Implement GL_ARB_occlusion_query.
authorIan Romanick <idr@us.ibm.com>
Mon, 13 Nov 2006 22:54:43 +0000 (22:54 +0000)
committerIan Romanick <idr@us.ibm.com>
Mon, 13 Nov 2006 22:54:43 +0000 (22:54 +0000)
Based on the old code that implemented GL_HP_occlusion_test, implement
GL_ARB_occlusion_query.  This code passes progs/demo/arbocclude.

src/mesa/drivers/dri/tdfx/tdfx_context.c
src/mesa/drivers/dri/tdfx/tdfx_dd.c

index 5ac1fb598635a53787c08a152f3013f568af2c0b..e9c07bd862ea28b4579a9bc550805957c2731f7d 100644 (file)
@@ -60,6 +60,7 @@
 
 #define need_GL_ARB_multisample
 /* #define need_GL_ARB_point_parameters */
+#define need_GL_ARB_occlusion_query
 #define need_GL_ARB_texture_compression
 #define need_GL_ARB_vertex_buffer_object
 /* #define need_GL_ARB_vertex_program */
@@ -82,6 +83,7 @@
 const struct dri_extension card_extensions[] =
 {
     { "GL_ARB_multisample",                GL_ARB_multisample_functions },
+    { "GL_ARB_occlusion_query",            GL_ARB_occlusion_query_functions },
     { "GL_ARB_texture_mirrored_repeat",    NULL },
     { "GL_ARB_vertex_buffer_object",       GL_ARB_vertex_buffer_object_functions },
 
index b55af8571e1220fc57ee07294997c748f2c41111..adbe0c0f33f3759bc542566d75389c304accb77d 100644 (file)
@@ -38,6 +38,7 @@
 #include "tdfx_vb.h"
 #include "tdfx_pixels.h"
 
+#include "utils.h"
 #include "context.h"
 #include "enums.h"
 #include "framebuffer.h"
@@ -108,6 +109,55 @@ static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum name )
 }
 
 
+static void
+tdfxBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
+{
+   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+   (void) q;
+
+   if (target == GL_SAMPLES_PASSED_ARB) {
+      LOCK_HARDWARE(fxMesa);
+      fxMesa->Glide.grFinish();
+      fxMesa->Glide.grReset(GR_STATS_PIXELS);
+      UNLOCK_HARDWARE(fxMesa);
+   }
+}
+
+
+static void
+tdfxEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
+{
+   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+   FxI32 total_pixels;
+   FxI32 z_fail_pixels;
+
+
+   if (target == GL_SAMPLES_PASSED_ARB) {
+      LOCK_HARDWARE(fxMesa);
+      fxMesa->Glide.grFinish();
+
+      fxMesa->Glide.grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, sizeof(FxI32),
+                         &z_fail_pixels);
+      fxMesa->Glide.grGet(GR_STATS_PIXELS_IN, sizeof(FxI32), &total_pixels);
+
+      q->Result = total_pixels - z_fail_pixels;
+      
+      /* Apparently, people have seen z_fail_pixels > total_pixels under
+       * some conditions on some 3Dfx hardware.  The occlusion query spec
+       * requires that we clamp to 0.
+       */
+      if (q->Result < 0) {
+        q->Result = 0;
+      }
+
+      q->Ready = GL_TRUE;
+
+      UNLOCK_HARDWARE(fxMesa);
+   }
+}
+
+
 #define VISUAL_EQUALS_RGBA(vis, r, g, b, a)        \
    ((vis->redBits == r) &&                         \
     (vis->greenBits == g) &&                       \
@@ -121,7 +171,9 @@ void tdfxDDInitDriverFuncs( const __GLcontextModes *visual,
       fprintf( stderr, "tdfx: %s()\n", __FUNCTION__ );
    }
 
-   functions->GetString                = tdfxDDGetString;
+   functions->GetString         = tdfxDDGetString;
+   functions->BeginQuery        = tdfxBeginQuery;
+   functions->EndQuery          = tdfxEndQuery;
 
    /* Accelerated paths
     */