* IN THE SOFTWARE.
*/
-#include <assert.h>
-#include <stdbool.h>
-#include <string.h>
-#include <unistd.h>
-#include <fcntl.h>
-
#include "anv_meta.h"
-#include "anv_private.h"
-#include "nir/nir_builder.h"
struct anv_render_pass anv_meta_dummy_renderpass = {0};
-static nir_shader *
-build_nir_vertex_shader(void)
-{
- nir_builder b;
-
- const struct glsl_type *vertex_type = glsl_vec4_type();
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
-
- nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vertex_type, "a_pos");
- pos_in->data.location = VERT_ATTRIB_GENERIC0;
- nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
- vertex_type, "gl_Position");
- pos_out->data.location = VARYING_SLOT_POS;
- nir_copy_var(&b, pos_out, pos_in);
-
- /* Add one more pass-through attribute. For clear shaders, this is used
- * to store the color and for blit shaders it's the texture coordinate.
- */
- const struct glsl_type *attr_type = glsl_vec4_type();
- nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
- attr_type, "a_attr");
- attr_in->data.location = VERT_ATTRIB_GENERIC1;
- nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
- attr_type, "v_attr");
- attr_out->data.location = VARYING_SLOT_VAR0;
- attr_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
- nir_copy_var(&b, attr_out, attr_in);
-
- return b.shader;
-}
-
-static nir_shader *
-build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
-{
- nir_builder b;
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs");
-
- const struct glsl_type *color_type = glsl_vec4_type();
-
- nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- glsl_vec4_type(), "v_attr");
- tex_pos_in->data.location = VARYING_SLOT_VAR0;
-
- /* Swizzle the array index which comes in as Z coordinate into the right
- * position.
- */
- unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
- nir_ssa_def *const tex_pos =
- nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
- (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
-
- const struct glsl_type *sampler_type =
- glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
- glsl_get_base_type(color_type));
- nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
- sampler_type, "s_tex");
- sampler->data.descriptor_set = 0;
- sampler->data.binding = 0;
-
- nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
- tex->sampler_dim = tex_dim;
- tex->op = nir_texop_tex;
- tex->src[0].src_type = nir_tex_src_coord;
- tex->src[0].src = nir_src_for_ssa(tex_pos);
- tex->dest_type = nir_type_float; /* TODO */
- tex->is_array = glsl_sampler_type_is_array(sampler_type);
- tex->coord_components = tex_pos->num_components;
- tex->texture = nir_deref_var_create(tex, sampler);
- tex->sampler = nir_deref_var_create(tex, sampler);
-
- nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
- nir_builder_instr_insert(&b, &tex->instr);
-
- nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
- color_type, "f_color");
- color_out->data.location = FRAG_RESULT_DATA0;
- nir_store_var(&b, color_out, &tex->dest.ssa, 4);
-
- return b.shader;
-}
-
void
anv_meta_save(struct anv_meta_saved_state *state,
const struct anv_cmd_buffer *cmd_buffer,
}
}
-static VkResult
-anv_device_init_meta_blit_state(struct anv_device *device)
-{
- VkResult result;
-
- result = anv_CreateRenderPass(anv_device_to_handle(device),
- &(VkRenderPassCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = &(VkAttachmentDescription) {
- .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
- .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
- .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .subpassCount = 1,
- .pSubpasses = &(VkSubpassDescription) {
- .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
- .inputAttachmentCount = 0,
- .colorAttachmentCount = 1,
- .pColorAttachments = &(VkAttachmentReference) {
- .attachment = 0,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .pResolveAttachments = NULL,
- .pDepthStencilAttachment = &(VkAttachmentReference) {
- .attachment = VK_ATTACHMENT_UNUSED,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .preserveAttachmentCount = 1,
- .pPreserveAttachments = (uint32_t[]) { 0 },
- },
- .dependencyCount = 0,
- }, &device->meta_state.alloc, &device->meta_state.blit.render_pass);
- if (result != VK_SUCCESS)
- goto fail;
-
- /* We don't use a vertex shader for clearing, but instead build and pass
- * the VUEs directly to the rasterization backend. However, we do need
- * to provide GLSL source for the vertex shader so that the compiler
- * does not dead-code our inputs.
- */
- struct anv_shader_module vs = {
- .nir = build_nir_vertex_shader(),
- };
-
- struct anv_shader_module fs_1d = {
- .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D),
- };
-
- struct anv_shader_module fs_2d = {
- .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
- };
-
- struct anv_shader_module fs_3d = {
- .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
- };
-
- VkPipelineVertexInputStateCreateInfo vi_create_info = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 2,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = 0,
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- {
- .binding = 1,
- .stride = 5 * sizeof(float),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 3,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* VUE Header */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32A32_UINT,
- .offset = 0
- },
- {
- /* Position */
- .location = 1,
- .binding = 1,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = 0
- },
- {
- /* Texture Coordinate */
- .location = 2,
- .binding = 1,
- .format = VK_FORMAT_R32G32B32_SFLOAT,
- .offset = 8
- }
- }
- };
-
- VkDescriptorSetLayoutCreateInfo ds_layout_info = {
