anv/meta: Move blit code to anv_meta_blit.c
authorChad Versace <chad@kiwitree.net>
Fri, 12 Feb 2016 17:55:32 +0000 (09:55 -0800)
committerChad Versace <chad@kiwitree.net>
Fri, 12 Feb 2016 17:56:24 +0000 (09:56 -0800)
The clear code lived in anv_meta_clear.c. The resolve code in
anv_meta_resolve.c. Only the blit code lived in anv_meta.c, alongside
the shareed meta code.

This is just a copy-paste patch. No change in behavior.

src/vulkan/Makefile.am
src/vulkan/anv_meta.c
src/vulkan/anv_meta.h
src/vulkan/anv_meta_blit.c [new file with mode: 0644]

index a3b05faeae8fb6bda2b26d9f8af9a2a2d4d2c7ea..55e40283e4fcb397e9f3519c0e37756c8a0fa862 100644 (file)
@@ -82,6 +82,7 @@ VULKAN_SOURCES =                                        \
        anv_image.c                                     \
        anv_intel.c                                     \
        anv_meta.c                                      \
+       anv_meta_blit.c                                 \
        anv_meta_clear.c                                \
        anv_meta_resolve.c                              \
        anv_nir_apply_dynamic_offsets.c                 \
index 9b48b7f5dbb28a05a3d1462f6472795bb2e5faf9..82944ea1a92012360d488d6476289c916663a80c 100644 (file)
  * IN THE SOFTWARE.
  */
 
-#include <assert.h>
-#include <stdbool.h>
-#include <string.h>
-#include <unistd.h>
-#include <fcntl.h>
-
 #include "anv_meta.h"
-#include "anv_private.h"
-#include "nir/nir_builder.h"
 
 struct anv_render_pass anv_meta_dummy_renderpass = {0};
 
-static nir_shader *
-build_nir_vertex_shader(void)
-{
-   nir_builder b;
-
-   const struct glsl_type *vertex_type = glsl_vec4_type();
-
-   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
-   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
-
-   nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                              vertex_type, "a_pos");
-   pos_in->data.location = VERT_ATTRIB_GENERIC0;
-   nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
-                                               vertex_type, "gl_Position");
-   pos_out->data.location = VARYING_SLOT_POS;
-   nir_copy_var(&b, pos_out, pos_in);
-
-   /* Add one more pass-through attribute.  For clear shaders, this is used
-    * to store the color and for blit shaders it's the texture coordinate.
-    */
-   const struct glsl_type *attr_type = glsl_vec4_type();
-   nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                               attr_type, "a_attr");
-   attr_in->data.location = VERT_ATTRIB_GENERIC1;
-   nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
-                                                attr_type, "v_attr");
-   attr_out->data.location = VARYING_SLOT_VAR0;
-   attr_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
-   nir_copy_var(&b, attr_out, attr_in);
-
-   return b.shader;
-}
-
-static nir_shader *
-build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
-{
-   nir_builder b;
-
-   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
-   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs");
-
-   const struct glsl_type *color_type = glsl_vec4_type();
-
-   nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                                  glsl_vec4_type(), "v_attr");
-   tex_pos_in->data.location = VARYING_SLOT_VAR0;
-
-   /* Swizzle the array index which comes in as Z coordinate into the right
-    * position.
-    */
-   unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
-   nir_ssa_def *const tex_pos =
-      nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
-                  (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
-
-   const struct glsl_type *sampler_type =
-      glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
-                        glsl_get_base_type(color_type));
-   nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
-                                               sampler_type, "s_tex");
-   sampler->data.descriptor_set = 0;
-   sampler->data.binding = 0;
-
-   nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
-   tex->sampler_dim = tex_dim;
-   tex->op = nir_texop_tex;
-   tex->src[0].src_type = nir_tex_src_coord;
-   tex->src[0].src = nir_src_for_ssa(tex_pos);
-   tex->dest_type = nir_type_float; /* TODO */
-   tex->is_array = glsl_sampler_type_is_array(sampler_type);
-   tex->coord_components = tex_pos->num_components;
-   tex->texture = nir_deref_var_create(tex, sampler);
-   tex->sampler = nir_deref_var_create(tex, sampler);
-
-   nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
-   nir_builder_instr_insert(&b, &tex->instr);
-
-   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
-                                                 color_type, "f_color");
-   color_out->data.location = FRAG_RESULT_DATA0;
-   nir_store_var(&b, color_out, &tex->dest.ssa, 4);
-
-   return b.shader;
-}
-
 void
 anv_meta_save(struct anv_meta_saved_state *state,
               const struct anv_cmd_buffer *cmd_buffer,
@@ -194,1320 +100,6 @@ anv_meta_get_iview_layer(const struct anv_image *dest_image,
    }
 }
 
-static VkResult
-anv_device_init_meta_blit_state(struct anv_device *device)
-{
-   VkResult result;
-
-   result = anv_CreateRenderPass(anv_device_to_handle(device),
-      &(VkRenderPassCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
-         .attachmentCount = 1,
-         .pAttachments = &(VkAttachmentDescription) {
-            .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
-            .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
-            .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
-            .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
-            .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
-         },
-         .subpassCount = 1,
-         .pSubpasses = &(VkSubpassDescription) {
-            .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
-            .inputAttachmentCount = 0,
-            .colorAttachmentCount = 1,
-            .pColorAttachments = &(VkAttachmentReference) {
-               .attachment = 0,
-               .layout = VK_IMAGE_LAYOUT_GENERAL,
-            },
-            .pResolveAttachments = NULL,
-            .pDepthStencilAttachment = &(VkAttachmentReference) {
-               .attachment = VK_ATTACHMENT_UNUSED,
-               .layout = VK_IMAGE_LAYOUT_GENERAL,
-            },
-            .preserveAttachmentCount = 1,
-            .pPreserveAttachments = (uint32_t[]) { 0 },
-         },
-         .dependencyCount = 0,
-      }, &device->meta_state.alloc, &device->meta_state.blit.render_pass);
-   if (result != VK_SUCCESS)
-      goto fail;
-
-   /* We don't use a vertex shader for clearing, but instead build and pass
-    * the VUEs directly to the rasterization backend.  However, we do need
-    * to provide GLSL source for the vertex shader so that the compiler
-    * does not dead-code our inputs.
-    */
-   struct anv_shader_module vs = {
-      .nir = build_nir_vertex_shader(),
-   };
-
-   struct anv_shader_module fs_1d = {
-      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D),
-   };
-
-   struct anv_shader_module fs_2d = {
-      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
-   };
-
-   struct anv_shader_module fs_3d = {
-      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
-   };
-
-   VkPipelineVertexInputStateCreateInfo vi_create_info = {
-      .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-      .vertexBindingDescriptionCount = 2,
-      .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
-         {
-            .binding = 0,
-            .stride = 0,
-            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
-         },
-         {
-            .binding = 1,
-            .stride = 5 * sizeof(float),
-            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
-         },
-      },
-      .vertexAttributeDescriptionCount = 3,
-      .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
-         {
-            /* VUE Header */
-            .location = 0,
-            .binding = 0,
-            .format = VK_FORMAT_R32G32B32A32_UINT,
-            .offset = 0
-         },
-         {
-            /* Position */
-            .location = 1,
-            .binding = 1,
-            .format = VK_FORMAT_R32G32_SFLOAT,
-            .offset = 0
-         },
-         {
-            /* Texture Coordinate */
-            .location = 2,
-            .binding = 1,
-            .format = VK_FORMAT_R32G32B32_SFLOAT,
-            .offset = 8
-         }
-      }
-   };
-
-   VkDescriptorSetLayoutCreateInfo ds_layout_info = {
-      .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
-      .bindingCount = 1,
-      .pBindings = (VkDescriptorSetLayoutBinding[]) {
-         {
-            .binding = 0,
-            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-            .descriptorCount = 1,
-            .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
-            .pImmutableSamplers = NULL
-         },
-      }
-   };
-   result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
-                                          &ds_layout_info,
-                                          &device->meta_state.alloc,
-                                          &device->meta_state.blit.ds_layout);
-   if (result != VK_SUCCESS)
-      goto fail_render_pass;
-
-   result = anv_CreatePipelineLayout(anv_device_to_handle(device),
-      &(VkPipelineLayoutCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
-         .setLayoutCount = 1,
-         .pSetLayouts = &device->meta_state.blit.ds_layout,
-      },
-      &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
-   if (result != VK_SUCCESS)
-      goto fail_descriptor_set_layout;
-
-   VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
-      {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-         .stage = VK_SHADER_STAGE_VERTEX_BIT,
-         .module = anv_shader_module_to_handle(&vs),
-         .pName = "main",
-         .pSpecializationInfo = NULL
-      }, {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-         .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
-         .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
-         .pName = "main",
-         .pSpecializationInfo = NULL
-      },
-   };
-
-   const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
-      .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-      .stageCount = ARRAY_SIZE(pipeline_shader_stages),
-      .pStages = pipeline_shader_stages,
-      .pVertexInputState = &vi_create_info,
-      .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
-         .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
-         .primitiveRestartEnable = false,
-      },
-      .pViewportState = &(VkPipelineViewportStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
-         .viewportCount = 1,
-         .scissorCount = 1,
-      },
-      .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
-         .rasterizerDiscardEnable = false,
-         .polygonMode = VK_POLYGON_MODE_FILL,
-         .cullMode = VK_CULL_MODE_NONE,
-         .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
-      },
-      .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
-         .rasterizationSamples = 1,
-         .sampleShadingEnable = false,
-         .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
-      },
-      .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
-         .attachmentCount = 1,
-         .pAttachments = (VkPipelineColorBlendAttachmentState []) {
-            { .colorWriteMask =
-                 VK_COLOR_COMPONENT_A_BIT |
-                 VK_COLOR_COMPONENT_R_BIT |
-                 VK_COLOR_COMPONENT_G_BIT |
-                 VK_COLOR_COMPONENT_B_BIT },
-         }
-      },
-      .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
-         .dynamicStateCount = 9,
-         .pDynamicStates = (VkDynamicState[]) {
-            VK_DYNAMIC_STATE_VIEWPORT,
-            VK_DYNAMIC_STATE_SCISSOR,
-            VK_DYNAMIC_STATE_LINE_WIDTH,
-            VK_DYNAMIC_STATE_DEPTH_BIAS,
-            VK_DYNAMIC_STATE_BLEND_CONSTANTS,
-            VK_DYNAMIC_STATE_DEPTH_BOUNDS,
-            VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
-            VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
-            VK_DYNAMIC_STATE_STENCIL_REFERENCE,
-         },
-      },
-      .flags = 0,
-      .layout = device->meta_state.blit.pipeline_layout,
-      .renderPass = device->meta_state.blit.render_pass,
-      .subpass = 0,
-   };
-
-   const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
-      .color_attachment_count = -1,
-      .use_repclear = false,
-      .disable_viewport = true,
-      .disable_scissor = true,
-      .disable_vs = true,
-      .use_rectlist = true
-   };
-
-   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d);
-   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
-      VK_NULL_HANDLE,
-      &vk_pipeline_info, &anv_pipeline_info,
-      &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src);
-   if (result != VK_SUCCESS)
-      goto fail_pipeline_layout;
-
-   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
-   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
-      VK_NULL_HANDLE,
-      &vk_pipeline_info, &anv_pipeline_info,
-      &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src);
-   if (result != VK_SUCCESS)
-      goto fail_pipeline_1d;
-
-   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
-   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
-      VK_NULL_HANDLE,
-      &vk_pipeline_info, &anv_pipeline_info,
-      &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src);
-   if (result != VK_SUCCESS)
-      goto fail_pipeline_2d;
-
-   ralloc_free(vs.nir);
-   ralloc_free(fs_1d.nir);
-   ralloc_free(fs_2d.nir);
-   ralloc_free(fs_3d.nir);
-
-   return VK_SUCCESS;
-
- fail_pipeline_2d:
-   anv_DestroyPipeline(anv_device_to_handle(device),
-                       device->meta_state.blit.pipeline_2d_src,
-                       &device->meta_state.alloc);
-
- fail_pipeline_1d:
-   anv_DestroyPipeline(anv_device_to_handle(device),
-                       device->meta_state.blit.pipeline_1d_src,
-                       &device->meta_state.alloc);
-
- fail_pipeline_layout:
-   anv_DestroyPipelineLayout(anv_device_to_handle(device),
-                             device->meta_state.blit.pipeline_layout,
-                             &device->meta_state.alloc);
- fail_descriptor_set_layout:
-   anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
-                                  device->meta_state.blit.ds_layout,
-                                  &device->meta_state.alloc);
- fail_render_pass:
-   anv_DestroyRenderPass(anv_device_to_handle(device),
-                         device->meta_state.blit.render_pass,
-                         &device->meta_state.alloc);
-
-   ralloc_free(vs.nir);
-   ralloc_free(fs_1d.nir);
-   ralloc_free(fs_2d.nir);
-   ralloc_free(fs_3d.nir);
- fail:
-   return result;
-}
-
-static void
-meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
-                  struct anv_meta_saved_state *saved_state)
-{
-   anv_meta_save(saved_state, cmd_buffer,
-                 (1 << VK_DYNAMIC_STATE_VIEWPORT));
-}
-
-struct blit_region {
-   VkOffset3D src_offset;
-   VkExtent3D src_extent;
-   VkOffset3D dest_offset;
-   VkExtent3D dest_extent;
-};
-
-/* Returns the user-provided VkBufferImageCopy::imageOffset in units of
- * elements rather than texels. One element equals one texel or one block
- * if Image is uncompressed or compressed, respectively.
