break;
case ir_binop_mul:
- if (ir->operands[0]->type == ir->operands[1]->type &&
- !ir->operands[0]->type->is_matrix()) {
- for (c = 0; c < ir->operands[0]->type->components(); c++) {
+ if ((op[0]->type == op[1]->type && !op[0]->type->is_matrix())
+ || op0_scalar || op1_scalar) {
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
switch (ir->operands[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.u[c] = op[0]->value.u[c] * op[1]->value.u[c];
+ data.u[c] = op[0]->value.u[c0] * op[1]->value.u[c1];
break;
case GLSL_TYPE_INT:
- data.i[c] = op[0]->value.i[c] * op[1]->value.i[c];
+ data.i[c] = op[0]->value.i[c0] * op[1]->value.i[c1];
break;
case GLSL_TYPE_FLOAT:
- data.f[c] = op[0]->value.f[c] * op[1]->value.f[c];
+ data.f[c] = op[0]->value.f[c0] * op[1]->value.f[c1];
break;
default:
assert(0);
}
}
} else
- /* FINISHME: Support operations with non-equal types. */
+ /* FINISHME: Support vector/matrix and matrix multiplication. */
return;
break;