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
- .bindingCount = 1,
- .pBindings = (VkDescriptorSetLayoutBinding[]) {
- {
- .binding = 0,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
- .pImmutableSamplers = NULL
- },
- }
- };
- result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
- &ds_layout_info,
- &device->meta_state.alloc,
- &device->meta_state.blit.ds_layout);
- if (result != VK_SUCCESS)
- goto fail_render_pass;
-
- result = anv_CreatePipelineLayout(anv_device_to_handle(device),
- &(VkPipelineLayoutCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
- .setLayoutCount = 1,
- .pSetLayouts = &device->meta_state.blit.ds_layout,
- },
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
- if (result != VK_SUCCESS)
- goto fail_descriptor_set_layout;
-
- VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = anv_shader_module_to_handle(&vs),
- .pName = "main",
- .pSpecializationInfo = NULL
- }, {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
- .pName = "main",
- .pSpecializationInfo = NULL
- },
- };
-
- const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .stageCount = ARRAY_SIZE(pipeline_shader_stages),
- .pStages = pipeline_shader_stages,
- .pVertexInputState = &vi_create_info,
- .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = false,
- },
- .pViewportState = &(VkPipelineViewportStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 1,
- .scissorCount = 1,
- },
- .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .rasterizerDiscardEnable = false,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
- },
- .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .rasterizationSamples = 1,
- .sampleShadingEnable = false,
- .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
- },
- .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = (VkPipelineColorBlendAttachmentState []) {
- { .colorWriteMask =
- VK_COLOR_COMPONENT_A_BIT |
- VK_COLOR_COMPONENT_R_BIT |
- VK_COLOR_COMPONENT_G_BIT |
- VK_COLOR_COMPONENT_B_BIT },
- }
- },
- .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 9,
- .pDynamicStates = (VkDynamicState[]) {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_DEPTH_BIAS,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- VK_DYNAMIC_STATE_DEPTH_BOUNDS,
- VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
- VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
- VK_DYNAMIC_STATE_STENCIL_REFERENCE,
- },
- },
- .flags = 0,
- .layout = device->meta_state.blit.pipeline_layout,
- .renderPass = device->meta_state.blit.render_pass,
- .subpass = 0,
- };
-
- const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
- .color_attachment_count = -1,
- .use_repclear = false,
- .disable_viewport = true,
- .disable_scissor = true,
- .disable_vs = true,
- .use_rectlist = true
- };
-
- pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d);
- result = anv_graphics_pipeline_create(anv_device_to_handle(device),
- VK_NULL_HANDLE,
- &vk_pipeline_info, &anv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src);
- if (result != VK_SUCCESS)
- goto fail_pipeline_layout;
-
- pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
- result = anv_graphics_pipeline_create(anv_device_to_handle(device),
- VK_NULL_HANDLE,
- &vk_pipeline_info, &anv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src);
- if (result != VK_SUCCESS)
- goto fail_pipeline_1d;
-
- pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
- result = anv_graphics_pipeline_create(anv_device_to_handle(device),
- VK_NULL_HANDLE,
- &vk_pipeline_info, &anv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src);
- if (result != VK_SUCCESS)
- goto fail_pipeline_2d;
-
- ralloc_free(vs.nir);
- ralloc_free(fs_1d.nir);
- ralloc_free(fs_2d.nir);
- ralloc_free(fs_3d.nir);
-
- return VK_SUCCESS;
-
- fail_pipeline_2d:
- anv_DestroyPipeline(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_2d_src,
- &device->meta_state.alloc);
-
- fail_pipeline_1d:
- anv_DestroyPipeline(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_1d_src,
- &device->meta_state.alloc);
-
- fail_pipeline_layout:
- anv_DestroyPipelineLayout(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_layout,
- &device->meta_state.alloc);
- fail_descriptor_set_layout:
- anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
- device->meta_state.blit.ds_layout,
- &device->meta_state.alloc);
- fail_render_pass:
- anv_DestroyRenderPass(anv_device_to_handle(device),
- device->meta_state.blit.render_pass,
- &device->meta_state.alloc);
-
- ralloc_free(vs.nir);
- ralloc_free(fs_1d.nir);
- ralloc_free(fs_2d.nir);
- ralloc_free(fs_3d.nir);
- fail:
- return result;
-}
-
-static void
-meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
- struct anv_meta_saved_state *saved_state)
-{
- anv_meta_save(saved_state, cmd_buffer,
- (1 << VK_DYNAMIC_STATE_VIEWPORT));
-}
-
-struct blit_region {
- VkOffset3D src_offset;
- VkExtent3D src_extent;
- VkOffset3D dest_offset;
- VkExtent3D dest_extent;
-};
-
-/* Returns the user-provided VkBufferImageCopy::imageOffset in units of
- * elements rather than texels. One element equals one texel or one block
- * if Image is uncompressed or compressed, respectively.
- */
-static struct VkOffset3D
-meta_region_offset_el(const struct anv_image * image,
- const struct VkOffset3D * offset)
-{
- const struct isl_format_layout * isl_layout = image->format->isl_layout;
- return (VkOffset3D) {
- .x = offset->x / isl_layout->bw,
- .y = offset->y / isl_layout->bh,
- .z = offset->z / isl_layout->bd,
- };
-}
-
-/* Returns the user-provided VkBufferImageCopy::imageExtent in units of
- * elements rather than texels. One element equals one texel or one block
- * if Image is uncompressed or compressed, respectively.
