mesa: added AND/OR/NOT/XOR instructions
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 7 Nov 2008 16:33:55 +0000 (09:33 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 7 Nov 2008 16:51:25 +0000 (09:51 -0700)
src/mesa/shader/prog_execute.c
src/mesa/shader/prog_instruction.c
src/mesa/shader/prog_instruction.h

index c0173d369e52a7d377818f9450eaf9bbdde6fd42..b47421d5a11329702d4332cf3a70878cfc2ccae1 100644 (file)
@@ -218,6 +218,37 @@ fetch_vector4(const struct prog_src_register *source,
 }
 
 
+/**
+ * Fetch a 4-element uint vector from the given source register.
+ * Apply swizzling but not negation/abs.
+ */
+static void
+fetch_vector4ui(const struct prog_src_register *source,
+                const struct gl_program_machine *machine, GLuint result[4])
+{
+   const GLuint *src = (GLuint *) get_register_pointer(source, machine);
+   ASSERT(src);
+
+   if (source->Swizzle == SWIZZLE_NOOP) {
+      /* no swizzling */
+      COPY_4V(result, src);
+   }
+   else {
+      ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
+      ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
+      ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
+      ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
+      result[0] = src[GET_SWZ(source->Swizzle, 0)];
+      result[1] = src[GET_SWZ(source->Swizzle, 1)];
+      result[2] = src[GET_SWZ(source->Swizzle, 2)];
+      result[3] = src[GET_SWZ(source->Swizzle, 3)];
+   }
+
+   /* Note: no NegateBase, Abs, NegateAbs here */
+}
+
+
+
 /**
  * Fetch the derivative with respect to X or Y for the given register.
  * XXX this currently only works for fragment program input attribs.
@@ -228,7 +259,8 @@ fetch_vector4_deriv(GLcontext * ctx,
                     const struct gl_program_machine *machine,
                     char xOrY, GLfloat result[4])
 {
-   if (source->File == PROGRAM_INPUT && source->Index < (GLint)machine->NumDeriv) {
+   if (source->File == PROGRAM_INPUT &&
+       source->Index < (GLint) machine->NumDeriv) {
       const GLint col = machine->CurElement;
       const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
       const GLfloat invQ = 1.0f / w;
@@ -492,6 +524,89 @@ store_vector4(const struct prog_instruction *inst,
 }
 
 
+/**
+ * Store 4 uints into a register.  Observe the set-condition-code flags.
+ */
+static void
+store_vector4ui(const struct prog_instruction *inst,
+                struct gl_program_machine *machine, const GLuint value[4])
+{
+   const struct prog_dst_register *dest = &(inst->DstReg);
+   GLuint *dstReg;
+   GLuint dummyReg[4];
+   GLuint writeMask = dest->WriteMask;
+
+   switch (dest->File) {
+   case PROGRAM_OUTPUT:
+      ASSERT(dest->Index < MAX_PROGRAM_OUTPUTS);
+      dstReg = (GLuint *) machine->Outputs[dest->Index];
+      break;
+   case PROGRAM_TEMPORARY:
+      ASSERT(dest->Index < MAX_PROGRAM_TEMPS);
+      dstReg = (GLuint *) machine->Temporaries[dest->Index];
+      break;
+   case PROGRAM_WRITE_ONLY:
+      dstReg = dummyReg;
+      return;
+   default:
+      _mesa_problem(NULL, "bad register file in store_vector4(fp)");
+      return;
+   }
+
+   if (dest->CondMask != COND_TR) {
+      /* condition codes may turn off some writes */
+      if (writeMask & WRITEMASK_X) {
+         if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 0)],
+                      dest->CondMask))
+            writeMask &= ~WRITEMASK_X;
+      }
+      if (writeMask & WRITEMASK_Y) {
+         if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 1)],
+                      dest->CondMask))
+            writeMask &= ~WRITEMASK_Y;
+      }
+      if (writeMask & WRITEMASK_Z) {
+         if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 2)],
+                      dest->CondMask))
+            writeMask &= ~WRITEMASK_Z;
+      }
+      if (writeMask & WRITEMASK_W) {
+         if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 3)],
+                      dest->CondMask))
+            writeMask &= ~WRITEMASK_W;
+      }
+   }
+
+   if (writeMask & WRITEMASK_X)
+      dstReg[0] = value[0];
+   if (writeMask & WRITEMASK_Y)
+      dstReg[1] = value[1];
+   if (writeMask & WRITEMASK_Z)
+      dstReg[2] = value[2];
+   if (writeMask & WRITEMASK_W)
+      dstReg[3] = value[3];
+
+   if (inst->CondUpdate) {
+      if (writeMask & WRITEMASK_X)
+         machine->CondCodes[0] = generate_cc(value[0]);
+      if (writeMask & WRITEMASK_Y)
+         machine->CondCodes[1] = generate_cc(value[1]);
+      if (writeMask & WRITEMASK_Z)
+         machine->CondCodes[2] = generate_cc(value[2]);
+      if (writeMask & WRITEMASK_W)
+         machine->CondCodes[3] = generate_cc(value[3]);
+#if DEBUG_PROG
+      printf("CondCodes=(%s,%s,%s,%s) for:\n",
+             _mesa_condcode_string(machine->CondCodes[0]),
+             _mesa_condcode_string(machine->CondCodes[1]),
+             _mesa_condcode_string(machine->CondCodes[2]),
+             _mesa_condcode_string(machine->CondCodes[3]));
+#endif
+   }
+}
+
+
+
 /**
  * Execute the given vertex/fragment program.
