linker_warning is a new function. It's identical to linker_error
except that it doesn't set LinkStatus=false and it prepends "warning: "
on messages instead of "error: ".
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
#include "glsl_parser_extras.h"
#include "linker.h"
#include "program/hash_table.h"
+#include "program.h"
struct call_node : public exec_node {
class function *func;
}
+void
+linker_warning(gl_shader_program *prog, const char *fmt, ...)
+{
+ va_list ap;
+
+ ralloc_strcat(&prog->InfoLog, "error: ");
+ va_start(ap, fmt);
+ ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
+ va_end(ap);
+
+}
+
+
void
invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
int generic_base)
#ifndef GLSL_LINKER_H
#define GLSL_LINKER_H
-extern void
-linker_error(gl_shader_program *prog, const char *fmt, ...);
-
extern bool
link_function_calls(gl_shader_program *prog, gl_shader *main,
gl_shader **shader_list, unsigned num_shaders);
extern void
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
+
+extern void
+linker_error(gl_shader_program *prog, const char *fmt, ...)
+ PRINTFLIKE(2, 3);
+
+extern void
+linker_warning(gl_shader_program *prog, const char *fmt, ...)
+ PRINTFLIKE(2, 3);