#include "pipe/p_inlines.h"
#include "util/u_prim.h"
+#include "lp_buffer.h"
#include "lp_context.h"
#include "lp_state.h"
* Map vertex buffers
*/
for (i = 0; i < lp->num_vertex_buffers; i++) {
- void *buf
- = pipe_buffer_map(pipe->screen,
- lp->vertex_buffer[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ void *buf = llvmpipe_buffer(lp->vertex_buffer[i].buffer)->data;
draw_set_mapped_vertex_buffer(draw, i, buf);
}
/* Map index buffer, if present */
if (indexBuffer) {
- void *mapped_indexes
- = pipe_buffer_map(pipe->screen, indexBuffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ void *mapped_indexes = llvmpipe_buffer(indexBuffer)->data;
draw_set_mapped_element_buffer_range(draw, indexSize,
min_index,
max_index,
*/
for (i = 0; i < lp->num_vertex_buffers; i++) {
draw_set_mapped_vertex_buffer(draw, i, NULL);
- pipe_buffer_unmap(pipe->screen, lp->vertex_buffer[i].buffer);
}
if (indexBuffer) {
draw_set_mapped_element_buffer(draw, 0, NULL);
- pipe_buffer_unmap(pipe->screen, indexBuffer);
}