- */
-static struct VkOffset3D
-meta_region_offset_el(const struct anv_image * image,
-                      const struct VkOffset3D * offset)
-{
-   const struct isl_format_layout * isl_layout = image->format->isl_layout;
-   return (VkOffset3D) {
-      .x = offset->x / isl_layout->bw,
-      .y = offset->y / isl_layout->bh,
-      .z = offset->z / isl_layout->bd,
-   };
-}
-
-/* Returns the user-provided VkBufferImageCopy::imageExtent in units of
- * elements rather than texels. One element equals one texel or one block
- * if Image is uncompressed or compressed, respectively.
- */
-static struct VkExtent3D
-meta_region_extent_el(const VkFormat format,
-                      const struct VkExtent3D * extent)
-{
-   const struct isl_format_layout * isl_layout =
-      anv_format_for_vk_format(format)->isl_layout;
-   return (VkExtent3D) {
-      .width  = DIV_ROUND_UP(extent->width , isl_layout->bw),
-      .height = DIV_ROUND_UP(extent->height, isl_layout->bh),
-      .depth  = DIV_ROUND_UP(extent->depth , isl_layout->bd),
-   };
-}
-
-static void
-meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
-               struct anv_image *src_image,
-               struct anv_image_view *src_iview,
-               VkOffset3D src_offset,
-               VkExtent3D src_extent,
-               struct anv_image *dest_image,
-               struct anv_image_view *dest_iview,
-               VkOffset3D dest_offset,
-               VkExtent3D dest_extent,
-               VkFilter blit_filter)
-{
-   struct anv_device *device = cmd_buffer->device;
-   VkDescriptorPool dummy_desc_pool = (VkDescriptorPool)1;
-
-   struct blit_vb_data {
-      float pos[2];
-      float tex_coord[3];
-   } *vb_data;
-
-   assert(src_image->samples == dest_image->samples);
-
-   unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
-
-   struct anv_state vb_state =
-      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
-   memset(vb_state.map, 0, sizeof(struct anv_vue_header));
-   vb_data = vb_state.map + sizeof(struct anv_vue_header);
-
-   vb_data[0] = (struct blit_vb_data) {
-      .pos = {
-         dest_offset.x + dest_extent.width,
-         dest_offset.y + dest_extent.height,
-      },
-      .tex_coord = {
-         (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
-         (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
-         (float)src_offset.z / (float)src_iview->extent.depth,
-      },
-   };
-
-   vb_data[1] = (struct blit_vb_data) {
-      .pos = {
-         dest_offset.x,
-         dest_offset.y + dest_extent.height,
-      },
-      .tex_coord = {
-         (float)src_offset.x / (float)src_iview->extent.width,
-         (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
-         (float)src_offset.z / (float)src_iview->extent.depth,
-      },
-   };
-
-   vb_data[2] = (struct blit_vb_data) {
-      .pos = {
-         dest_offset.x,
-         dest_offset.y,
-      },
-      .tex_coord = {
-         (float)src_offset.x / (float)src_iview->extent.width,
-         (float)src_offset.y / (float)src_iview->extent.height,
-         (float)src_offset.z / (float)src_iview->extent.depth,
-      },
-   };
-
-   anv_state_clflush(vb_state);
-
-   struct anv_buffer vertex_buffer = {
-      .device = device,
-      .size = vb_size,
-      .bo = &device->dynamic_state_block_pool.bo,
-      .offset = vb_state.offset,
-   };
-
-   anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
-      (VkBuffer[]) {
-         anv_buffer_to_handle(&vertex_buffer),
-         anv_buffer_to_handle(&vertex_buffer)
-      },
-      (VkDeviceSize[]) {
-         0,
-         sizeof(struct anv_vue_header),
-      });
-
-   VkSampler sampler;
-   ANV_CALL(CreateSampler)(anv_device_to_handle(device),
-      &(VkSamplerCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
-         .magFilter = blit_filter,
-         .minFilter = blit_filter,
-      }, &cmd_buffer->pool->alloc, &sampler);
-
-   VkDescriptorSet set;
-   anv_AllocateDescriptorSets(anv_device_to_handle(device),
-      &(VkDescriptorSetAllocateInfo) {
-         .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
-         .descriptorPool = dummy_desc_pool,
-         .descriptorSetCount = 1,
-         .pSetLayouts = &device->meta_state.blit.ds_layout
-      }, &set);
-   anv_UpdateDescriptorSets(anv_device_to_handle(device),
-      1, /* writeCount */
-      (VkWriteDescriptorSet[]) {
-         {
-            .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
-            .dstSet = set,
-            .dstBinding = 0,
-            .dstArrayElement = 0,
-            .descriptorCount = 1,
-            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-            .pImageInfo = (VkDescriptorImageInfo[]) {
-               {
-                  .sampler = sampler,
-                  .imageView = anv_image_view_to_handle(src_iview),
-                  .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
-               },
-            }
-         }
-      }, 0, NULL);
-
-   VkFramebuffer fb;
-   anv_CreateFramebuffer(anv_device_to_handle(device),
-      &(VkFramebufferCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
-         .attachmentCount = 1,
-         .pAttachments = (VkImageView[]) {
-            anv_image_view_to_handle(dest_iview),
-         },
-         .width = dest_iview->extent.width,
-         .height = dest_iview->extent.height,
-         .layers = 1
-      }, &cmd_buffer->pool->alloc, &fb);
-
-   ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
-      &(VkRenderPassBeginInfo) {
-         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-         .renderPass = device->meta_state.blit.render_pass,
-         .framebuffer = fb,
-         .renderArea = {
-            .offset = { dest_offset.x, dest_offset.y },
-            .extent = { dest_extent.width, dest_extent.height },
-         },
-         .clearValueCount = 0,
-         .pClearValues = NULL,
-      }, VK_SUBPASS_CONTENTS_INLINE);
-
-   VkPipeline pipeline;
-
-   switch (src_image->type) {
-   case VK_IMAGE_TYPE_1D:
-      pipeline = device->meta_state.blit.pipeline_1d_src;
-      break;
-   case VK_IMAGE_TYPE_2D:
-      pipeline = device->meta_state.blit.pipeline_2d_src;
-      break;
-   case VK_IMAGE_TYPE_3D:
-      pipeline = device->meta_state.blit.pipeline_3d_src;
-      break;
-   default:
-      unreachable(!"bad VkImageType");
-   }
-
-   if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
-      anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
-                          VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
-   }
-
-   anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
-                      &(VkViewport) {
-                        .x = 0.0f,
-                        .y = 0.0f,
-                        .width = dest_iview->extent.width,
-                        .height = dest_iview->extent.height,
-                        .minDepth = 0.0f,
-                        .maxDepth = 1.0f,
-                      });
-
-   anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
-                             VK_PIPELINE_BIND_POINT_GRAPHICS,
-                             device->meta_state.blit.pipeline_layout, 0, 1,
-                             &set, 0, NULL);
-
-   ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
-
-   ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
-
-   /* At the point where we emit the draw call, all data from the
-    * descriptor sets, etc. has been used.  We are free to delete it.
-    */
-   anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
-   anv_DestroySampler(anv_device_to_handle(device), sampler,
-                      &cmd_buffer->pool->alloc);
-   anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
-                          &cmd_buffer->pool->alloc);
-}
-
-static void
-meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
-                 const struct anv_meta_saved_state *saved_state)
-{
-   anv_meta_restore(saved_state, cmd_buffer);
-}
-
-static VkFormat
-vk_format_for_size(int bs)
-{
-   /* Note: We intentionally use the 4-channel formats whenever we can.
-    * This is so that, when we do a RGB <-> RGBX copy, the two formats will
-    * line up even though one of them is 3/4 the size of the other.
-    */
-   switch (bs) {
-   case 1: return VK_FORMAT_R8_UINT;
-   case 2: return VK_FORMAT_R8G8_UINT;
-   case 3: return VK_FORMAT_R8G8B8_UINT;
-   case 4: return VK_FORMAT_R8G8B8A8_UINT;
-   case 6: return VK_FORMAT_R16G16B16_UINT;
-   case 8: return VK_FORMAT_R16G16B16A16_UINT;
-   case 12: return VK_FORMAT_R32G32B32_UINT;
-   case 16: return VK_FORMAT_R32G32B32A32_UINT;
-   default:
-      unreachable("Invalid format block size");
-   }
-}
-
-static void
-do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
-               struct anv_bo *src, uint64_t src_offset,
-               struct anv_bo *dest, uint64_t dest_offset,
-               int width, int height, VkFormat copy_format)
-{
-   VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-
-   VkImageCreateInfo image_info = {
-      .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
-      .imageType = VK_IMAGE_TYPE_2D,
-      .format = copy_format,
-      .extent = {
-         .width = width,
-         .height = height,
-         .depth = 1,
-      },
-      .mipLevels = 1,
-      .arrayLayers = 1,
-      .samples = 1,
-      .tiling = VK_IMAGE_TILING_LINEAR,
-      .usage = 0,
-      .flags = 0,
-   };
-
-   VkImage src_image;
-   image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
-   anv_CreateImage(vk_device, &image_info,
-                   &cmd_buffer->pool->alloc, &src_image);
-
-   VkImage dest_image;
-   image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
-   anv_CreateImage(vk_device, &image_info,
-                   &cmd_buffer->pool->alloc, &dest_image);
-
-   /* We could use a vk call to bind memory, but that would require
-    * creating a dummy memory object etc. so there's really no point.
