ctx->TransformFeedback.CurrentObject;
const struct gl_transform_feedback_info *linked_xfb_info =
&xfb_obj->shader_program->LinkedTransformFeedback;
- uint16_t so_decl[128];
- int buffer_mask = 0;
- int next_offset[4] = {0, 0, 0, 0};
- int decls = 0;
+ uint16_t so_decl[MAX_VERTEX_STREAMS][128];
+ int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
+ int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
+ int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
+ int max_decls = 0;
+ STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
- STATIC_ASSERT(ARRAY_SIZE(so_decl) >= MAX_PROGRAM_OUTPUTS);
+ memset(so_decl, 0, sizeof(so_decl));
/* Construct the list of SO_DECLs to be emitted. The formatting of the
* command is feels strange -- each dword pair contains a SO_DECL per stream.
int varying = linked_xfb_info->Outputs[i].OutputRegister;
const unsigned components = linked_xfb_info->Outputs[i].NumComponents;
unsigned component_mask = (1 << components) - 1;
+ unsigned stream_id = linked_xfb_info->Outputs[i].StreamId;
+
+ assert(stream_id < MAX_VERTEX_STREAMS);
/* gl_PointSize is stored in VARYING_SLOT_PSIZ.w
* gl_Layer is stored in VARYING_SLOT_PSIZ.y
component_mask <<= linked_xfb_info->Outputs[i].ComponentOffset;
}
- buffer_mask |= 1 << buffer;
+ buffer_mask[stream_id] |= 1 << buffer;
decl |= buffer << SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT;
if (varying == VARYING_SLOT_LAYER || varying == VARYING_SLOT_VIEWPORT) {
next_offset[buffer] += skip_components;
while (skip_components >= 4) {
- so_decl[decls++] = SO_DECL_HOLE_FLAG | 0xf;
+ so_decl[stream_id][decls[stream_id]++] = SO_DECL_HOLE_FLAG | 0xf;
skip_components -= 4;
}
if (skip_components > 0)
- so_decl[decls++] = SO_DECL_HOLE_FLAG | ((1 << skip_components) - 1);
+ so_decl[stream_id][decls[stream_id]++] =
+ SO_DECL_HOLE_FLAG | ((1 << skip_components) - 1);
assert(linked_xfb_info->Outputs[i].DstOffset == next_offset[buffer]);
next_offset[buffer] += components;
- so_decl[decls++] = decl;
+ so_decl[stream_id][decls[stream_id]++] = decl;
+
+ if (decls[stream_id] > max_decls)
+ max_decls = decls[stream_id];
}
- BEGIN_BATCH(decls * 2 + 3);
- OUT_BATCH(_3DSTATE_SO_DECL_LIST << 16 | (decls * 2 + 1));
+ BEGIN_BATCH(max_decls * 2 + 3);
+ OUT_BATCH(_3DSTATE_SO_DECL_LIST << 16 | (max_decls * 2 + 1));
- OUT_BATCH((buffer_mask << SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT) |
- (0 << SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT) |
- (0 << SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT) |
- (0 << SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT));
+ OUT_BATCH((buffer_mask[0] << SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT) |
+ (buffer_mask[1] << SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT) |
+ (buffer_mask[2] << SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT) |
+ (buffer_mask[3] << SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT));
- OUT_BATCH((decls << SO_NUM_ENTRIES_0_SHIFT) |
- (0 << SO_NUM_ENTRIES_1_SHIFT) |
- (0 << SO_NUM_ENTRIES_2_SHIFT) |
- (0 << SO_NUM_ENTRIES_3_SHIFT));
+ OUT_BATCH((decls[0] << SO_NUM_ENTRIES_0_SHIFT) |
+ (decls[1] << SO_NUM_ENTRIES_1_SHIFT) |
+ (decls[2] << SO_NUM_ENTRIES_2_SHIFT) |
+ (decls[3] << SO_NUM_ENTRIES_3_SHIFT));
- for (int i = 0; i < decls; i++) {
- OUT_BATCH(so_decl[i]);
- OUT_BATCH(0);
+ for (int i = 0; i < max_decls; i++) {
+ /* Stream 1 | Stream 0 */
+ OUT_BATCH(((uint32_t) so_decl[1][i]) << 16 | so_decl[0][i]);
+ /* Stream 3 | Stream 2 */
+ OUT_BATCH(((uint32_t) so_decl[3][i]) << 16 | so_decl[2][i]);
}
ADVANCE_BATCH();
* SO_DECLs.
*/
dw2 |= urb_entry_read_offset << SO_STREAM_0_VERTEX_READ_OFFSET_SHIFT;
- dw2 |= (urb_entry_read_length - 1) <<
- SO_STREAM_0_VERTEX_READ_LENGTH_SHIFT;
+ dw2 |= (urb_entry_read_length - 1) << SO_STREAM_0_VERTEX_READ_LENGTH_SHIFT;
+
+ dw2 |= urb_entry_read_offset << SO_STREAM_1_VERTEX_READ_OFFSET_SHIFT;
+ dw2 |= (urb_entry_read_length - 1) << SO_STREAM_1_VERTEX_READ_LENGTH_SHIFT;
+
+ dw2 |= urb_entry_read_offset << SO_STREAM_2_VERTEX_READ_OFFSET_SHIFT;
+ dw2 |= (urb_entry_read_length - 1) << SO_STREAM_2_VERTEX_READ_LENGTH_SHIFT;
+
+ dw2 |= urb_entry_read_offset << SO_STREAM_3_VERTEX_READ_OFFSET_SHIFT;
+ dw2 |= (urb_entry_read_length - 1) << SO_STREAM_3_VERTEX_READ_LENGTH_SHIFT;
}
BEGIN_BATCH(3);