- */
-static struct VkExtent3D
-meta_region_extent_el(const VkFormat format,
- const struct VkExtent3D * extent)
-{
- const struct isl_format_layout * isl_layout =
- anv_format_for_vk_format(format)->isl_layout;
- return (VkExtent3D) {
- .width = DIV_ROUND_UP(extent->width , isl_layout->bw),
- .height = DIV_ROUND_UP(extent->height, isl_layout->bh),
- .depth = DIV_ROUND_UP(extent->depth , isl_layout->bd),
- };
-}
-
-static void
-meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
- struct anv_image *src_image,
- struct anv_image_view *src_iview,
- VkOffset3D src_offset,
- VkExtent3D src_extent,
- struct anv_image *dest_image,
- struct anv_image_view *dest_iview,
- VkOffset3D dest_offset,
- VkExtent3D dest_extent,
- VkFilter blit_filter)
-{
- struct anv_device *device = cmd_buffer->device;
- VkDescriptorPool dummy_desc_pool = (VkDescriptorPool)1;
-
- struct blit_vb_data {
- float pos[2];
- float tex_coord[3];
- } *vb_data;
-
- assert(src_image->samples == dest_image->samples);
-
- unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
-
- struct anv_state vb_state =
- anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
- memset(vb_state.map, 0, sizeof(struct anv_vue_header));
- vb_data = vb_state.map + sizeof(struct anv_vue_header);
-
- vb_data[0] = (struct blit_vb_data) {
- .pos = {
- dest_offset.x + dest_extent.width,
- dest_offset.y + dest_extent.height,
- },
- .tex_coord = {
- (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
- (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
- (float)src_offset.z / (float)src_iview->extent.depth,
- },
- };
-
- vb_data[1] = (struct blit_vb_data) {
- .pos = {
- dest_offset.x,
- dest_offset.y + dest_extent.height,
- },
- .tex_coord = {
- (float)src_offset.x / (float)src_iview->extent.width,
- (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
- (float)src_offset.z / (float)src_iview->extent.depth,
- },
- };
-
- vb_data[2] = (struct blit_vb_data) {
- .pos = {
- dest_offset.x,
- dest_offset.y,
- },
- .tex_coord = {
- (float)src_offset.x / (float)src_iview->extent.width,
- (float)src_offset.y / (float)src_iview->extent.height,
- (float)src_offset.z / (float)src_iview->extent.depth,
- },
- };
-
- anv_state_clflush(vb_state);
-
- struct anv_buffer vertex_buffer = {
- .device = device,
- .size = vb_size,
- .bo = &device->dynamic_state_block_pool.bo,
- .offset = vb_state.offset,
- };
-
- anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
- (VkBuffer[]) {
- anv_buffer_to_handle(&vertex_buffer),
- anv_buffer_to_handle(&vertex_buffer)
- },
- (VkDeviceSize[]) {
- 0,
- sizeof(struct anv_vue_header),
- });
-
- VkSampler sampler;
- ANV_CALL(CreateSampler)(anv_device_to_handle(device),
- &(VkSamplerCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
- .magFilter = blit_filter,
- .minFilter = blit_filter,
- }, &cmd_buffer->pool->alloc, &sampler);
-
- VkDescriptorSet set;
- anv_AllocateDescriptorSets(anv_device_to_handle(device),
- &(VkDescriptorSetAllocateInfo) {
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
- .descriptorPool = dummy_desc_pool,
- .descriptorSetCount = 1,
- .pSetLayouts = &device->meta_state.blit.ds_layout
- }, &set);
- anv_UpdateDescriptorSets(anv_device_to_handle(device),
- 1, /* writeCount */
- (VkWriteDescriptorSet[]) {
- {
- .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- .dstSet = set,
- .dstBinding = 0,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .pImageInfo = (VkDescriptorImageInfo[]) {
- {
- .sampler = sampler,
- .imageView = anv_image_view_to_handle(src_iview),
- .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
- },
- }
- }
- }, 0, NULL);
-
- VkFramebuffer fb;
- anv_CreateFramebuffer(anv_device_to_handle(device),
- &(VkFramebufferCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = (VkImageView[]) {
- anv_image_view_to_handle(dest_iview),
- },
- .width = dest_iview->extent.width,
- .height = dest_iview->extent.height,
- .layers = 1
- }, &cmd_buffer->pool->alloc, &fb);
-
- ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
- &(VkRenderPassBeginInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .renderPass = device->meta_state.blit.render_pass,
- .framebuffer = fb,
- .renderArea = {
- .offset = { dest_offset.x, dest_offset.y },
- .extent = { dest_extent.width, dest_extent.height },
- },
- .clearValueCount = 0,
- .pClearValues = NULL,
- }, VK_SUBPASS_CONTENTS_INLINE);
-
- VkPipeline pipeline;
-
- switch (src_image->type) {
- case VK_IMAGE_TYPE_1D:
- pipeline = device->meta_state.blit.pipeline_1d_src;
- break;
- case VK_IMAGE_TYPE_2D:
- pipeline = device->meta_state.blit.pipeline_2d_src;
- break;
- case VK_IMAGE_TYPE_3D:
- pipeline = device->meta_state.blit.pipeline_3d_src;
- break;
- default:
- unreachable(!"bad VkImageType");
- }
-
- if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
- anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
- VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
- }
-
- anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
- &(VkViewport) {
- .x = 0.0f,
- .y = 0.0f,
- .width = dest_iview->extent.width,
- .height = dest_iview->extent.height,
- .minDepth = 0.0f,
- .maxDepth = 1.0f,
- });
-
- anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
- VK_PIPELINE_BIND_POINT_GRAPHICS,
- device->meta_state.blit.pipeline_layout, 0, 1,
- &set, 0, NULL);
-
- ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
-
- ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
-
- /* At the point where we emit the draw call, all data from the
- * descriptor sets, etc. has been used. We are free to delete it.
- */
- anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
- anv_DestroySampler(anv_device_to_handle(device), sampler,
- &cmd_buffer->pool->alloc);
- anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
- &cmd_buffer->pool->alloc);
-}
-
-static void
-meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
- const struct anv_meta_saved_state *saved_state)
-{
- anv_meta_restore(saved_state, cmd_buffer);
-}
-
-static VkFormat
-vk_format_for_size(int bs)
-{
- /* Note: We intentionally use the 4-channel formats whenever we can.
- * This is so that, when we do a RGB <-> RGBX copy, the two formats will
- * line up even though one of them is 3/4 the size of the other.
- */
- switch (bs) {
- case 1: return VK_FORMAT_R8_UINT;
- case 2: return VK_FORMAT_R8G8_UINT;
- case 3: return VK_FORMAT_R8G8B8_UINT;
- case 4: return VK_FORMAT_R8G8B8A8_UINT;
- case 6: return VK_FORMAT_R16G16B16_UINT;
- case 8: return VK_FORMAT_R16G16B16A16_UINT;
- case 12: return VK_FORMAT_R32G32B32_UINT;
- case 16: return VK_FORMAT_R32G32B32A32_UINT;
- default:
- unreachable("Invalid format block size");
- }
-}
-
-static void
-do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
- struct anv_bo *src, uint64_t src_offset,
- struct anv_bo *dest, uint64_t dest_offset,
- int width, int height, VkFormat copy_format)
-{
- VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-
- VkImageCreateInfo image_info = {
- .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
- .imageType = VK_IMAGE_TYPE_2D,
- .format = copy_format,
- .extent = {
- .width = width,
- .height = height,
- .depth = 1,
- },
- .mipLevels = 1,
- .arrayLayers = 1,
- .samples = 1,
- .tiling = VK_IMAGE_TILING_LINEAR,
- .usage = 0,
- .flags = 0,
- };
-
- VkImage src_image;
- image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
- anv_CreateImage(vk_device, &image_info,
- &cmd_buffer->pool->alloc, &src_image);
-
- VkImage dest_image;
- image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
- anv_CreateImage(vk_device, &image_info,
- &cmd_buffer->pool->alloc, &dest_image);
-
- /* We could use a vk call to bind memory, but that would require
- * creating a dummy memory object etc. so there's really no point.