-    */
-   anv_image_from_handle(src_image)->bo = src;
-   anv_image_from_handle(src_image)->offset = src_offset;
-   anv_image_from_handle(dest_image)->bo = dest;
-   anv_image_from_handle(dest_image)->offset = dest_offset;
-
-   struct anv_image_view src_iview;
-   anv_image_view_init(&src_iview, cmd_buffer->device,
-      &(VkImageViewCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-         .image = src_image,
-         .viewType = VK_IMAGE_VIEW_TYPE_2D,
-         .format = copy_format,
-         .subresourceRange = {
-            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-            .baseMipLevel = 0,
-            .levelCount = 1,
-            .baseArrayLayer = 0,
-            .layerCount = 1
-         },
-      },
-      cmd_buffer, 0);
-
-   struct anv_image_view dest_iview;
-   anv_image_view_init(&dest_iview, cmd_buffer->device,
-      &(VkImageViewCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-         .image = dest_image,
-         .viewType = VK_IMAGE_VIEW_TYPE_2D,
-         .format = copy_format,
-         .subresourceRange = {
-            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-            .baseMipLevel = 0,
-            .levelCount = 1,
-            .baseArrayLayer = 0,
-            .layerCount = 1,
-         },
-      },
-      cmd_buffer, 0);
-
-   meta_emit_blit(cmd_buffer,
-                  anv_image_from_handle(src_image),
-                  &src_iview,
-                  (VkOffset3D) { 0, 0, 0 },
-                  (VkExtent3D) { width, height, 1 },
-                  anv_image_from_handle(dest_image),
-                  &dest_iview,
-                  (VkOffset3D) { 0, 0, 0 },
-                  (VkExtent3D) { width, height, 1 },
-                  VK_FILTER_NEAREST);
-
-   anv_DestroyImage(vk_device, src_image, &cmd_buffer->pool->alloc);
-   anv_DestroyImage(vk_device, dest_image, &cmd_buffer->pool->alloc);
-}
-
-void anv_CmdCopyBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    srcBuffer,
-    VkBuffer                                    destBuffer,
-    uint32_t                                    regionCount,
-    const VkBufferCopy*                         pRegions)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
-   ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
-
-   struct anv_meta_saved_state saved_state;
-
-   meta_prepare_blit(cmd_buffer, &saved_state);
-
-   for (unsigned r = 0; r < regionCount; r++) {
-      uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
-      uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset;
-      uint64_t copy_size = pRegions[r].size;
-
-      /* First, we compute the biggest format that can be used with the
-       * given offsets and size.
-       */
-      int bs = 16;
-
-      int fs = ffs(src_offset) - 1;
-      if (fs != -1)
-         bs = MIN2(bs, 1 << fs);
-      assert(src_offset % bs == 0);
-
-      fs = ffs(dest_offset) - 1;
-      if (fs != -1)
-         bs = MIN2(bs, 1 << fs);
-      assert(dest_offset % bs == 0);
-
-      fs = ffs(pRegions[r].size) - 1;
-      if (fs != -1)
-         bs = MIN2(bs, 1 << fs);
-      assert(pRegions[r].size % bs == 0);
-
-      VkFormat copy_format = vk_format_for_size(bs);
-
-      /* This is maximum possible width/height our HW can handle */
-      uint64_t max_surface_dim = 1 << 14;
-
-      /* First, we make a bunch of max-sized copies */
-      uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
-      while (copy_size >= max_copy_size) {
-         do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
-                        dest_buffer->bo, dest_offset,
-                        max_surface_dim, max_surface_dim, copy_format);
-         copy_size -= max_copy_size;
-         src_offset += max_copy_size;
-         dest_offset += max_copy_size;
-      }
-
-      uint64_t height = copy_size / (max_surface_dim * bs);
-      assert(height < max_surface_dim);
-      if (height != 0) {
-         uint64_t rect_copy_size = height * max_surface_dim * bs;
-         do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
-                        dest_buffer->bo, dest_offset,
-                        max_surface_dim, height, copy_format);
-         copy_size -= rect_copy_size;
-         src_offset += rect_copy_size;
-         dest_offset += rect_copy_size;
-      }
-
-      if (copy_size != 0) {
-         do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
-                        dest_buffer->bo, dest_offset,
-                        copy_size / bs, 1, copy_format);
-      }
-   }
-
-   meta_finish_blit(cmd_buffer, &saved_state);
-}
-
-void anv_CmdUpdateBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    dstBuffer,
-    VkDeviceSize                                dstOffset,
-    VkDeviceSize                                dataSize,
-    const uint32_t*                             pData)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
-   struct anv_meta_saved_state saved_state;
-
-   meta_prepare_blit(cmd_buffer, &saved_state);
-
-   /* We can't quite grab a full block because the state stream needs a
-    * little data at the top to build its linked list.
-    */
-   const uint32_t max_update_size =
-      cmd_buffer->device->dynamic_state_block_pool.block_size - 64;
-
-   assert(max_update_size < (1 << 14) * 4);
-
-   while (dataSize) {
-      const uint32_t copy_size = MIN2(dataSize, max_update_size);
-
-      struct anv_state tmp_data =
-         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
-
-      memcpy(tmp_data.map, pData, copy_size);
-
-      VkFormat format;
-      int bs;
-      if ((copy_size & 15) == 0 && (dstOffset & 15) == 0) {
-         format = VK_FORMAT_R32G32B32A32_UINT;
-         bs = 16;
-      } else if ((copy_size & 7) == 0 && (dstOffset & 7) == 0) {
-         format = VK_FORMAT_R32G32_UINT;
-         bs = 8;
-      } else {
-         assert((copy_size & 3) == 0 && (dstOffset & 3) == 0);
-         format = VK_FORMAT_R32_UINT;
-         bs = 4;
-      }
-
-      do_buffer_copy(cmd_buffer,
-                     &cmd_buffer->device->dynamic_state_block_pool.bo,
-                     tmp_data.offset,
-                     dst_buffer->bo, dst_buffer->offset + dstOffset,
-                     copy_size / bs, 1, format);
-
-      dataSize -= copy_size;
-      dstOffset += copy_size;
-      pData = (void *)pData + copy_size;
-   }
-}
-
-static VkFormat
-choose_iview_format(struct anv_image *image, VkImageAspectFlagBits aspect)
-{
-   assert(__builtin_popcount(aspect) == 1);
-
-   struct isl_surf *surf =
-      &anv_image_get_surface_for_aspect_mask(image, aspect)->isl;
-
-   /* vkCmdCopyImage behaves like memcpy. Therefore we choose identical UINT
-    * formats for the source and destination image views.
-    *
-    * From the Vulkan spec (2015-12-30):
-    *
-    *    vkCmdCopyImage performs image copies in a similar manner to a host
-    *    memcpy. It does not perform general-purpose conversions such as
-    *    scaling, resizing, blending, color-space conversion, or format
-    *    conversions.  Rather, it simply copies raw image data. vkCmdCopyImage
-    *    can copy between images with different formats, provided the formats
-    *    are compatible as defined below.
-    *
-    *    [The spec later defines compatibility as having the same number of
-    *    bytes per block].
-    */
-   return vk_format_for_size(isl_format_layouts[surf->format].bs);
-}
-
-static VkFormat
-choose_buffer_format(VkFormat format, VkImageAspectFlagBits aspect)
-{
-   assert(__builtin_popcount(aspect) == 1);
-
-   /* vkCmdCopy* commands behave like memcpy. Therefore we choose
-    * compatable UINT formats for the source and destination image views.
-    *
-    * For the buffer, we go back to the original image format and get a
-    * the format as if it were linear.  This way, for RGB formats, we get
-    * an RGB format here even if the tiled image is RGBA. XXX: This doesn't
-    * work if the buffer is the destination.
-    */
-   enum isl_format linear_format = anv_get_isl_format(format, aspect,
-                                                      VK_IMAGE_TILING_LINEAR,
-                                                      NULL);
-
-   return vk_format_for_size(isl_format_layouts[linear_format].bs);
-}
-
-void anv_CmdCopyImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkImage                                     destImage,
-    VkImageLayout                               destImageLayout,
-    uint32_t                                    regionCount,
-    const VkImageCopy*                          pRegions)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   ANV_FROM_HANDLE(anv_image, src_image, srcImage);
-   ANV_FROM_HANDLE(anv_image, dest_image, destImage);
-   struct anv_meta_saved_state saved_state;
-
-   /* From the Vulkan 1.0 spec:
-    *
-    *    vkCmdCopyImage can be used to copy image data between multisample
-    *    images, but both images must have the same number of samples.
-    */
-   assert(src_image->samples == dest_image->samples);
-
-   meta_prepare_blit(cmd_buffer, &saved_state);
-
-   for (unsigned r = 0; r < regionCount; r++) {
-      assert(pRegions[r].srcSubresource.aspectMask ==
-             pRegions[r].dstSubresource.aspectMask);
-
-      VkImageAspectFlags aspect = pRegions[r].srcSubresource.aspectMask;
-
-      VkFormat src_format = choose_iview_format(src_image, aspect);
-      VkFormat dst_format = choose_iview_format(dest_image, aspect);
-
-      struct anv_image_view src_iview;
-      anv_image_view_init(&src_iview, cmd_buffer->device,
-         &(VkImageViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-            .image = srcImage,
-            .viewType = anv_meta_get_view_type(src_image),
-            .format = src_format,
-            .subresourceRange = {
-               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-               .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
-               .levelCount = 1,
-               .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
-               .layerCount = pRegions[r].dstSubresource.layerCount,
-            },
-         },
-         cmd_buffer, 0);
-
-      const VkOffset3D dest_offset = {
-         .x = pRegions[r].dstOffset.x,
-         .y = pRegions[r].dstOffset.y,
-         .z = 0,
-      };
-
-      unsigned num_slices;
-      if (src_image->type == VK_IMAGE_TYPE_3D) {
-         assert(pRegions[r].srcSubresource.layerCount == 1 &&
-                pRegions[r].dstSubresource.layerCount == 1);
-         num_slices = pRegions[r].extent.depth;
-      } else {
-         assert(pRegions[r].srcSubresource.layerCount ==
-                pRegions[r].dstSubresource.layerCount);
-         assert(pRegions[r].extent.depth == 1);
-         num_slices = pRegions[r].dstSubresource.layerCount;
-      }
-
-      const uint32_t dest_base_array_slice =
-         anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
-                                  &pRegions[r].dstOffset);
-
-      for (unsigned slice = 0; slice < num_slices; slice++) {
-         VkOffset3D src_offset = pRegions[r].srcOffset;
-         src_offset.z += slice;
-
-         struct anv_image_view dest_iview;
-         anv_image_view_init(&dest_iview, cmd_buffer->device,
-            &(VkImageViewCreateInfo) {
-               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-               .image = destImage,
-               .viewType = anv_meta_get_view_type(dest_image),
-               .format = dst_format,
-               .subresourceRange = {
-                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                  .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
-                  .levelCount = 1,
-                  .baseArrayLayer = dest_base_array_slice + slice,
-                  .layerCount = 1
-               },
-            },
-            cmd_buffer, 0);
-
-         meta_emit_blit(cmd_buffer,
-                        src_image, &src_iview,
-                        src_offset,
-                        pRegions[r].extent,
-                        dest_image, &dest_iview,
-                        dest_offset,
-                        pRegions[r].extent,
-                        VK_FILTER_NEAREST);
-      }
-   }
-
-   meta_finish_blit(cmd_buffer, &saved_state);
-}
-
-void anv_CmdBlitImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkImage                                     destImage,
-    VkImageLayout                               destImageLayout,
-    uint32_t                                    regionCount,
-    const VkImageBlit*                          pRegions,
-    VkFilter                                    filter)
-
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   ANV_FROM_HANDLE(anv_image, src_image, srcImage);
-   ANV_FROM_HANDLE(anv_image, dest_image, destImage);
-   struct anv_meta_saved_state saved_state;
-
-   /* From the Vulkan 1.0 spec:
-    *
-    *    vkCmdBlitImage must not be used for multisampled source or
-    *    destination images. Use vkCmdResolveImage for this purpose.
