NIR_PASS(progress, shader, nir_opt_if);
NIR_PASS(progress, shader, nir_opt_dead_cf);
NIR_PASS(progress, shader, nir_opt_cse);
- NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true);
+ NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, shader, nir_opt_algebraic);
NIR_PASS(progress, shader, nir_opt_constant_folding);
NIR_PASS(progress, shader, nir_opt_undef);
NIR_PASS(progress, s, nir_opt_dce);
NIR_PASS(progress, s, nir_opt_dead_cf);
NIR_PASS(progress, s, nir_opt_cse);
- NIR_PASS(progress, s, nir_opt_peephole_select, 8, true);
+ NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
bool nir_opt_move_load_ubo(nir_shader *shader);
bool nir_opt_peephole_select(nir_shader *shader, unsigned limit,
- bool indirect_load_ok);
+ bool indirect_load_ok, bool expensive_alu_ok);
bool nir_opt_remove_phis_impl(nir_function_impl *impl);
bool nir_opt_remove_phis(nir_shader *shader);
static bool
block_check_for_allowed_instrs(nir_block *block, unsigned *count,
- bool alu_ok, bool indirect_load_ok)
+ bool alu_ok, bool indirect_load_ok,
+ bool expensive_alu_ok)
{
nir_foreach_instr(instr, block) {
switch (instr->type) {
case nir_op_vec3:
case nir_op_vec4:
break;
+
+ case nir_op_fcos:
+ case nir_op_fdiv:
+ case nir_op_fexp2:
+ case nir_op_flog2:
+ case nir_op_fmod:
+ case nir_op_fpow:
+ case nir_op_frcp:
+ case nir_op_frem:
+ case nir_op_frsq:
+ case nir_op_fsin:
+ case nir_op_idiv:
+ case nir_op_irem:
+ case nir_op_udiv:
+ if (!alu_ok || !expensive_alu_ok)
+ return false;
+
+ break;
+
default:
if (!alu_ok) {
/* It must be a move-like operation. */
static bool
nir_opt_peephole_select_block(nir_block *block, nir_shader *shader,
- unsigned limit, bool indirect_load_ok)
+ unsigned limit, bool indirect_load_ok,
+ bool expensive_alu_ok)
{
if (nir_cf_node_is_first(&block->cf_node))
return false;
/* ... and those blocks must only contain "allowed" instructions. */
unsigned count = 0;
if (!block_check_for_allowed_instrs(then_block, &count, limit != 0,
- indirect_load_ok) ||
+ indirect_load_ok, expensive_alu_ok) ||
!block_check_for_allowed_instrs(else_block, &count, limit != 0,
- indirect_load_ok))
+ indirect_load_ok, expensive_alu_ok))
return false;
if (count > limit)
static bool
nir_opt_peephole_select_impl(nir_function_impl *impl, unsigned limit,
- bool indirect_load_ok)
+ bool indirect_load_ok, bool expensive_alu_ok)
{
nir_shader *shader = impl->function->shader;
bool progress = false;
nir_foreach_block_safe(block, impl) {
progress |= nir_opt_peephole_select_block(block, shader, limit,
- indirect_load_ok);
+ indirect_load_ok,
+ expensive_alu_ok);
}
if (progress)
bool
nir_opt_peephole_select(nir_shader *shader, unsigned limit,
- bool indirect_load_ok)
+ bool indirect_load_ok, bool expensive_alu_ok)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl)
progress |= nir_opt_peephole_select_impl(function->impl, limit,
- indirect_load_ok);
+ indirect_load_ok,
+ expensive_alu_ok);
}
return progress;
progress |= OPT(s, nir_opt_gcm, true);
else if (gcm == 2)
progress |= OPT(s, nir_opt_gcm, false);
- progress |= OPT(s, nir_opt_peephole_select, 16, true);
+ progress |= OPT(s, nir_opt_peephole_select, 16, true, true);
progress |= OPT(s, nir_opt_intrinsics);
progress |= OPT(s, nir_opt_algebraic);
progress |= OPT(s, nir_opt_constant_folding);
NIR_PASS(progress, sel->nir, nir_opt_if);
NIR_PASS(progress, sel->nir, nir_opt_dead_cf);
NIR_PASS(progress, sel->nir, nir_opt_cse);
- NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8, true);
+ NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8, true, true);
/* Needed for algebraic lowering */
NIR_PASS(progress, sel->nir, nir_opt_algebraic);
NIR_PASS(progress, s, nir_opt_dce);
NIR_PASS(progress, s, nir_opt_dead_cf);
NIR_PASS(progress, s, nir_opt_cse);
- NIR_PASS(progress, s, nir_opt_peephole_select, 8, true);
+ NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
const bool is_vec4_tessellation = !is_scalar &&
(nir->info.stage == MESA_SHADER_TESS_CTRL ||
nir->info.stage == MESA_SHADER_TESS_EVAL);
- OPT(nir_opt_peephole_select, 0, !is_vec4_tessellation);
+ OPT(nir_opt_peephole_select, 0, !is_vec4_tessellation, false);
if (compiler->devinfo->gen >= 6)
- OPT(nir_opt_peephole_select, 1, !is_vec4_tessellation);
+ OPT(nir_opt_peephole_select, 1, !is_vec4_tessellation, true);
OPT(nir_opt_intrinsics);
OPT(nir_opt_idiv_const, 32);
NIR_PASS(progress, nir, nir_opt_if);
NIR_PASS(progress, nir, nir_opt_dead_cf);
NIR_PASS(progress, nir, nir_opt_cse);
- NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true);
+ NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, nir, nir_opt_algebraic);
NIR_PASS(progress, nir, nir_opt_constant_folding);