- */
- anv_image_from_handle(src_image)->bo = src;
- anv_image_from_handle(src_image)->offset = src_offset;
- anv_image_from_handle(dest_image)->bo = dest;
- anv_image_from_handle(dest_image)->offset = dest_offset;
-
- struct anv_image_view src_iview;
- anv_image_view_init(&src_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = src_image,
- .viewType = VK_IMAGE_VIEW_TYPE_2D,
- .format = copy_format,
- .subresourceRange = {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = 1,
- .baseArrayLayer = 0,
- .layerCount = 1
- },
- },
- cmd_buffer, 0);
-
- struct anv_image_view dest_iview;
- anv_image_view_init(&dest_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = dest_image,
- .viewType = VK_IMAGE_VIEW_TYPE_2D,
- .format = copy_format,
- .subresourceRange = {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = 1,
- .baseArrayLayer = 0,
- .layerCount = 1,
- },
- },
- cmd_buffer, 0);
-
- meta_emit_blit(cmd_buffer,
- anv_image_from_handle(src_image),
- &src_iview,
- (VkOffset3D) { 0, 0, 0 },
- (VkExtent3D) { width, height, 1 },
- anv_image_from_handle(dest_image),
- &dest_iview,
- (VkOffset3D) { 0, 0, 0 },
- (VkExtent3D) { width, height, 1 },
- VK_FILTER_NEAREST);
-
- anv_DestroyImage(vk_device, src_image, &cmd_buffer->pool->alloc);
- anv_DestroyImage(vk_device, dest_image, &cmd_buffer->pool->alloc);
-}
-
-void anv_CmdCopyBuffer(
- VkCommandBuffer commandBuffer,
- VkBuffer srcBuffer,
- VkBuffer destBuffer,
- uint32_t regionCount,
- const VkBufferCopy* pRegions)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
- ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
-
- struct anv_meta_saved_state saved_state;
-
- meta_prepare_blit(cmd_buffer, &saved_state);
-
- for (unsigned r = 0; r < regionCount; r++) {
- uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
- uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset;
- uint64_t copy_size = pRegions[r].size;
-
- /* First, we compute the biggest format that can be used with the
- * given offsets and size.
- */
- int bs = 16;
-
- int fs = ffs(src_offset) - 1;
- if (fs != -1)
- bs = MIN2(bs, 1 << fs);
- assert(src_offset % bs == 0);
-
- fs = ffs(dest_offset) - 1;
- if (fs != -1)
- bs = MIN2(bs, 1 << fs);
- assert(dest_offset % bs == 0);
-
- fs = ffs(pRegions[r].size) - 1;
- if (fs != -1)
- bs = MIN2(bs, 1 << fs);
- assert(pRegions[r].size % bs == 0);
-
- VkFormat copy_format = vk_format_for_size(bs);
-
- /* This is maximum possible width/height our HW can handle */
- uint64_t max_surface_dim = 1 << 14;
-
- /* First, we make a bunch of max-sized copies */
- uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
- while (copy_size >= max_copy_size) {
- do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
- dest_buffer->bo, dest_offset,
- max_surface_dim, max_surface_dim, copy_format);
- copy_size -= max_copy_size;
- src_offset += max_copy_size;
- dest_offset += max_copy_size;
- }
-
- uint64_t height = copy_size / (max_surface_dim * bs);
- assert(height < max_surface_dim);
- if (height != 0) {
- uint64_t rect_copy_size = height * max_surface_dim * bs;
- do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
- dest_buffer->bo, dest_offset,
- max_surface_dim, height, copy_format);
- copy_size -= rect_copy_size;
- src_offset += rect_copy_size;
- dest_offset += rect_copy_size;
- }
-
- if (copy_size != 0) {
- do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
- dest_buffer->bo, dest_offset,
- copy_size / bs, 1, copy_format);
- }
- }
-
- meta_finish_blit(cmd_buffer, &saved_state);
-}
-
-void anv_CmdUpdateBuffer(
- VkCommandBuffer commandBuffer,
- VkBuffer dstBuffer,
- VkDeviceSize dstOffset,
- VkDeviceSize dataSize,
- const uint32_t* pData)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
- struct anv_meta_saved_state saved_state;
-
- meta_prepare_blit(cmd_buffer, &saved_state);
-
- /* We can't quite grab a full block because the state stream needs a
- * little data at the top to build its linked list.