-    */
-   assert(src_image->samples == 1);
-   assert(dest_image->samples == 1);
-
-   anv_finishme("respect VkFilter");
-
-   meta_prepare_blit(cmd_buffer, &saved_state);
-
-   for (unsigned r = 0; r < regionCount; r++) {
-      struct anv_image_view src_iview;
-      anv_image_view_init(&src_iview, cmd_buffer->device,
-         &(VkImageViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-            .image = srcImage,
-            .viewType = anv_meta_get_view_type(src_image),
-            .format = src_image->vk_format,
-            .subresourceRange = {
-               .aspectMask = pRegions[r].srcSubresource.aspectMask,
-               .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
-               .levelCount = 1,
-               .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
-               .layerCount = 1
-            },
-         },
-         cmd_buffer, 0);
-
-      const VkOffset3D dest_offset = {
-         .x = pRegions[r].dstOffsets[0].x,
-         .y = pRegions[r].dstOffsets[0].y,
-         .z = 0,
-      };
-
-      if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x ||
-          pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y ||
-          pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x ||
-          pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y)
-         anv_finishme("FINISHME: Allow flipping in blits");
-
-      const VkExtent3D dest_extent = {
-         .width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x,
-         .height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y,
-      };
-
-      const VkExtent3D src_extent = {
-         .width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x,
-         .height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y,
-      };
-
-      const uint32_t dest_array_slice =
-         anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
-                                  &pRegions[r].dstOffsets[0]);
-
-      if (pRegions[r].srcSubresource.layerCount > 1)
-         anv_finishme("FINISHME: copy multiple array layers");
-
-      if (pRegions[r].srcOffsets[0].z + 1 != pRegions[r].srcOffsets[1].z ||
-          pRegions[r].dstOffsets[0].z + 1 != pRegions[r].dstOffsets[1].z)
-         anv_finishme("FINISHME: copy multiple depth layers");
-
-      struct anv_image_view dest_iview;
-      anv_image_view_init(&dest_iview, cmd_buffer->device,
-         &(VkImageViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-            .image = destImage,
-            .viewType = anv_meta_get_view_type(dest_image),
-            .format = dest_image->vk_format,
-            .subresourceRange = {
-               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-               .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
-               .levelCount = 1,
-               .baseArrayLayer = dest_array_slice,
-               .layerCount = 1
-            },
-         },
-         cmd_buffer, 0);
-
-      meta_emit_blit(cmd_buffer,
-                     src_image, &src_iview,
-                     pRegions[r].srcOffsets[0], src_extent,
-                     dest_image, &dest_iview,
-                     dest_offset, dest_extent,
-                     filter);
-   }
-
-   meta_finish_blit(cmd_buffer, &saved_state);
-}
-
-static struct anv_image *
-make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
-                      VkImageUsageFlags usage,
-                      VkImageType image_type,
-                      const VkAllocationCallbacks *alloc,
-                      const VkBufferImageCopy *copy)
-{
-   ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer);
-
-   VkExtent3D extent = copy->imageExtent;
-   if (copy->bufferRowLength)
-      extent.width = copy->bufferRowLength;
-   if (copy->bufferImageHeight)
-      extent.height = copy->bufferImageHeight;
-   extent.depth = 1;
-   extent = meta_region_extent_el(format, &extent);
-
-   VkImageAspectFlags aspect = copy->imageSubresource.aspectMask;
-   VkFormat buffer_format = choose_buffer_format(format, aspect);
-
-   VkImage vk_image;
-   VkResult result = anv_CreateImage(vk_device,
-      &(VkImageCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
-         .imageType = VK_IMAGE_TYPE_2D,
-         .format = buffer_format,
-         .extent = extent,
-         .mipLevels = 1,
-         .arrayLayers = 1,
-         .samples = 1,
-         .tiling = VK_IMAGE_TILING_LINEAR,
-         .usage = usage,
-         .flags = 0,
-      }, alloc, &vk_image);
-   assert(result == VK_SUCCESS);
-
-   ANV_FROM_HANDLE(anv_image, image, vk_image);
-
-   /* We could use a vk call to bind memory, but that would require
-    * creating a dummy memory object etc. so there's really no point.
-    */
-   image->bo = buffer->bo;
-   image->offset = buffer->offset + copy->bufferOffset;
-
-   return image;
-}
-
-void anv_CmdCopyBufferToImage(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    srcBuffer,
-    VkImage                                     destImage,
-    VkImageLayout                               destImageLayout,
-    uint32_t                                    regionCount,
-    const VkBufferImageCopy*                    pRegions)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   ANV_FROM_HANDLE(anv_image, dest_image, destImage);
-   VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-   struct anv_meta_saved_state saved_state;
-
-   /* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
-    * VK_SAMPLE_COUNT_1_BIT."
-    */
-   assert(dest_image->samples == 1);
-
-   meta_prepare_blit(cmd_buffer, &saved_state);
-
-   for (unsigned r = 0; r < regionCount; r++) {
-      VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
-
-      VkFormat image_format = choose_iview_format(dest_image, aspect);
-
-      struct anv_image *src_image =
-         make_image_for_buffer(vk_device, srcBuffer, dest_image->vk_format,
-                               VK_IMAGE_USAGE_SAMPLED_BIT,
-                               dest_image->type, &cmd_buffer->pool->alloc,
-                               &pRegions[r]);
-
-      const uint32_t dest_base_array_slice =
-         anv_meta_get_iview_layer(dest_image, &pRegions[r].imageSubresource,
-                                  &pRegions[r].imageOffset);
-
-      unsigned num_slices_3d = pRegions[r].imageExtent.depth;
-      unsigned num_slices_array = pRegions[r].imageSubresource.layerCount;
-      unsigned slice_3d = 0;
-      unsigned slice_array = 0;
-      while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
-         struct anv_image_view src_iview;
-         anv_image_view_init(&src_iview, cmd_buffer->device,
-            &(VkImageViewCreateInfo) {
-               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-               .image = anv_image_to_handle(src_image),
-               .viewType = VK_IMAGE_VIEW_TYPE_2D,
-               .format = src_image->vk_format,
-               .subresourceRange = {
-                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                  .baseMipLevel = 0,
-                  .levelCount = 1,
-                  .baseArrayLayer = 0,
-                  .layerCount = 1,
-               },
-            },
-            cmd_buffer, 0);
-
-         uint32_t img_x = 0;
-         uint32_t img_y = 0;
-         uint32_t img_o = 0;
-         if (isl_format_is_compressed(dest_image->format->isl_format))
-            isl_surf_get_image_intratile_offset_el(&cmd_buffer->device->isl_dev,
-                                                   &dest_image->color_surface.isl,
-                                                   pRegions[r].imageSubresource.mipLevel,
-                                                   pRegions[r].imageSubresource.baseArrayLayer + slice_array,
-                                                   pRegions[r].imageOffset.z + slice_3d,
-                                                   &img_o, &img_x, &img_y);
-
-         VkOffset3D dest_offset_el = meta_region_offset_el(dest_image, & pRegions[r].imageOffset);
-         dest_offset_el.x += img_x;
-         dest_offset_el.y += img_y;
-         dest_offset_el.z = 0;
-
-         struct anv_image_view dest_iview;
-         anv_image_view_init(&dest_iview, cmd_buffer->device,
-            &(VkImageViewCreateInfo) {
-               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-               .image = anv_image_to_handle(dest_image),
-               .viewType = anv_meta_get_view_type(dest_image),
-               .format = image_format,
-               .subresourceRange = {
-                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                  .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
-                  .levelCount = 1,
-                  .baseArrayLayer = dest_base_array_slice +
-                                    slice_array + slice_3d,
-                  .layerCount = 1
-               },
-            },
-            cmd_buffer, img_o);
-
-         const VkExtent3D img_extent_el = meta_region_extent_el(dest_image->vk_format,
-                                                      &pRegions[r].imageExtent);
-
-         meta_emit_blit(cmd_buffer,
-                        src_image,
-                        &src_iview,
-                        (VkOffset3D){0, 0, 0},
-                        img_extent_el,
-                        dest_image,
-                        &dest_iview,
-                        dest_offset_el,
-                        img_extent_el,
-                        VK_FILTER_NEAREST);
-
-         /* Once we've done the blit, all of the actual information about
-          * the image is embedded in the command buffer so we can just
-          * increment the offset directly in the image effectively
-          * re-binding it to different backing memory.
-          */
-         src_image->offset += src_image->extent.width *
-                              src_image->extent.height *
-                              src_image->format->isl_layout->bs;
-
-         if (dest_image->type == VK_IMAGE_TYPE_3D)
-            slice_3d++;
-         else
-            slice_array++;
-      }
-
-      anv_DestroyImage(vk_device, anv_image_to_handle(src_image),
-                       &cmd_buffer->pool->alloc);
-   }
-
-   meta_finish_blit(cmd_buffer, &saved_state);
-}
-
-void anv_CmdCopyImageToBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkBuffer                                    destBuffer,
-    uint32_t                                    regionCount,
-    const VkBufferImageCopy*                    pRegions)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   ANV_FROM_HANDLE(anv_image, src_image, srcImage);
-   VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-   struct anv_meta_saved_state saved_state;
-
-
-   /* The Vulkan 1.0 spec says "srcImage must have a sample count equal to
-    * VK_SAMPLE_COUNT_1_BIT."
-    */
-   assert(src_image->samples == 1);
-
-   meta_prepare_blit(cmd_buffer, &saved_state);
-
-   for (unsigned r = 0; r < regionCount; r++) {
-      VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
-
-      VkFormat image_format = choose_iview_format(src_image, aspect);
-
-      struct anv_image_view src_iview;
-      anv_image_view_init(&src_iview, cmd_buffer->device,
-         &(VkImageViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-            .image = srcImage,
-            .viewType = anv_meta_get_view_type(src_image),
-            .format = image_format,
-            .subresourceRange = {
-               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-               .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
-               .levelCount = 1,
-               .baseArrayLayer = pRegions[r].imageSubresource.baseArrayLayer,
-               .layerCount = pRegions[r].imageSubresource.layerCount,
-            },
-         },
-         cmd_buffer, 0);
-
-      struct anv_image *dest_image =
-         make_image_for_buffer(vk_device, destBuffer, src_image->vk_format,
-                               VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
-                               src_image->type, &cmd_buffer->pool->alloc,
-                               &pRegions[r]);
-
-      unsigned num_slices;
-      if (src_image->type == VK_IMAGE_TYPE_3D) {
-         assert(pRegions[r].imageSubresource.layerCount == 1);
-         num_slices = pRegions[r].imageExtent.depth;
-      } else {
-         assert(pRegions[r].imageExtent.depth == 1);
-         num_slices = pRegions[r].imageSubresource.layerCount;
-      }
-
-      for (unsigned slice = 0; slice < num_slices; slice++) {
-         VkOffset3D src_offset = pRegions[r].imageOffset;
-         src_offset.z += slice;
-
-         struct anv_image_view dest_iview;
-         anv_image_view_init(&dest_iview, cmd_buffer->device,
-            &(VkImageViewCreateInfo) {
-               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-               .image = anv_image_to_handle(dest_image),
-               .viewType = VK_IMAGE_VIEW_TYPE_2D,
-               .format = dest_image->vk_format,
-               .subresourceRange = {
-                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                  .baseMipLevel = 0,
-                  .levelCount = 1,
-                  .baseArrayLayer = 0,
-                  .layerCount = 1
-               },
-            },
-            cmd_buffer, 0);
-
-         meta_emit_blit(cmd_buffer,
-                        anv_image_from_handle(srcImage),
-                        &src_iview,
-                        src_offset,
-                        pRegions[r].imageExtent,
-                        dest_image,
-                        &dest_iview,
-                        (VkOffset3D) { 0, 0, 0 },
-                        pRegions[r].imageExtent,
-                        VK_FILTER_NEAREST);
-
-         /* Once we've done the blit, all of the actual information about
-          * the image is embedded in the command buffer so we can just
-          * increment the offset directly in the image effectively
-          * re-binding it to different backing memory.