  *
@@ -571,6 +686,18 @@ _mesa_execute_program(GLcontext * ctx,
             }
          }
          break;
+      case OPCODE_AND:     /* bitwise AND */
+         {
+            GLuint a[4], b[4], result[4];
+            fetch_vector4ui(&inst->SrcReg[0], machine, a);
+            fetch_vector4ui(&inst->SrcReg[1], machine, b);
+            result[0] = a[0] & b[0];
+            result[1] = a[1] & b[1];
+            result[2] = a[2] & b[2];
+            result[3] = a[3] & b[3];
+            store_vector4ui(inst, machine, result);
+         }
+         break;
       case OPCODE_ARL:
          {
             GLfloat t[4];
@@ -1019,6 +1146,17 @@ _mesa_execute_program(GLcontext * ctx,
          break;
       case OPCODE_NOP:
          break;
+      case OPCODE_NOT:         /* bitwise NOT */
+         {
+            GLuint a[4], result[4];
+            fetch_vector4ui(&inst->SrcReg[0], machine, a);
+            result[0] = ~a[0];
+            result[1] = ~a[1];
+            result[2] = ~a[2];
+            result[3] = ~a[3];
+            store_vector4ui(inst, machine, result);
+         }
+         break;
       case OPCODE_NRM3:        /* 3-component normalization */
          {
             GLfloat a[4], result[4];
@@ -1049,39 +1187,53 @@ _mesa_execute_program(GLcontext * ctx,
             store_vector4(inst, machine, result);
          }
          break;
+      case OPCODE_OR:          /* bitwise OR */
+         {
+            GLuint a[4], b[4], result[4];
+            fetch_vector4ui(&inst->SrcReg[0], machine, a);
+            fetch_vector4ui(&inst->SrcReg[1], machine, b);
+            result[0] = a[0] | b[0];
+            result[1] = a[1] | b[1];
+            result[2] = a[2] | b[2];
+            result[3] = a[3] | b[3];
+            store_vector4ui(inst, machine, result);
+         }
+         break;
       case OPCODE_PK2H:        /* pack two 16-bit floats in one 32-bit float */
          {
-            GLfloat a[4], result[4];
+            GLfloat a[4];
+            GLuint result[4];
             GLhalfNV hx, hy;
-            GLuint *rawResult = (GLuint *) result;
-            GLuint twoHalves;
             fetch_vector4(&inst->SrcReg[0], machine, a);
             hx = _mesa_float_to_half(a[0]);
             hy = _mesa_float_to_half(a[1]);
-            twoHalves = hx | (hy << 16);
-            rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
-               = twoHalves;
-            store_vector4(inst, machine, result);
+            result[0] =
+            result[1] =
+            result[2] =
+            result[3] = hx | (hy << 16);
+            store_vector4ui(inst, machine, result);
          }
          break;
       case OPCODE_PK2US:       /* pack two GLushorts into one 32-bit float */
          {
-            GLfloat a[4], result[4];
-            GLuint usx, usy, *rawResult = (GLuint *) result;
+            GLfloat a[4];
+            GLuint result[4], usx, usy;
             fetch_vector4(&inst->SrcReg[0], machine, a);
             a[0] = CLAMP(a[0], 0.0F, 1.0F);
             a[1] = CLAMP(a[1], 0.0F, 1.0F);
             usx = IROUND(a[0] * 65535.0F);
             usy = IROUND(a[1] * 65535.0F);
-            rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
-               = usx | (usy << 16);
-            store_vector4(inst, machine, result);
+            result[0] =
+            result[1] =
+            result[2] =
+            result[3] = usx | (usy << 16);
+            store_vector4ui(inst, machine, result);
          }
          break;
       case OPCODE_PK4B:        /* pack four GLbytes into one 32-bit float */
          {
-            GLfloat a[4], result[4];
-            GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
+            GLfloat a[4];
+            GLuint result[4], ubx, uby, ubz, ubw;
             fetch_vector4(&inst->SrcReg[0], machine, a);
             a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
             a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
@@ -1091,15 +1243,17 @@ _mesa_execute_program(GLcontext * ctx,
             uby = IROUND(127.0F * a[1] + 128.0F);
             ubz = IROUND(127.0F * a[2] + 128.0F);
             ubw = IROUND(127.0F * a[3] + 128.0F);
-            rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
-               = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
-            store_vector4(inst, machine, result);
+            result[0] =
+            result[1] =
+            result[2] =
+            result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
+            store_vector4ui(inst, machine, result);
          }
          break;
       case OPCODE_PK4UB:       /* pack four GLubytes into one 32-bit float */
          {
-            GLfloat a[4], result[4];