- */
- const uint32_t max_update_size =
- cmd_buffer->device->dynamic_state_block_pool.block_size - 64;
-
- assert(max_update_size < (1 << 14) * 4);
-
- while (dataSize) {
- const uint32_t copy_size = MIN2(dataSize, max_update_size);
-
- struct anv_state tmp_data =
- anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
-
- memcpy(tmp_data.map, pData, copy_size);
-
- VkFormat format;
- int bs;
- if ((copy_size & 15) == 0 && (dstOffset & 15) == 0) {
- format = VK_FORMAT_R32G32B32A32_UINT;
- bs = 16;
- } else if ((copy_size & 7) == 0 && (dstOffset & 7) == 0) {
- format = VK_FORMAT_R32G32_UINT;
- bs = 8;
- } else {
- assert((copy_size & 3) == 0 && (dstOffset & 3) == 0);
- format = VK_FORMAT_R32_UINT;
- bs = 4;
- }
-
- do_buffer_copy(cmd_buffer,
- &cmd_buffer->device->dynamic_state_block_pool.bo,
- tmp_data.offset,
- dst_buffer->bo, dst_buffer->offset + dstOffset,
- copy_size / bs, 1, format);
-
- dataSize -= copy_size;
- dstOffset += copy_size;
- pData = (void *)pData + copy_size;
- }
-}
-
-static VkFormat
-choose_iview_format(struct anv_image *image, VkImageAspectFlagBits aspect)
-{
- assert(__builtin_popcount(aspect) == 1);
-
- struct isl_surf *surf =
- &anv_image_get_surface_for_aspect_mask(image, aspect)->isl;
-
- /* vkCmdCopyImage behaves like memcpy. Therefore we choose identical UINT
- * formats for the source and destination image views.
- *
- * From the Vulkan spec (2015-12-30):
- *
- * vkCmdCopyImage performs image copies in a similar manner to a host
- * memcpy. It does not perform general-purpose conversions such as
- * scaling, resizing, blending, color-space conversion, or format
- * conversions. Rather, it simply copies raw image data. vkCmdCopyImage
- * can copy between images with different formats, provided the formats
- * are compatible as defined below.
- *
- * [The spec later defines compatibility as having the same number of
- * bytes per block].
- */
- return vk_format_for_size(isl_format_layouts[surf->format].bs);
-}
-
-static VkFormat
-choose_buffer_format(VkFormat format, VkImageAspectFlagBits aspect)
-{
- assert(__builtin_popcount(aspect) == 1);
-
- /* vkCmdCopy* commands behave like memcpy. Therefore we choose
- * compatable UINT formats for the source and destination image views.
- *
- * For the buffer, we go back to the original image format and get a
- * the format as if it were linear. This way, for RGB formats, we get
- * an RGB format here even if the tiled image is RGBA. XXX: This doesn't
- * work if the buffer is the destination.
- */
- enum isl_format linear_format = anv_get_isl_format(format, aspect,
- VK_IMAGE_TILING_LINEAR,
- NULL);
-
- return vk_format_for_size(isl_format_layouts[linear_format].bs);
-}
-
-void anv_CmdCopyImage(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage destImage,
- VkImageLayout destImageLayout,
- uint32_t regionCount,
- const VkImageCopy* pRegions)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, src_image, srcImage);
- ANV_FROM_HANDLE(anv_image, dest_image, destImage);
- struct anv_meta_saved_state saved_state;
-
- /* From the Vulkan 1.0 spec:
- *
- * vkCmdCopyImage can be used to copy image data between multisample
- * images, but both images must have the same number of samples.
- */
- assert(src_image->samples == dest_image->samples);
-
- meta_prepare_blit(cmd_buffer, &saved_state);
-
- for (unsigned r = 0; r < regionCount; r++) {
- assert(pRegions[r].srcSubresource.aspectMask ==
- pRegions[r].dstSubresource.aspectMask);
-
- VkImageAspectFlags aspect = pRegions[r].srcSubresource.aspectMask;
-
- VkFormat src_format = choose_iview_format(src_image, aspect);
- VkFormat dst_format = choose_iview_format(dest_image, aspect);
-
- struct anv_image_view src_iview;
- anv_image_view_init(&src_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = srcImage,
- .viewType = anv_meta_get_view_type(src_image),
- .format = src_format,
- .subresourceRange = {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
- .levelCount = 1,
- .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
- .layerCount = pRegions[r].dstSubresource.layerCount,
- },
- },
- cmd_buffer, 0);
-
- const VkOffset3D dest_offset = {
- .x = pRegions[r].dstOffset.x,
- .y = pRegions[r].dstOffset.y,
- .z = 0,
- };
-
- unsigned num_slices;
- if (src_image->type == VK_IMAGE_TYPE_3D) {
- assert(pRegions[r].srcSubresource.layerCount == 1 &&
- pRegions[r].dstSubresource.layerCount == 1);
- num_slices = pRegions[r].extent.depth;
- } else {
- assert(pRegions[r].srcSubresource.layerCount ==
- pRegions[r].dstSubresource.layerCount);
- assert(pRegions[r].extent.depth == 1);
- num_slices = pRegions[r].dstSubresource.layerCount;
- }
-
- const uint32_t dest_base_array_slice =
- anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
- &pRegions[r].dstOffset);
-
- for (unsigned slice = 0; slice < num_slices; slice++) {
- VkOffset3D src_offset = pRegions[r].srcOffset;
- src_offset.z += slice;
-
- struct anv_image_view dest_iview;
- anv_image_view_init(&dest_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = destImage,
- .viewType = anv_meta_get_view_type(dest_image),
- .format = dst_format,
- .subresourceRange = {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
- .levelCount = 1,
- .baseArrayLayer = dest_base_array_slice + slice,
- .layerCount = 1
- },
- },
- cmd_buffer, 0);
-
- meta_emit_blit(cmd_buffer,
- src_image, &src_iview,
- src_offset,
- pRegions[r].extent,
- dest_image, &dest_iview,
- dest_offset,
- pRegions[r].extent,
- VK_FILTER_NEAREST);
- }
- }
-
- meta_finish_blit(cmd_buffer, &saved_state);
-}
-
-void anv_CmdBlitImage(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage destImage,
- VkImageLayout destImageLayout,
- uint32_t regionCount,
- const VkImageBlit* pRegions,
- VkFilter filter)
-
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, src_image, srcImage);
- ANV_FROM_HANDLE(anv_image, dest_image, destImage);
- struct anv_meta_saved_state saved_state;
-
- /* From the Vulkan 1.0 spec:
- *
- * vkCmdBlitImage must not be used for multisampled source or
- * destination images. Use vkCmdResolveImage for this purpose.