-          */
-         dest_image->offset += dest_image->extent.width *
-                               dest_image->extent.height *
-                               src_image->format->isl_layout->bs;
-      }
-
-      anv_DestroyImage(vk_device, anv_image_to_handle(dest_image),
-                       &cmd_buffer->pool->alloc);
-   }
-
-   meta_finish_blit(cmd_buffer, &saved_state);
-}
-
 static void *
 meta_alloc(void* _device, size_t size, size_t alignment,
            VkSystemAllocationScope allocationScope)
@@ -1573,24 +165,5 @@ anv_device_finish_meta(struct anv_device *device)
 {
    anv_device_finish_meta_resolve_state(device);
    anv_device_finish_meta_clear_state(device);
-
-   /* Blit */
-   anv_DestroyRenderPass(anv_device_to_handle(device),
-                         device->meta_state.blit.render_pass,
-                         &device->meta_state.alloc);
-   anv_DestroyPipeline(anv_device_to_handle(device),
-                       device->meta_state.blit.pipeline_1d_src,
-                       &device->meta_state.alloc);
-   anv_DestroyPipeline(anv_device_to_handle(device),
-                       device->meta_state.blit.pipeline_2d_src,
-                       &device->meta_state.alloc);
-   anv_DestroyPipeline(anv_device_to_handle(device),
-                       device->meta_state.blit.pipeline_3d_src,
-                       &device->meta_state.alloc);
-   anv_DestroyPipelineLayout(anv_device_to_handle(device),
-                             device->meta_state.blit.pipeline_layout,
-                             &device->meta_state.alloc);
-   anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
-                                  device->meta_state.blit.ds_layout,
-                                  &device->meta_state.alloc);
+   anv_device_finish_meta_blit_state(device);
 }
index 91c3c7d21ca96ff958d4fd41836d7b332b13752d..d33e9e6d8ba7185816b745d082ed71d3dad598ab 100644 (file)
@@ -50,6 +50,9 @@ void anv_device_finish_meta_clear_state(struct anv_device *device);
 VkResult anv_device_init_meta_resolve_state(struct anv_device *device);
 void anv_device_finish_meta_resolve_state(struct anv_device *device);
 
+VkResult anv_device_init_meta_blit_state(struct anv_device *device);
+void anv_device_finish_meta_blit_state(struct anv_device *device);
+
 void
 anv_meta_save(struct anv_meta_saved_state *state,
               const struct anv_cmd_buffer *cmd_buffer,
diff --git a/src/vulkan/anv_meta_blit.c b/src/vulkan/anv_meta_blit.c
new file mode 100644 (file)
index 0000000..07d9979
--- /dev/null
@@ -0,0 +1,1448 @@
+/*
+ * Copyright Â© 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "anv_meta.h"
+#include "nir/nir_builder.h"
+
+struct blit_region {
+   VkOffset3D src_offset;
+   VkExtent3D src_extent;
+   VkOffset3D dest_offset;
+   VkExtent3D dest_extent;
+};
+
+static nir_shader *
+build_nir_vertex_shader(void)
+{
+   nir_builder b;
+
+   const struct glsl_type *vertex_type = glsl_vec4_type();
+
+   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
+   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
+
+   nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                              vertex_type, "a_pos");
+   pos_in->data.location = VERT_ATTRIB_GENERIC0;
+   nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                               vertex_type, "gl_Position");
+   pos_out->data.location = VARYING_SLOT_POS;
+   nir_copy_var(&b, pos_out, pos_in);
+
+   /* Add one more pass-through attribute.  For clear shaders, this is used
+    * to store the color and for blit shaders it's the texture coordinate.
+    */
+   const struct glsl_type *attr_type = glsl_vec4_type();
+   nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                               attr_type, "a_attr");
+   attr_in->data.location = VERT_ATTRIB_GENERIC1;
+   nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                                attr_type, "v_attr");
+   attr_out->data.location = VARYING_SLOT_VAR0;
+   attr_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+   nir_copy_var(&b, attr_out, attr_in);
+
+   return b.shader;
+}
+
+static nir_shader *
+build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
+{
+   nir_builder b;
+
+   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs");
+
+   const struct glsl_type *color_type = glsl_vec4_type();
+
+   nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                                  glsl_vec4_type(), "v_attr");
+   tex_pos_in->data.location = VARYING_SLOT_VAR0;
+
+   /* Swizzle the array index which comes in as Z coordinate into the right
+    * position.
+    */
+   unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
+   nir_ssa_def *const tex_pos =
+      nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
+                  (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+
+   const struct glsl_type *sampler_type =
+      glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
+                        glsl_get_base_type(color_type));
+   nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
+                                               sampler_type, "s_tex");
+   sampler->data.descriptor_set = 0;
+   sampler->data.binding = 0;
+
+   nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
+   tex->sampler_dim = tex_dim;
+   tex->op = nir_texop_tex;
+   tex->src[0].src_type = nir_tex_src_coord;
+   tex->src[0].src = nir_src_for_ssa(tex_pos);
+   tex->dest_type = nir_type_float; /* TODO */
+   tex->is_array = glsl_sampler_type_is_array(sampler_type);
+   tex->coord_components = tex_pos->num_components;
+   tex->texture = nir_deref_var_create(tex, sampler);
+   tex->sampler = nir_deref_var_create(tex, sampler);
+
+   nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
+   nir_builder_instr_insert(&b, &tex->instr);
+
+   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                                 color_type, "f_color");
+   color_out->data.location = FRAG_RESULT_DATA0;
+   nir_store_var(&b, color_out, &tex->dest.ssa, 4);
+
+   return b.shader;
+}
+
+static void
+meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
+                  struct anv_meta_saved_state *saved_state)
+{
+   anv_meta_save(saved_state, cmd_buffer,
+                 (1 << VK_DYNAMIC_STATE_VIEWPORT));
+}
+
+/* Returns the user-provided VkBufferImageCopy::imageOffset in units of
+ * elements rather than texels. One element equals one texel or one block
+ * if Image is uncompressed or compressed, respectively.
+ */
+static struct VkOffset3D
+meta_region_offset_el(const struct anv_image * image,
+                      const struct VkOffset3D * offset)
+{
+   const struct isl_format_layout * isl_layout = image->format->isl_layout;
+   return (VkOffset3D) {
+      .x = offset->x / isl_layout->bw,
+      .y = offset->y / isl_layout->bh,
+      .z = offset->z / isl_layout->bd,
+   };
+}
+
+/* Returns the user-provided VkBufferImageCopy::imageExtent in units of
+ * elements rather than texels. One element equals one texel or one block
+ * if Image is uncompressed or compressed, respectively.
+ */
+static struct VkExtent3D
+meta_region_extent_el(const VkFormat format,
+                      const struct VkExtent3D * extent)
+{
+   const struct isl_format_layout * isl_layout =
+      anv_format_for_vk_format(format)->isl_layout;
+   return (VkExtent3D) {
+      .width  = DIV_ROUND_UP(extent->width , isl_layout->bw),
+      .height = DIV_ROUND_UP(extent->height, isl_layout->bh),
+      .depth  = DIV_ROUND_UP(extent->depth , isl_layout->bd),
+   };
+}
+
+static void
+meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
+               struct anv_image *src_image,
+               struct anv_image_view *src_iview,
+               VkOffset3D src_offset,
+               VkExtent3D src_extent,
+               struct anv_image *dest_image,
+               struct anv_image_view *dest_iview,
+               VkOffset3D dest_offset,
+               VkExtent3D dest_extent,
+               VkFilter blit_filter)
+{
+   struct anv_device *device = cmd_buffer->device;
+   VkDescriptorPool dummy_desc_pool = (VkDescriptorPool)1;
+
+   struct blit_vb_data {
+      float pos[2];
+      float tex_coord[3];
+   } *vb_data;
+
+   assert(src_image->samples == dest_image->samples);
+
+   unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
+
+   struct anv_state vb_state =
+      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
+   memset(vb_state.map, 0, sizeof(struct anv_vue_header));
+   vb_data = vb_state.map + sizeof(struct anv_vue_header);
+
+   vb_data[0] = (struct blit_vb_data) {
+      .pos = {
+         dest_offset.x + dest_extent.width,
+         dest_offset.y + dest_extent.height,
+      },
+      .tex_coord = {
+         (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
+         (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
+         (float)src_offset.z / (float)src_iview->extent.depth,
+      },
+   };
+
+   vb_data[1] = (struct blit_vb_data) {
+      .pos = {
+         dest_offset.x,
+         dest_offset.y + dest_extent.height,
+      },
+      .tex_coord = {
+         (float)src_offset.x / (float)src_iview->extent.width,
+         (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
+         (float)src_offset.z / (float)src_iview->extent.depth,
+      },
+   };
+
+   vb_data[2] = (struct blit_vb_data) {
+      .pos = {
+         dest_offset.x,
+         dest_offset.y,
+      },
+      .tex_coord = {
+         (float)src_offset.x / (float)src_iview->extent.width,
+         (float)src_offset.y / (float)src_iview->extent.height,
+         (float)src_offset.z / (float)src_iview->extent.depth,
+      },
+   };
+
+   anv_state_clflush(vb_state);
+
+   struct anv_buffer vertex_buffer = {
+      .device = device,
+      .size = vb_size,
+      .bo = &device->dynamic_state_block_pool.bo,
+      .offset = vb_state.offset,
+   };
+
+   anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
+      (VkBuffer[]) {
+         anv_buffer_to_handle(&vertex_buffer),
+         anv_buffer_to_handle(&vertex_buffer)
+      },
+      (VkDeviceSize[]) {
+         0,
+         sizeof(struct anv_vue_header),
+      });
+
+   VkSampler sampler;
+   ANV_CALL(CreateSampler)(anv_device_to_handle(device),
+      &(VkSamplerCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+         .magFilter = blit_filter,
+         .minFilter = blit_filter,
+      }, &cmd_buffer->pool->alloc, &sampler);
+
+   VkDescriptorSet set;
+   anv_AllocateDescriptorSets(anv_device_to_handle(device),
+      &(VkDescriptorSetAllocateInfo) {
+         .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+         .descriptorPool = dummy_desc_pool,
+         .descriptorSetCount = 1,
+         .pSetLayouts = &device->meta_state.blit.ds_layout
+      }, &set);
+   anv_UpdateDescriptorSets(anv_device_to_handle(device),
+      1, /* writeCount */
+      (VkWriteDescriptorSet[]) {
+         {
+            .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+            .dstSet = set,
+            .dstBinding = 0,
+            .dstArrayElement = 0,
+            .descriptorCount = 1,
+            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+            .pImageInfo = (VkDescriptorImageInfo[]) {
+               {
+                  .sampler = sampler,
+                  .imageView = anv_image_view_to_handle(src_iview),
+                  .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+               },
+            }
+         }
+      }, 0, NULL);
+
+   VkFramebuffer fb;
+   anv_CreateFramebuffer(anv_device_to_handle(device),
+      &(VkFramebufferCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+         .attachmentCount = 1,
+         .pAttachments = (VkImageView[]) {
+            anv_image_view_to_handle(dest_iview),
+         },
+         .width = dest_iview->extent.width,
+         .height = dest_iview->extent.height,
+         .layers = 1
+      }, &cmd_buffer->pool->alloc, &fb);
+
+   ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
+      &(VkRenderPassBeginInfo) {
+         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+         .renderPass = device->meta_state.blit.render_pass,
+         .framebuffer = fb,
+         .renderArea = {
+            .offset = { dest_offset.x, dest_offset.y },
+            .extent = { dest_extent.width, dest_extent.height },
+         },
+         .clearValueCount = 0,
+         .pClearValues = NULL,
+      }, VK_SUBPASS_CONTENTS_INLINE);
+
+   VkPipeline pipeline;
+
+   switch (src_image->type) {
+   case VK_IMAGE_TYPE_1D:
+      pipeline = device->meta_state.blit.pipeline_1d_src;
+      break;
+   case VK_IMAGE_TYPE_2D:
+      pipeline = device->meta_state.blit.pipeline_2d_src;
+      break;
+   case VK_IMAGE_TYPE_3D:
+      pipeline = device->meta_state.blit.pipeline_3d_src;
+      break;
+   default:
+      unreachable(!"bad VkImageType");
+   }
+
+   if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
+      anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
+                          VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+   }
+
+   anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
+                      &(VkViewport) {
+                        .x = 0.0f,
+                        .y = 0.0f,
+                        .width = dest_iview->extent.width,
+                        .height = dest_iview->extent.height,
+                        .minDepth = 0.0f,
+                        .maxDepth = 1.0f,
+                      });
+
+   anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
+                             VK_PIPELINE_BIND_POINT_GRAPHICS,
+                             device->meta_state.blit.pipeline_layout, 0, 1,
+                             &set, 0, NULL);
+
+   ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
+
+   ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
+
+   /* At the point where we emit the draw call, all data from the
+    * descriptor sets, etc. has been used.  We are free to delete it.
