[i] += xstep[i];
- }
-
- /* Iterate c values down the region:
- */
- for (i = 0; i < nr_planes; i++)
- c[i] += ystep[i];
- }
- }
+ lp_setup_bin_triangle(setup, line, &bbox, nr_planes);
}
-
+
void lp_setup_choose_line( struct lp_setup_context *setup )
{