-            GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
+            GLfloat a[4];
+            GLuint result[4], ubx, uby, ubz, ubw;
             fetch_vector4(&inst->SrcReg[0], machine, a);
             a[0] = CLAMP(a[0], 0.0F, 1.0F);
             a[1] = CLAMP(a[1], 0.0F, 1.0F);
@@ -1109,9 +1263,11 @@ _mesa_execute_program(GLcontext * ctx,
             uby = IROUND(255.0F * a[1]);
             ubz = IROUND(255.0F * a[2]);
             ubw = IROUND(255.0F * a[3]);
-            rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
-               = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
-            store_vector4(inst, machine, result);
+            result[0] =
+            result[1] =
+            result[2] =
+            result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
+            store_vector4ui(inst, machine, result);
          }
          break;
       case OPCODE_POW:
@@ -1516,6 +1672,18 @@ _mesa_execute_program(GLcontext * ctx,
             store_vector4(inst, machine, result);
          }
          break;
+      case OPCODE_XOR:         /* bitwise XOR */
+         {
+            GLuint a[4], b[4], result[4];
+            fetch_vector4ui(&inst->SrcReg[0], machine, a);
+            fetch_vector4ui(&inst->SrcReg[1], machine, b);
+            result[0] = a[0] ^ b[0];
+            result[1] = a[1] ^ b[1];
+            result[2] = a[2] ^ b[2];
+            result[3] = a[3] ^ b[3];
+            store_vector4ui(inst, machine, result);
+         }
+         break;
       case OPCODE_XPD:         /* cross product */
          {
             GLfloat a[4], b[4], result[4];
index d4f3bcb0e535430a4a304e4dce2e61825679afd9..ac9d9e1bb7f2fcdcbb5e704b490e9e78b38922c5 100644 (file)
@@ -154,6 +154,7 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = {
    { OPCODE_NOP,    "NOP",     0, 0 },
    { OPCODE_ABS,    "ABS",     1, 1 },
    { OPCODE_ADD,    "ADD",     2, 1 },
+   { OPCODE_AND,    "AND",     2, 1 },
    { OPCODE_ARA,    "ARA",     1, 1 },
    { OPCODE_ARL,    "ARL",     1, 1 },
    { OPCODE_ARL_NV, "ARL",     1, 1 },
@@ -193,10 +194,12 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = {
    { OPCODE_MIN,    "MIN",     2, 1 },
    { OPCODE_MOV,    "MOV",     1, 1 },
    { OPCODE_MUL,    "MUL",     2, 1 },
+   { OPCODE_NOT,    "NOT",     1, 1 },
    { OPCODE_NOISE1, "NOISE1",  1, 1 },
    { OPCODE_NOISE2, "NOISE2",  1, 1 },
    { OPCODE_NOISE3, "NOISE3",  1, 1 },
    { OPCODE_NOISE4, "NOISE4",  1, 1 },
+   { OPCODE_OR,     "OR",      2, 1 },
    { OPCODE_NRM3,   "NRM3",    1, 1 },
    { OPCODE_NRM4,   "NRM4",    1, 1 },
    { OPCODE_PK2H,   "PK2H",    1, 1 },
@@ -237,6 +240,7 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = {
    { OPCODE_UP4B,   "UP4B",    1, 1 },
    { OPCODE_UP4UB,  "UP4UB",   1, 1 },
    { OPCODE_X2D,    "X2D",     3, 1 },
+   { OPCODE_XOR,    "XOR",     2, 1 },
    { OPCODE_XPD,    "XPD",     2, 1 }
 };
 
index 3bcd0829a2386c934266f258f7401a13f44ea513..2cb2014cd4852ea167f69b6710176245e17d138e 100644 (file)
@@ -145,6 +145,7 @@ typedef enum prog_opcode {
    OPCODE_NOP = 0,   /*                                      X   */
    OPCODE_ABS,       /*   X        X       1.1               X   */
    OPCODE_ADD,       /*   X        X       X       X         X   */
+   OPCODE_AND,       /*                                          */
    OPCODE_ARA,       /*                    2                     */
    OPCODE_ARL,       /*   X                X                     */
    OPCODE_ARL_NV,    /*                    2                     */
@@ -188,8 +189,10 @@ typedef enum prog_opcode {
    OPCODE_NOISE2,    /*                                      X   */
    OPCODE_NOISE3,    /*                                      X   */
    OPCODE_NOISE4,    /*                                      X   */
+   OPCODE_NOT,       /*                                          */
    OPCODE_NRM3,      /*                                          */
    OPCODE_NRM4,      /*                                          */
+   OPCODE_OR,        /*                                          */
    OPCODE_PK2H,      /*                            X             */
    OPCODE_PK2US,     /*                            X             */
    OPCODE_PK4B,      /*                            X             */
@@ -228,6 +231,7 @@ typedef enum prog_opcode {
    OPCODE_UP4B,      /*                            X             */
    OPCODE_UP4UB,     /*                            X             */
    OPCODE_X2D,       /*                            X             */
+   OPCODE_XOR,       /*                                          */
    OPCODE_XPD,       /*   X        X                         X   */
    MAX_OPCODE
 } gl_inst_opcode;