+    */
+   anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
+   anv_DestroySampler(anv_device_to_handle(device), sampler,
+                      &cmd_buffer->pool->alloc);
+   anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
+                          &cmd_buffer->pool->alloc);
+}
+
+static void
+meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
+                 const struct anv_meta_saved_state *saved_state)
+{
+   anv_meta_restore(saved_state, cmd_buffer);
+}
+
+static VkFormat
+vk_format_for_size(int bs)
+{
+   /* Note: We intentionally use the 4-channel formats whenever we can.
+    * This is so that, when we do a RGB <-> RGBX copy, the two formats will
+    * line up even though one of them is 3/4 the size of the other.
+    */
+   switch (bs) {
+   case 1: return VK_FORMAT_R8_UINT;
+   case 2: return VK_FORMAT_R8G8_UINT;
+   case 3: return VK_FORMAT_R8G8B8_UINT;
+   case 4: return VK_FORMAT_R8G8B8A8_UINT;
+   case 6: return VK_FORMAT_R16G16B16_UINT;
+   case 8: return VK_FORMAT_R16G16B16A16_UINT;
+   case 12: return VK_FORMAT_R32G32B32_UINT;
+   case 16: return VK_FORMAT_R32G32B32A32_UINT;
+   default:
+      unreachable("Invalid format block size");
+   }
+}
+
+static void
+do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
+               struct anv_bo *src, uint64_t src_offset,
+               struct anv_bo *dest, uint64_t dest_offset,
+               int width, int height, VkFormat copy_format)
+{
+   VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+
+   VkImageCreateInfo image_info = {
+      .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+      .imageType = VK_IMAGE_TYPE_2D,
+      .format = copy_format,
+      .extent = {
+         .width = width,
+         .height = height,
+         .depth = 1,
+      },
+      .mipLevels = 1,
+      .arrayLayers = 1,
+      .samples = 1,
+      .tiling = VK_IMAGE_TILING_LINEAR,
+      .usage = 0,
+      .flags = 0,
+   };
+
+   VkImage src_image;
+   image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+   anv_CreateImage(vk_device, &image_info,
+                   &cmd_buffer->pool->alloc, &src_image);
+
+   VkImage dest_image;
+   image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+   anv_CreateImage(vk_device, &image_info,
+                   &cmd_buffer->pool->alloc, &dest_image);
+
+   /* We could use a vk call to bind memory, but that would require
+    * creating a dummy memory object etc. so there's really no point.
+    */
+   anv_image_from_handle(src_image)->bo = src;
+   anv_image_from_handle(src_image)->offset = src_offset;
+   anv_image_from_handle(dest_image)->bo = dest;
+   anv_image_from_handle(dest_image)->offset = dest_offset;
+
+   struct anv_image_view src_iview;
+   anv_image_view_init(&src_iview, cmd_buffer->device,
+      &(VkImageViewCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+         .image = src_image,
+         .viewType = VK_IMAGE_VIEW_TYPE_2D,
+         .format = copy_format,
+         .subresourceRange = {
+            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+            .baseMipLevel = 0,
+            .levelCount = 1,
+            .baseArrayLayer = 0,
+            .layerCount = 1
+         },
+      },
+      cmd_buffer, 0);
+
+   struct anv_image_view dest_iview;
+   anv_image_view_init(&dest_iview, cmd_buffer->device,
+      &(VkImageViewCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+         .image = dest_image,
+         .viewType = VK_IMAGE_VIEW_TYPE_2D,
+         .format = copy_format,
+         .subresourceRange = {
+            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+            .baseMipLevel = 0,
+            .levelCount = 1,
+            .baseArrayLayer = 0,
+            .layerCount = 1,
+         },
+      },
+      cmd_buffer, 0);
+
+   meta_emit_blit(cmd_buffer,
+                  anv_image_from_handle(src_image),
+                  &src_iview,
+                  (VkOffset3D) { 0, 0, 0 },
+                  (VkExtent3D) { width, height, 1 },
+                  anv_image_from_handle(dest_image),
+                  &dest_iview,
+                  (VkOffset3D) { 0, 0, 0 },
+                  (VkExtent3D) { width, height, 1 },
+                  VK_FILTER_NEAREST);
+
+   anv_DestroyImage(vk_device, src_image, &cmd_buffer->pool->alloc);
+   anv_DestroyImage(vk_device, dest_image, &cmd_buffer->pool->alloc);
+}
+
+void anv_CmdCopyBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    srcBuffer,
+    VkBuffer                                    destBuffer,
+    uint32_t                                    regionCount,
+    const VkBufferCopy*                         pRegions)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
+   ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
+
+   struct anv_meta_saved_state saved_state;
+
+   meta_prepare_blit(cmd_buffer, &saved_state);
+
+   for (unsigned r = 0; r < regionCount; r++) {
+      uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
+      uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset;
+      uint64_t copy_size = pRegions[r].size;
+
+      /* First, we compute the biggest format that can be used with the
+       * given offsets and size.
+       */
+      int bs = 16;
+
+      int fs = ffs(src_offset) - 1;
+      if (fs != -1)
+         bs = MIN2(bs, 1 << fs);
+      assert(src_offset % bs == 0);
+
+      fs = ffs(dest_offset) - 1;
+      if (fs != -1)
+         bs = MIN2(bs, 1 << fs);
+      assert(dest_offset % bs == 0);
+
+      fs = ffs(pRegions[r].size) - 1;
+      if (fs != -1)
+         bs = MIN2(bs, 1 << fs);
+      assert(pRegions[r].size % bs == 0);
+
+      VkFormat copy_format = vk_format_for_size(bs);
+
+      /* This is maximum possible width/height our HW can handle */
+      uint64_t max_surface_dim = 1 << 14;
+
+      /* First, we make a bunch of max-sized copies */
+      uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
+      while (copy_size >= max_copy_size) {
+         do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+                        dest_buffer->bo, dest_offset,
+                        max_surface_dim, max_surface_dim, copy_format);
+         copy_size -= max_copy_size;
+         src_offset += max_copy_size;
+         dest_offset += max_copy_size;
+      }
+
+      uint64_t height = copy_size / (max_surface_dim * bs);
+      assert(height < max_surface_dim);
+      if (height != 0) {
+         uint64_t rect_copy_size = height * max_surface_dim * bs;
+         do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+                        dest_buffer->bo, dest_offset,
+                        max_surface_dim, height, copy_format);
+         copy_size -= rect_copy_size;
+         src_offset += rect_copy_size;
+         dest_offset += rect_copy_size;
+      }
+
+      if (copy_size != 0) {
+         do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+                        dest_buffer->bo, dest_offset,
+                        copy_size / bs, 1, copy_format);
+      }
+   }
+
+   meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdUpdateBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                dataSize,
+    const uint32_t*                             pData)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
+   struct anv_meta_saved_state saved_state;
+
+   meta_prepare_blit(cmd_buffer, &saved_state);
+
+   /* We can't quite grab a full block because the state stream needs a
+    * little data at the top to build its linked list.
+    */
+   const uint32_t max_update_size =
+      cmd_buffer->device->dynamic_state_block_pool.block_size - 64;
+
+   assert(max_update_size < (1 << 14) * 4);
+
+   while (dataSize) {
+      const uint32_t copy_size = MIN2(dataSize, max_update_size);
+
+      struct anv_state tmp_data =
+         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
+
+      memcpy(tmp_data.map, pData, copy_size);
+
+      VkFormat format;
+      int bs;
+      if ((copy_size & 15) == 0 && (dstOffset & 15) == 0) {
+         format = VK_FORMAT_R32G32B32A32_UINT;
+         bs = 16;
+      } else if ((copy_size & 7) == 0 && (dstOffset & 7) == 0) {
+         format = VK_FORMAT_R32G32_UINT;
+         bs = 8;
+      } else {
+         assert((copy_size & 3) == 0 && (dstOffset & 3) == 0);
+         format = VK_FORMAT_R32_UINT;
+         bs = 4;
+      }
+
+      do_buffer_copy(cmd_buffer,
+                     &cmd_buffer->device->dynamic_state_block_pool.bo,
+                     tmp_data.offset,
+                     dst_buffer->bo, dst_buffer->offset + dstOffset,
+                     copy_size / bs, 1, format);
+
+      dataSize -= copy_size;
+      dstOffset += copy_size;
+      pData = (void *)pData + copy_size;
+   }
+}
+
+static VkFormat
+choose_iview_format(struct anv_image *image, VkImageAspectFlagBits aspect)
+{
+   assert(__builtin_popcount(aspect) == 1);
+
+   struct isl_surf *surf =
+      &anv_image_get_surface_for_aspect_mask(image, aspect)->isl;
+
+   /* vkCmdCopyImage behaves like memcpy. Therefore we choose identical UINT
+    * formats for the source and destination image views.
+    *
+    * From the Vulkan spec (2015-12-30):
+    *
+    *    vkCmdCopyImage performs image copies in a similar manner to a host
+    *    memcpy. It does not perform general-purpose conversions such as
+    *    scaling, resizing, blending, color-space conversion, or format
+    *    conversions.  Rather, it simply copies raw image data. vkCmdCopyImage
+    *    can copy between images with different formats, provided the formats
+    *    are compatible as defined below.
+    *
+    *    [The spec later defines compatibility as having the same number of
+    *    bytes per block].
+    */
+   return vk_format_for_size(isl_format_layouts[surf->format].bs);
+}
+
+static VkFormat
+choose_buffer_format(VkFormat format, VkImageAspectFlagBits aspect)
+{
+   assert(__builtin_popcount(aspect) == 1);
+
+   /* vkCmdCopy* commands behave like memcpy. Therefore we choose
+    * compatable UINT formats for the source and destination image views.
+    *
+    * For the buffer, we go back to the original image format and get a
+    * the format as if it were linear.  This way, for RGB formats, we get
+    * an RGB format here even if the tiled image is RGBA. XXX: This doesn't
+    * work if the buffer is the destination.
+    */
+   enum isl_format linear_format = anv_get_isl_format(format, aspect,
+                                                      VK_IMAGE_TILING_LINEAR,
+                                                      NULL);
+
+   return vk_format_for_size(isl_format_layouts[linear_format].bs);
+}
+
+void anv_CmdCopyImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     destImage,
+    VkImageLayout                               destImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageCopy*                          pRegions)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+   ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+   struct anv_meta_saved_state saved_state;
+
+   /* From the Vulkan 1.0 spec:
+    *
+    *    vkCmdCopyImage can be used to copy image data between multisample
+    *    images, but both images must have the same number of samples.
