docs: Mark off ARB_sample_shading; minor tidyup.
authorChris Forbes <chrisf@ijw.co.nz>
Wed, 6 Nov 2013 06:35:41 +0000 (19:35 +1300)
committerChris Forbes <chrisf@ijw.co.nz>
Wed, 6 Nov 2013 06:36:27 +0000 (19:36 +1300)
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
docs/GL3.txt
docs/relnotes/10.0.html

index 03b24eda24a0b3b834db75a823abcf0fd4f5fb0a..7d100dff1e9f800020d8dd6432f0f0144eecbeca 100644 (file)
@@ -100,7 +100,7 @@ GL_ARB_draw_buffers_blend                            DONE (i965, r600, radeonsi,
 GL_ARB_draw_indirect                                 started (Christoph)
 GL_ARB_gpu_shader5                                   started
 GL_ARB_gpu_shader_fp64                               not started
-GL_ARB_sample_shading                                started (Anuj)
+GL_ARB_sample_shading                                DONE (i965)
 GL_ARB_shader_subroutine                             not started
 GL_ARB_tessellation_shader                           not started
 GL_ARB_texture_buffer_object_rgb32                   DONE (i965, r600, radeonsi, softpipe)
@@ -134,7 +134,7 @@ GL_ARB_shader_image_load_store                       not started
 GL_ARB_conservative_depth                            DONE (all drivers that support GLSL 1.30)
 GL_ARB_shading_language_420pack                      DONE (all drivers that support GLSL 1.30)
 GL_ARB_internalformat_query                          DONE (i965, r300, r600, radeonsi)
-GL_ARB_map_buffer_alignment                          DONE (r300, r300, r600, radeonsi)
+GL_ARB_map_buffer_alignment                          DONE (r300, r600, radeonsi)
 
 
 GL 4.3:
index 5ff53398e763b89b8e121e9af49d05d0366147aa..b74d03dc247d8dbc52dbea9c94ce1319ce0d2f72 100644 (file)
@@ -50,6 +50,7 @@ Note: some of the new features are only available with certain drivers.
 <li>GL_ARB_texture_query_levels on i965.</li>
 <li>GL_ARB_texture_mirror_clamp_to_edge.</li>
 <li>GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, and GL_ARB_transform_feedback_instanced on i965/Gen7 (with appropriate kernel support).</li>
+<li>GL_ARB_sample_shading on i965.</li>
 <li>GL_KHR_debug</li>
 </ul>