- */
- assert(src_image->samples == 1);
- assert(dest_image->samples == 1);
-
- anv_finishme("respect VkFilter");
-
- meta_prepare_blit(cmd_buffer, &saved_state);
-
- for (unsigned r = 0; r < regionCount; r++) {
- struct anv_image_view src_iview;
- anv_image_view_init(&src_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = srcImage,
- .viewType = anv_meta_get_view_type(src_image),
- .format = src_image->vk_format,
- .subresourceRange = {
- .aspectMask = pRegions[r].srcSubresource.aspectMask,
- .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
- .levelCount = 1,
- .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
- .layerCount = 1
- },
- },
- cmd_buffer, 0);
-
- const VkOffset3D dest_offset = {
- .x = pRegions[r].dstOffsets[0].x,
- .y = pRegions[r].dstOffsets[0].y,
- .z = 0,
- };
-
- if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x ||
- pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y ||
- pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x ||
- pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y)
- anv_finishme("FINISHME: Allow flipping in blits");
-
- const VkExtent3D dest_extent = {
- .width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x,
- .height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y,
- };
-
- const VkExtent3D src_extent = {
- .width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x,
- .height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y,
- };
-
- const uint32_t dest_array_slice =
- anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
- &pRegions[r].dstOffsets[0]);
-
- if (pRegions[r].srcSubresource.layerCount > 1)
- anv_finishme("FINISHME: copy multiple array layers");
-
- if (pRegions[r].srcOffsets[0].z + 1 != pRegions[r].srcOffsets[1].z ||
- pRegions[r].dstOffsets[0].z + 1 != pRegions[r].dstOffsets[1].z)
- anv_finishme("FINISHME: copy multiple depth layers");
-
- struct anv_image_view dest_iview;
- anv_image_view_init(&dest_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = destImage,
- .viewType = anv_meta_get_view_type(dest_image),
- .format = dest_image->vk_format,
- .subresourceRange = {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
- .levelCount = 1,
- .baseArrayLayer = dest_array_slice,
- .layerCount = 1
- },
- },
- cmd_buffer, 0);
-
- meta_emit_blit(cmd_buffer,
- src_image, &src_iview,
- pRegions[r].srcOffsets[0], src_extent,
- dest_image, &dest_iview,
- dest_offset, dest_extent,
- filter);
- }
-
- meta_finish_blit(cmd_buffer, &saved_state);
-}
-
-static struct anv_image *
-make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
- VkImageUsageFlags usage,
- VkImageType image_type,
- const VkAllocationCallbacks *alloc,
- const VkBufferImageCopy *copy)
-{
- ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer);
-
- VkExtent3D extent = copy->imageExtent;
- if (copy->bufferRowLength)
- extent.width = copy->bufferRowLength;
- if (copy->bufferImageHeight)
- extent.height = copy->bufferImageHeight;
- extent.depth = 1;
- extent = meta_region_extent_el(format, &extent);
-
- VkImageAspectFlags aspect = copy->imageSubresource.aspectMask;
- VkFormat buffer_format = choose_buffer_format(format, aspect);
-
- VkImage vk_image;
- VkResult result = anv_CreateImage(vk_device,
- &(VkImageCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
- .imageType = VK_IMAGE_TYPE_2D,
- .format = buffer_format,
- .extent = extent,
- .mipLevels = 1,
- .arrayLayers = 1,
- .samples = 1,
- .tiling = VK_IMAGE_TILING_LINEAR,
- .usage = usage,
- .flags = 0,
- }, alloc, &vk_image);
- assert(result == VK_SUCCESS);
-
- ANV_FROM_HANDLE(anv_image, image, vk_image);
-
- /* We could use a vk call to bind memory, but that would require
- * creating a dummy memory object etc. so there's really no point.
- */
- image->bo = buffer->bo;
- image->offset = buffer->offset + copy->bufferOffset;
-
- return image;
-}
-
-void anv_CmdCopyBufferToImage(
- VkCommandBuffer commandBuffer,
- VkBuffer srcBuffer,
- VkImage destImage,
- VkImageLayout destImageLayout,
- uint32_t regionCount,
- const VkBufferImageCopy* pRegions)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, dest_image, destImage);
- VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
- struct anv_meta_saved_state saved_state;
-
- /* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
- * VK_SAMPLE_COUNT_1_BIT."
- */
- assert(dest_image->samples == 1);
-
- meta_prepare_blit(cmd_buffer, &saved_state);
-
- for (unsigned r = 0; r < regionCount; r++) {
- VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
-
- VkFormat image_format = choose_iview_format(dest_image, aspect);
-
- struct anv_image *src_image =
- make_image_for_buffer(vk_device, srcBuffer, dest_image->vk_format,
- VK_IMAGE_USAGE_SAMPLED_BIT,
- dest_image->type, &cmd_buffer->pool->alloc,
- &pRegions[r]);
-
- const uint32_t dest_base_array_slice =
- anv_meta_get_iview_layer(dest_image, &pRegions[r].imageSubresource,
- &pRegions[r].imageOffset);
-
- unsigned num_slices_3d = pRegions[r].imageExtent.depth;
- unsigned num_slices_array = pRegions[r].imageSubresource.layerCount;
- unsigned slice_3d = 0;
- unsigned slice_array = 0;
- while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
- struct anv_image_view src_iview;
- anv_image_view_init(&src_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = anv_image_to_handle(src_image),
- .viewType = VK_IMAGE_VIEW_TYPE_2D,
- .format = src_image->vk_format,
- .subresourceRange = {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = 1,
- .baseArrayLayer = 0,
- .layerCount = 1,
- },
- },
- cmd_buffer, 0);
-
- uint32_t img_x = 0;
- uint32_t img_y = 0;
- uint32_t img_o = 0;
- if (isl_format_is_compressed(dest_image->format->isl_format))
- isl_surf_get_image_intratile_offset_el(&cmd_buffer->device->isl_dev,
- &dest_image->color_surface.isl,
- pRegions[r].imageSubresource.mipLevel,
- pRegions[r].imageSubresource.baseArrayLayer + slice_array,
- pRegions[r].imageOffset.z + slice_3d,
- &img_o, &img_x, &img_y);
-
- VkOffset3D dest_offset_el = meta_region_offset_el(dest_image, & pRegions[r].imageOffset);
- dest_offset_el.x += img_x;
- dest_offset_el.y += img_y;
- dest_offset_el.z = 0;
-
- struct anv_image_view dest_iview;
- anv_image_view_init(&dest_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = anv_image_to_handle(dest_image),
- .viewType = anv_meta_get_view_type(dest_image),
- .format = image_format,
- .subresourceRange = {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
- .levelCount = 1,
- .baseArrayLayer = dest_base_array_slice +
- slice_array + slice_3d,
- .layerCount = 1
- },
- },
- cmd_buffer, img_o);
-
- const VkExtent3D img_extent_el = meta_region_extent_el(dest_image->vk_format,
- &pRegions[r].imageExtent);
-
- meta_emit_blit(cmd_buffer,
- src_image,
- &src_iview,
- (VkOffset3D){0, 0, 0},
- img_extent_el,
- dest_image,
- &dest_iview,
- dest_offset_el,
- img_extent_el,
- VK_FILTER_NEAREST);
-
- /* Once we've done the blit, all of the actual information about
- * the image is embedded in the command buffer so we can just
- * increment the offset directly in the image effectively
- * re-binding it to different backing memory.