+    */
+   assert(src_image->samples == dest_image->samples);
+
+   meta_prepare_blit(cmd_buffer, &saved_state);
+
+   for (unsigned r = 0; r < regionCount; r++) {
+      assert(pRegions[r].srcSubresource.aspectMask ==
+             pRegions[r].dstSubresource.aspectMask);
+
+      VkImageAspectFlags aspect = pRegions[r].srcSubresource.aspectMask;
+
+      VkFormat src_format = choose_iview_format(src_image, aspect);
+      VkFormat dst_format = choose_iview_format(dest_image, aspect);
+
+      struct anv_image_view src_iview;
+      anv_image_view_init(&src_iview, cmd_buffer->device,
+         &(VkImageViewCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+            .image = srcImage,
+            .viewType = anv_meta_get_view_type(src_image),
+            .format = src_format,
+            .subresourceRange = {
+               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+               .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
+               .levelCount = 1,
+               .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
+               .layerCount = pRegions[r].dstSubresource.layerCount,
+            },
+         },
+         cmd_buffer, 0);
+
+      const VkOffset3D dest_offset = {
+         .x = pRegions[r].dstOffset.x,
+         .y = pRegions[r].dstOffset.y,
+         .z = 0,
+      };
+
+      unsigned num_slices;
+      if (src_image->type == VK_IMAGE_TYPE_3D) {
+         assert(pRegions[r].srcSubresource.layerCount == 1 &&
+                pRegions[r].dstSubresource.layerCount == 1);
+         num_slices = pRegions[r].extent.depth;
+      } else {
+         assert(pRegions[r].srcSubresource.layerCount ==
+                pRegions[r].dstSubresource.layerCount);
+         assert(pRegions[r].extent.depth == 1);
+         num_slices = pRegions[r].dstSubresource.layerCount;
+      }
+
+      const uint32_t dest_base_array_slice =
+         anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
+                                  &pRegions[r].dstOffset);
+
+      for (unsigned slice = 0; slice < num_slices; slice++) {
+         VkOffset3D src_offset = pRegions[r].srcOffset;
+         src_offset.z += slice;
+
+         struct anv_image_view dest_iview;
+         anv_image_view_init(&dest_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = destImage,
+               .viewType = anv_meta_get_view_type(dest_image),
+               .format = dst_format,
+               .subresourceRange = {
+                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                  .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
+                  .levelCount = 1,
+                  .baseArrayLayer = dest_base_array_slice + slice,
+                  .layerCount = 1
+               },
+            },
+            cmd_buffer, 0);
+
+         meta_emit_blit(cmd_buffer,
+                        src_image, &src_iview,
+                        src_offset,
+                        pRegions[r].extent,
+                        dest_image, &dest_iview,
+                        dest_offset,
+                        pRegions[r].extent,
+                        VK_FILTER_NEAREST);
+      }
+   }
+
+   meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdBlitImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     destImage,
+    VkImageLayout                               destImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageBlit*                          pRegions,
+    VkFilter                                    filter)
+
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+   ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+   struct anv_meta_saved_state saved_state;
+
+   /* From the Vulkan 1.0 spec:
+    *
+    *    vkCmdBlitImage must not be used for multisampled source or
+    *    destination images. Use vkCmdResolveImage for this purpose.
+    */
+   assert(src_image->samples == 1);
+   assert(dest_image->samples == 1);
+
+   anv_finishme("respect VkFilter");
+
+   meta_prepare_blit(cmd_buffer, &saved_state);
+
+   for (unsigned r = 0; r < regionCount; r++) {
+      struct anv_image_view src_iview;
+      anv_image_view_init(&src_iview, cmd_buffer->device,
+         &(VkImageViewCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+            .image = srcImage,
+            .viewType = anv_meta_get_view_type(src_image),
+            .format = src_image->vk_format,
+            .subresourceRange = {
+               .aspectMask = pRegions[r].srcSubresource.aspectMask,
+               .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
+               .levelCount = 1,
+               .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
+               .layerCount = 1
+            },
+         },
+         cmd_buffer, 0);
+
+      const VkOffset3D dest_offset = {
+         .x = pRegions[r].dstOffsets[0].x,
+         .y = pRegions[r].dstOffsets[0].y,
+         .z = 0,
+      };
+
+      if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x ||
+          pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y ||
+          pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x ||
+          pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y)
+         anv_finishme("FINISHME: Allow flipping in blits");
+
+      const VkExtent3D dest_extent = {
+         .width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x,
+         .height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y,
+      };
+
+      const VkExtent3D src_extent = {
+         .width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x,
+         .height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y,
+      };
+
+      const uint32_t dest_array_slice =
+         anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
+                                  &pRegions[r].dstOffsets[0]);
+
+      if (pRegions[r].srcSubresource.layerCount > 1)
+         anv_finishme("FINISHME: copy multiple array layers");
+
+      if (pRegions[r].srcOffsets[0].z + 1 != pRegions[r].srcOffsets[1].z ||
+          pRegions[r].dstOffsets[0].z + 1 != pRegions[r].dstOffsets[1].z)
+         anv_finishme("FINISHME: copy multiple depth layers");
+
+      struct anv_image_view dest_iview;
+      anv_image_view_init(&dest_iview, cmd_buffer->device,
+         &(VkImageViewCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+            .image = destImage,
+            .viewType = anv_meta_get_view_type(dest_image),
+            .format = dest_image->vk_format,
+            .subresourceRange = {
+               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+               .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
+               .levelCount = 1,
+               .baseArrayLayer = dest_array_slice,
+               .layerCount = 1
+            },
+         },
+         cmd_buffer, 0);
+
+      meta_emit_blit(cmd_buffer,
+                     src_image, &src_iview,
+                     pRegions[r].srcOffsets[0], src_extent,
+                     dest_image, &dest_iview,
+                     dest_offset, dest_extent,
+                     filter);
+   }
+
+   meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+static struct anv_image *
+make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
+                      VkImageUsageFlags usage,
+                      VkImageType image_type,
+                      const VkAllocationCallbacks *alloc,
+                      const VkBufferImageCopy *copy)
+{
+   ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer);
+
+   VkExtent3D extent = copy->imageExtent;
+   if (copy->bufferRowLength)
+      extent.width = copy->bufferRowLength;
+   if (copy->bufferImageHeight)
+      extent.height = copy->bufferImageHeight;
+   extent.depth = 1;
+   extent = meta_region_extent_el(format, &extent);
+
+   VkImageAspectFlags aspect = copy->imageSubresource.aspectMask;
+   VkFormat buffer_format = choose_buffer_format(format, aspect);
+
+   VkImage vk_image;
+   VkResult result = anv_CreateImage(vk_device,
+      &(VkImageCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+         .imageType = VK_IMAGE_TYPE_2D,
+         .format = buffer_format,
+         .extent = extent,
+         .mipLevels = 1,
+         .arrayLayers = 1,
+         .samples = 1,
+         .tiling = VK_IMAGE_TILING_LINEAR,
+         .usage = usage,
+         .flags = 0,
+      }, alloc, &vk_image);
+   assert(result == VK_SUCCESS);
+
+   ANV_FROM_HANDLE(anv_image, image, vk_image);
+
+   /* We could use a vk call to bind memory, but that would require
+    * creating a dummy memory object etc. so there's really no point.
+    */
+   image->bo = buffer->bo;
+   image->offset = buffer->offset + copy->bufferOffset;
+
+   return image;
+}
+
+void anv_CmdCopyBufferToImage(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    srcBuffer,
+    VkImage                                     destImage,
+    VkImageLayout                               destImageLayout,
+    uint32_t                                    regionCount,
+    const VkBufferImageCopy*                    pRegions)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+   VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+   struct anv_meta_saved_state saved_state;
+
+   /* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
+    * VK_SAMPLE_COUNT_1_BIT."
+    */
+   assert(dest_image->samples == 1);
+
+   meta_prepare_blit(cmd_buffer, &saved_state);
+
+   for (unsigned r = 0; r < regionCount; r++) {
+      VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
+
+      VkFormat image_format = choose_iview_format(dest_image, aspect);
+
+      struct anv_image *src_image =
+         make_image_for_buffer(vk_device, srcBuffer, dest_image->vk_format,
+                               VK_IMAGE_USAGE_SAMPLED_BIT,
+                               dest_image->type, &cmd_buffer->pool->alloc,
+                               &pRegions[r]);
+
+      const uint32_t dest_base_array_slice =
+         anv_meta_get_iview_layer(dest_image, &pRegions[r].imageSubresource,
+                                  &pRegions[r].imageOffset);
+
+      unsigned num_slices_3d = pRegions[r].imageExtent.depth;
+      unsigned num_slices_array = pRegions[r].imageSubresource.layerCount;
+      unsigned slice_3d = 0;
+      unsigned slice_array = 0;
+      while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
+         struct anv_image_view src_iview;
+         anv_image_view_init(&src_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = anv_image_to_handle(src_image),
+               .viewType = VK_IMAGE_VIEW_TYPE_2D,
+               .format = src_image->vk_format,
+               .subresourceRange = {
+                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                  .baseMipLevel = 0,
+                  .levelCount = 1,
+                  .baseArrayLayer = 0,
+                  .layerCount = 1,
+               },
+            },
+            cmd_buffer, 0);
+
+         uint32_t img_x = 0;
+         uint32_t img_y = 0;
+         uint32_t img_o = 0;
+         if (isl_format_is_compressed(dest_image->format->isl_format))
+            isl_surf_get_image_intratile_offset_el(&cmd_buffer->device->isl_dev,
+                                                   &dest_image->color_surface.isl,
+                                                   pRegions[r].imageSubresource.mipLevel,
+                                                   pRegions[r].imageSubresource.baseArrayLayer + slice_array,
+                                                   pRegions[r].imageOffset.z + slice_3d,
+                                                   &img_o, &img_x, &img_y);
+
+         VkOffset3D dest_offset_el = meta_region_offset_el(dest_image, & pRegions[r].imageOffset);
+         dest_offset_el.x += img_x;
+         dest_offset_el.y += img_y;
+         dest_offset_el.z = 0;
+
+         struct anv_image_view dest_iview;
+         anv_image_view_init(&dest_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = anv_image_to_handle(dest_image),
+               .viewType = anv_meta_get_view_type(dest_image),
+               .format = image_format,
+               .subresourceRange = {
+                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                  .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
+                  .levelCount = 1,
+                  .baseArrayLayer = dest_base_array_slice +
+                                    slice_array + slice_3d,
+                  .layerCount = 1
+               },
+            },
+            cmd_buffer, img_o);
+
+         const VkExtent3D img_extent_el = meta_region_extent_el(dest_image->vk_format,
+                                                      &pRegions[r].imageExtent);
+
+         meta_emit_blit(cmd_buffer,
+                        src_image,
+                        &src_iview,
+                        (VkOffset3D){0, 0, 0},
+                        img_extent_el,
+                        dest_image,
+                        &dest_iview,
+                        dest_offset_el,
+                        img_extent_el,
+                        VK_FILTER_NEAREST);
+
+         /* Once we've done the blit, all of the actual information about
+          * the image is embedded in the command buffer so we can just
+          * increment the offset directly in the image effectively
+          * re-binding it to different backing memory.
+          */
+         src_image->offset += src_image->extent.width *
+                              src_image->extent.height *
+                              src_image->format->isl_layout->bs;
+
+         if (dest_image->type == VK_IMAGE_TYPE_3D)
+            slice_3d++;
+         else
+            slice_array++;
+      }
+
+      anv_DestroyImage(vk_device, anv_image_to_handle(src_image),
+                       &cmd_buffer->pool->alloc);
+   }
+
+   meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdCopyImageToBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkBuffer                                    destBuffer,
+    uint32_t                                    regionCount,
+    const VkBufferImageCopy*                    pRegions)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+   VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+   struct anv_meta_saved_state saved_state;
+
+
+   /* The Vulkan 1.0 spec says "srcImage must have a sample count equal to
+    * VK_SAMPLE_COUNT_1_BIT."
