return 0;
}
+static bool
+dri2_drm_config_is_compatible(struct dri2_egl_display *dri2_dpy,
+ const __DRIconfig *config,
+ struct gbm_surface *surface)
+{
+ const struct gbm_dri_visual *visual;
+ unsigned int red, green, blue, alpha;
+ int i;
+
+ /* Check that the EGLConfig being used to render to the surface is
+ * compatible with the surface format. Since mixing ARGB and XRGB of
+ * otherwise-compatible formats is relatively common, explicitly allow
+ * this.
+ */
+ dri2_dpy->core->getConfigAttrib(config, __DRI_ATTRIB_RED_MASK, &red);
+ dri2_dpy->core->getConfigAttrib(config, __DRI_ATTRIB_GREEN_MASK, &green);
+ dri2_dpy->core->getConfigAttrib(config, __DRI_ATTRIB_BLUE_MASK, &blue);
+ dri2_dpy->core->getConfigAttrib(config, __DRI_ATTRIB_ALPHA_MASK, &alpha);
+
+ for (i = 0; i < dri2_dpy->gbm_dri->num_visuals; i++) {
+ visual = &dri2_dpy->gbm_dri->visual_table[i];
+ if (visual->gbm_format == surface->format)
+ break;
+ }
+
+ if (i == dri2_dpy->gbm_dri->num_visuals)
+ return false;
+
+ if (red != visual->rgba_masks[0] ||
+ green != visual->rgba_masks[1] ||
+ blue != visual->rgba_masks[2] ||
+ (alpha && visual->rgba_masks[3] && alpha != visual->rgba_masks[3])) {
+ return false;
+ }
+
+ return true;
+}
+
static _EGLSurface *
dri2_drm_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, void *native_surface,
return NULL;
}
- if (!dri2_init_surface(&dri2_surf->base, disp, EGL_WINDOW_BIT, conf, attrib_list, false))
+ if (!dri2_init_surface(&dri2_surf->base, disp, EGL_WINDOW_BIT, conf,
+ attrib_list, false))
goto cleanup_surf;
+ config = dri2_get_dri_config(dri2_conf, EGL_WINDOW_BIT,
+ dri2_surf->base.GLColorspace);
+
+ if (!dri2_drm_config_is_compatible(dri2_dpy, config, surface)) {
+ _eglError(EGL_BAD_MATCH, "EGL config not compatible with GBM format");
+ goto cleanup_surf;
+ }
+
surf = gbm_dri_surface(surface);
dri2_surf->gbm_surf = surf;
dri2_surf->base.Width = surf->base.width;
dri2_surf->base.Height = surf->base.height;
surf->dri_private = dri2_surf;
- config = dri2_get_dri_config(dri2_conf, EGL_WINDOW_BIT,
- dri2_surf->base.GLColorspace);
-
if (dri2_dpy->dri2) {
dri2_surf->dri_drawable =
dri2_dpy->dri2->createNewDrawable(dri2_dpy->dri_screen, config,