- */
- src_image->offset += src_image->extent.width *
- src_image->extent.height *
- src_image->format->isl_layout->bs;
-
- if (dest_image->type == VK_IMAGE_TYPE_3D)
- slice_3d++;
- else
- slice_array++;
- }
-
- anv_DestroyImage(vk_device, anv_image_to_handle(src_image),
- &cmd_buffer->pool->alloc);
- }
-
- meta_finish_blit(cmd_buffer, &saved_state);
-}
-
-void anv_CmdCopyImageToBuffer(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkBuffer destBuffer,
- uint32_t regionCount,
- const VkBufferImageCopy* pRegions)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, src_image, srcImage);
- VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
- struct anv_meta_saved_state saved_state;
-
-
- /* The Vulkan 1.0 spec says "srcImage must have a sample count equal to
- * VK_SAMPLE_COUNT_1_BIT."
- */
- assert(src_image->samples == 1);
-
- meta_prepare_blit(cmd_buffer, &saved_state);
-
- for (unsigned r = 0; r < regionCount; r++) {
- VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
-
- VkFormat image_format = choose_iview_format(src_image, aspect);
-
- struct anv_image_view src_iview;
- anv_image_view_init(&src_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = srcImage,
- .viewType = anv_meta_get_view_type(src_image),
- .format = image_format,
- .subresourceRange = {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
- .levelCount = 1,
- .baseArrayLayer = pRegions[r].imageSubresource.baseArrayLayer,
- .layerCount = pRegions[r].imageSubresource.layerCount,
- },
- },
- cmd_buffer, 0);
-
- struct anv_image *dest_image =
- make_image_for_buffer(vk_device, destBuffer, src_image->vk_format,
- VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
- src_image->type, &cmd_buffer->pool->alloc,
- &pRegions[r]);
-
- unsigned num_slices;
- if (src_image->type == VK_IMAGE_TYPE_3D) {
- assert(pRegions[r].imageSubresource.layerCount == 1);
- num_slices = pRegions[r].imageExtent.depth;
- } else {
- assert(pRegions[r].imageExtent.depth == 1);
- num_slices = pRegions[r].imageSubresource.layerCount;
- }
-
- for (unsigned slice = 0; slice < num_slices; slice++) {
- VkOffset3D src_offset = pRegions[r].imageOffset;
- src_offset.z += slice;
-
- struct anv_image_view dest_iview;
- anv_image_view_init(&dest_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = anv_image_to_handle(dest_image),
- .viewType = VK_IMAGE_VIEW_TYPE_2D,
- .format = dest_image->vk_format,
- .subresourceRange = {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = 1,
- .baseArrayLayer = 0,
- .layerCount = 1
- },
- },
- cmd_buffer, 0);
-
- meta_emit_blit(cmd_buffer,
- anv_image_from_handle(srcImage),
- &src_iview,
- src_offset,
- pRegions[r].imageExtent,
- dest_image,
- &dest_iview,
- (VkOffset3D) { 0, 0, 0 },
- pRegions[r].imageExtent,
- VK_FILTER_NEAREST);
-
- /* Once we've done the blit, all of the actual information about
- * the image is embedded in the command buffer so we can just
- * increment the offset directly in the image effectively
- * re-binding it to different backing memory.
- */
- dest_image->offset += dest_image->extent.width *
- dest_image->extent.height *
- src_image->format->isl_layout->bs;
- }
-
- anv_DestroyImage(vk_device, anv_image_to_handle(dest_image),
- &cmd_buffer->pool->alloc);
- }
-
- meta_finish_blit(cmd_buffer, &saved_state);
-}
-
static void *
meta_alloc(void* _device, size_t size, size_t alignment,
VkSystemAllocationScope allocationScope)
{
anv_device_finish_meta_resolve_state(device);
anv_device_finish_meta_clear_state(device);
-
- /* Blit */
- anv_DestroyRenderPass(anv_device_to_handle(device),
- device->meta_state.blit.render_pass,
- &device->meta_state.alloc);
- anv_DestroyPipeline(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_1d_src,
- &device->meta_state.alloc);
- anv_DestroyPipeline(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_2d_src,
- &device->meta_state.alloc);
- anv_DestroyPipeline(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_3d_src,
- &device->meta_state.alloc);
- anv_DestroyPipelineLayout(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_layout,
- &device->meta_state.alloc);
- anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
- device->meta_state.blit.ds_layout,
- &device->meta_state.alloc);
+ anv_device_finish_meta_blit_state(device);
}
--- /dev/null
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "anv_meta.h"
+#include "nir/nir_builder.h"
+
+struct blit_region {
+ VkOffset3D src_offset;
+ VkExtent3D src_extent;
+ VkOffset3D dest_offset;
+ VkExtent3D dest_extent;
+};
+
+static nir_shader *
+build_nir_vertex_shader(void)
+{
+ nir_builder b;
+
+ const struct glsl_type *vertex_type = glsl_vec4_type();
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
+ b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
+
+ nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+ vertex_type, "a_pos");
+ pos_in->data.location = VERT_ATTRIB_GENERIC0;
+ nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
+ vertex_type, "gl_Position");
+ pos_out->data.location = VARYING_SLOT_POS;
+ nir_copy_var(&b, pos_out, pos_in);
+
+ /* Add one more pass-through attribute. For clear shaders, this is used
+ * to store the color and for blit shaders it's the texture coordinate.