+    */
+   assert(src_image->samples == 1);
+
+   meta_prepare_blit(cmd_buffer, &saved_state);
+
+   for (unsigned r = 0; r < regionCount; r++) {
+      VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
+
+      VkFormat image_format = choose_iview_format(src_image, aspect);
+
+      struct anv_image_view src_iview;
+      anv_image_view_init(&src_iview, cmd_buffer->device,
+         &(VkImageViewCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+            .image = srcImage,
+            .viewType = anv_meta_get_view_type(src_image),
+            .format = image_format,
+            .subresourceRange = {
+               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+               .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
+               .levelCount = 1,
+               .baseArrayLayer = pRegions[r].imageSubresource.baseArrayLayer,
+               .layerCount = pRegions[r].imageSubresource.layerCount,
+            },
+         },
+         cmd_buffer, 0);
+
+      struct anv_image *dest_image =
+         make_image_for_buffer(vk_device, destBuffer, src_image->vk_format,
+                               VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+                               src_image->type, &cmd_buffer->pool->alloc,
+                               &pRegions[r]);
+
+      unsigned num_slices;
+      if (src_image->type == VK_IMAGE_TYPE_3D) {
+         assert(pRegions[r].imageSubresource.layerCount == 1);
+         num_slices = pRegions[r].imageExtent.depth;
+      } else {
+         assert(pRegions[r].imageExtent.depth == 1);
+         num_slices = pRegions[r].imageSubresource.layerCount;
+      }
+
+      for (unsigned slice = 0; slice < num_slices; slice++) {
+         VkOffset3D src_offset = pRegions[r].imageOffset;
+         src_offset.z += slice;
+
+         struct anv_image_view dest_iview;
+         anv_image_view_init(&dest_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = anv_image_to_handle(dest_image),
+               .viewType = VK_IMAGE_VIEW_TYPE_2D,
+               .format = dest_image->vk_format,
+               .subresourceRange = {
+                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                  .baseMipLevel = 0,
+                  .levelCount = 1,
+                  .baseArrayLayer = 0,
+                  .layerCount = 1
+               },
+            },
+            cmd_buffer, 0);
+
+         meta_emit_blit(cmd_buffer,
+                        anv_image_from_handle(srcImage),
+                        &src_iview,
+                        src_offset,
+                        pRegions[r].imageExtent,
+                        dest_image,
+                        &dest_iview,
+                        (VkOffset3D) { 0, 0, 0 },
+                        pRegions[r].imageExtent,
+                        VK_FILTER_NEAREST);
+
+         /* Once we've done the blit, all of the actual information about
+          * the image is embedded in the command buffer so we can just
+          * increment the offset directly in the image effectively
+          * re-binding it to different backing memory.
+          */
+         dest_image->offset += dest_image->extent.width *
+                               dest_image->extent.height *
+                               src_image->format->isl_layout->bs;
+      }
+
+      anv_DestroyImage(vk_device, anv_image_to_handle(dest_image),
+                       &cmd_buffer->pool->alloc);
+   }
+
+   meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void
+anv_device_finish_meta_blit_state(struct anv_device *device)
+{
+   anv_DestroyRenderPass(anv_device_to_handle(device),
+                         device->meta_state.blit.render_pass,
+                         &device->meta_state.alloc);
+   anv_DestroyPipeline(anv_device_to_handle(device),
+                       device->meta_state.blit.pipeline_1d_src,
+                       &device->meta_state.alloc);
+   anv_DestroyPipeline(anv_device_to_handle(device),
+                       device->meta_state.blit.pipeline_2d_src,
+                       &device->meta_state.alloc);
+   anv_DestroyPipeline(anv_device_to_handle(device),
+                       device->meta_state.blit.pipeline_3d_src,
+                       &device->meta_state.alloc);
+   anv_DestroyPipelineLayout(anv_device_to_handle(device),
+                             device->meta_state.blit.pipeline_layout,
+                             &device->meta_state.alloc);
+   anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
+                                  device->meta_state.blit.ds_layout,
+                                  &device->meta_state.alloc);
+}
+
+VkResult
+anv_device_init_meta_blit_state(struct anv_device *device)
+{
+   VkResult result;
+
+   result = anv_CreateRenderPass(anv_device_to_handle(device),
+      &(VkRenderPassCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+         .attachmentCount = 1,
+         .pAttachments = &(VkAttachmentDescription) {
+            .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
+            .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+            .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+            .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+            .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+         },
+         .subpassCount = 1,
+         .pSubpasses = &(VkSubpassDescription) {
+            .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+            .inputAttachmentCount = 0,
+            .colorAttachmentCount = 1,
+            .pColorAttachments = &(VkAttachmentReference) {
+               .attachment = 0,
+               .layout = VK_IMAGE_LAYOUT_GENERAL,
+            },
+            .pResolveAttachments = NULL,
+            .pDepthStencilAttachment = &(VkAttachmentReference) {
+               .attachment = VK_ATTACHMENT_UNUSED,
+               .layout = VK_IMAGE_LAYOUT_GENERAL,
+            },
+            .preserveAttachmentCount = 1,
+            .pPreserveAttachments = (uint32_t[]) { 0 },
+         },
+         .dependencyCount = 0,
+      }, &device->meta_state.alloc, &device->meta_state.blit.render_pass);
+   if (result != VK_SUCCESS)
+      goto fail;
+
+   /* We don't use a vertex shader for clearing, but instead build and pass
+    * the VUEs directly to the rasterization backend.  However, we do need
+    * to provide GLSL source for the vertex shader so that the compiler
+    * does not dead-code our inputs.
+    */
+   struct anv_shader_module vs = {
+      .nir = build_nir_vertex_shader(),
+   };
+
+   struct anv_shader_module fs_1d = {
+      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D),
+   };
+
+   struct anv_shader_module fs_2d = {
+      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
+   };
+
+   struct anv_shader_module fs_3d = {
+      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
+   };
+
+   VkPipelineVertexInputStateCreateInfo vi_create_info = {
+      .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+      .vertexBindingDescriptionCount = 2,
+      .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+         {
+            .binding = 0,
+            .stride = 0,
+            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+         },
+         {
+            .binding = 1,
+            .stride = 5 * sizeof(float),
+            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+         },
+      },
+      .vertexAttributeDescriptionCount = 3,
+      .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+         {
+            /* VUE Header */
+            .location = 0,
+            .binding = 0,
+            .format = VK_FORMAT_R32G32B32A32_UINT,
+            .offset = 0
+         },
+         {
+            /* Position */
+            .location = 1,
+            .binding = 1,
+            .format = VK_FORMAT_R32G32_SFLOAT,
+            .offset = 0
+         },
+         {
+            /* Texture Coordinate */
+            .location = 2,
+            .binding = 1,
+            .format = VK_FORMAT_R32G32B32_SFLOAT,
+            .offset = 8
+         }
+      }
+   };
+
+   VkDescriptorSetLayoutCreateInfo ds_layout_info = {
+      .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+      .bindingCount = 1,
+      .pBindings = (VkDescriptorSetLayoutBinding[]) {
+         {
+            .binding = 0,
+            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+            .descriptorCount = 1,
+            .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+            .pImmutableSamplers = NULL
+         },
+      }
+   };
+   result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
+                                          &ds_layout_info,
+                                          &device->meta_state.alloc,
+                                          &device->meta_state.blit.ds_layout);
+   if (result != VK_SUCCESS)
+      goto fail_render_pass;
+
+   result = anv_CreatePipelineLayout(anv_device_to_handle(device),
+      &(VkPipelineLayoutCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+         .setLayoutCount = 1,
+         .pSetLayouts = &device->meta_state.blit.ds_layout,
+      },
+      &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
+   if (result != VK_SUCCESS)
+      goto fail_descriptor_set_layout;
+
+   VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
+      {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+         .stage = VK_SHADER_STAGE_VERTEX_BIT,
+         .module = anv_shader_module_to_handle(&vs),
+         .pName = "main",
+         .pSpecializationInfo = NULL
+      }, {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+         .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+         .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
+         .pName = "main",
+         .pSpecializationInfo = NULL
+      },
+   };
+
+   const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+      .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+      .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+      .pStages = pipeline_shader_stages,
+      .pVertexInputState = &vi_create_info,
+      .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+         .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+         .primitiveRestartEnable = false,
+      },
+      .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+         .viewportCount = 1,
+         .scissorCount = 1,
+      },
+      .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+         .rasterizerDiscardEnable = false,
+         .polygonMode = VK_POLYGON_MODE_FILL,
+         .cullMode = VK_CULL_MODE_NONE,
+         .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
+      },
+      .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+         .rasterizationSamples = 1,
+         .sampleShadingEnable = false,
+         .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+      },
+      .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+         .attachmentCount = 1,
+         .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+            { .colorWriteMask =
+                 VK_COLOR_COMPONENT_A_BIT |
+                 VK_COLOR_COMPONENT_R_BIT |
+                 VK_COLOR_COMPONENT_G_BIT |
+                 VK_COLOR_COMPONENT_B_BIT },
+         }
+      },
+      .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+         .dynamicStateCount = 9,
+         .pDynamicStates = (VkDynamicState[]) {
+            VK_DYNAMIC_STATE_VIEWPORT,
+            VK_DYNAMIC_STATE_SCISSOR,
+            VK_DYNAMIC_STATE_LINE_WIDTH,
+            VK_DYNAMIC_STATE_DEPTH_BIAS,
+            VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+            VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+            VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+            VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+            VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+         },
+      },
+      .flags = 0,
+      .layout = device->meta_state.blit.pipeline_layout,
+      .renderPass = device->meta_state.blit.render_pass,
+      .subpass = 0,
+   };
+
+   const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
+      .color_attachment_count = -1,
+      .use_repclear = false,
+      .disable_viewport = true,
+      .disable_scissor = true,
+      .disable_vs = true,
+      .use_rectlist = true
+   };
+
+   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d);
+   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
+      VK_NULL_HANDLE,
+      &vk_pipeline_info, &anv_pipeline_info,
+      &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src);
+   if (result != VK_SUCCESS)
+      goto fail_pipeline_layout;
+
+   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
+   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
+      VK_NULL_HANDLE,
+      &vk_pipeline_info, &anv_pipeline_info,
+      &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src);
+   if (result != VK_SUCCESS)
+      goto fail_pipeline_1d;
+
+   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
+   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
+      VK_NULL_HANDLE,
+      &vk_pipeline_info, &anv_pipeline_info,
+      &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src);
+   if (result != VK_SUCCESS)
+      goto fail_pipeline_2d;
+
+   ralloc_free(vs.nir);
+   ralloc_free(fs_1d.nir);
+   ralloc_free(fs_2d.nir);
+   ralloc_free(fs_3d.nir);
+
+   return VK_SUCCESS;
+
+ fail_pipeline_2d:
+   anv_DestroyPipeline(anv_device_to_handle(device),
+                       device->meta_state.blit.pipeline_2d_src,
+                       &device->meta_state.alloc);
+
+ fail_pipeline_1d:
+   anv_DestroyPipeline(anv_device_to_handle(device),
+                       device->meta_state.blit.pipeline_1d_src,
+                       &device->meta_state.alloc);
+
+ fail_pipeline_layout:
+   anv_DestroyPipelineLayout(anv_device_to_handle(device),
+                             device->meta_state.blit.pipeline_layout,
+                             &device->meta_state.alloc);
+ fail_descriptor_set_layout:
+   anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
+                                  device->meta_state.blit.ds_layout,
+                                  &device->meta_state.alloc);
+ fail_render_pass:
+   anv_DestroyRenderPass(anv_device_to_handle(device),
+                         device->meta_state.blit.render_pass,
+                         &device->meta_state.alloc);
+
+   ralloc_free(vs.nir);
+   ralloc_free(fs_1d.nir);
+   ralloc_free(fs_2d.nir);
+   ralloc_free(fs_3d.nir);
+ fail:
+   return result;
+}