+ */
+ const struct glsl_type *attr_type = glsl_vec4_type();
+ nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
+ attr_type, "a_attr");
+ attr_in->data.location = VERT_ATTRIB_GENERIC1;
+ nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
+ attr_type, "v_attr");
+ attr_out->data.location = VARYING_SLOT_VAR0;
+ attr_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+ nir_copy_var(&b, attr_out, attr_in);
+
+ return b.shader;
+}
+
+static nir_shader *
+build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
+{
+ nir_builder b;
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+ b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs");
+
+ const struct glsl_type *color_type = glsl_vec4_type();
+
+ nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+ glsl_vec4_type(), "v_attr");
+ tex_pos_in->data.location = VARYING_SLOT_VAR0;
+
+ /* Swizzle the array index which comes in as Z coordinate into the right
+ * position.
+ */
+ unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
+ nir_ssa_def *const tex_pos =
+ nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+
+ const struct glsl_type *sampler_type =
+ glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
+ glsl_get_base_type(color_type));
+ nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
+ sampler_type, "s_tex");
+ sampler->data.descriptor_set = 0;
+ sampler->data.binding = 0;
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
+ tex->sampler_dim = tex_dim;
+ tex->op = nir_texop_tex;
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[0].src = nir_src_for_ssa(tex_pos);
+ tex->dest_type = nir_type_float; /* TODO */
+ tex->is_array = glsl_sampler_type_is_array(sampler_type);
+ tex->coord_components = tex_pos->num_components;
+ tex->texture = nir_deref_var_create(tex, sampler);
+ tex->sampler = nir_deref_var_create(tex, sampler);
+
+ nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
+ nir_builder_instr_insert(&b, &tex->instr);
+
+ nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
+ color_type, "f_color");
+ color_out->data.location = FRAG_RESULT_DATA0;
+ nir_store_var(&b, color_out, &tex->dest.ssa, 4);
+
+ return b.shader;
+}
+
+static void
+meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_meta_saved_state *saved_state)
+{
+ anv_meta_save(saved_state, cmd_buffer,
+ (1 << VK_DYNAMIC_STATE_VIEWPORT));
+}
+
+/* Returns the user-provided VkBufferImageCopy::imageOffset in units of
+ * elements rather than texels. One element equals one texel or one block
+ * if Image is uncompressed or compressed, respectively.
+ */
+static struct VkOffset3D
+meta_region_offset_el(const struct anv_image * image,
+ const struct VkOffset3D * offset)
+{
+ const struct isl_format_layout * isl_layout = image->format->isl_layout;
+ return (VkOffset3D) {
+ .x = offset->x / isl_layout->bw,
+ .y = offset->y / isl_layout->bh,
+ .z = offset->z / isl_layout->bd,
+ };
+}
+
+/* Returns the user-provided VkBufferImageCopy::imageExtent in units of
+ * elements rather than texels. One element equals one texel or one block
+ * if Image is uncompressed or compressed, respectively.
+ */
+static struct VkExtent3D
+meta_region_extent_el(const VkFormat format,
+ const struct VkExtent3D * extent)
+{
+ const struct isl_format_layout * isl_layout =
+ anv_format_for_vk_format(format)->isl_layout;
+ return (VkExtent3D) {
+ .width = DIV_ROUND_UP(extent->width , isl_layout->bw),
+ .height = DIV_ROUND_UP(extent->height, isl_layout->bh),
+ .depth = DIV_ROUND_UP(extent->depth , isl_layout->bd),
+ };
+}
+
+static void
+meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_image *src_image,
+ struct anv_image_view *src_iview,
+ VkOffset3D src_offset,
+ VkExtent3D src_extent,
+ struct anv_image *dest_image,
+ struct anv_image_view *dest_iview,
+ VkOffset3D dest_offset,
+ VkExtent3D dest_extent,
+ VkFilter blit_filter)
+{
+ struct anv_device *device = cmd_buffer->device;
+ VkDescriptorPool dummy_desc_pool = (VkDescriptorPool)1;
+
+ struct blit_vb_data {
+ float pos[2];
+ float tex_coord[3];
+ } *vb_data;
+
+ assert(src_image->samples == dest_image->samples);
+
+ unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
+
+ struct anv_state vb_state =
+ anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
+ memset(vb_state.map, 0, sizeof(struct anv_vue_header));
+ vb_data = vb_state.map + sizeof(struct anv_vue_header);
+
+ vb_data[0] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x + dest_extent.width,
+ dest_offset.y + dest_extent.height,
+ },
+ .tex_coord = {
+ (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
+ (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
+ (float)src_offset.z / (float)src_iview->extent.depth,
+ },
+ };
+
+ vb_data[1] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y + dest_extent.height,
+ },
+ .tex_coord = {
+ (float)src_offset.x / (float)src_iview->extent.width,
+ (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
+ (float)src_offset.z / (float)src_iview->extent.depth,
+ },
+ };
+
+ vb_data[2] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y,
+ },
+ .tex_coord = {
+ (float)src_offset.x / (float)src_iview->extent.width,
+ (float)src_offset.y / (float)src_iview->extent.height,
+ (float)src_offset.z / (float)src_iview->extent.depth,
+ },
+ };
+
+ anv_state_clflush(vb_state);
+
+ struct anv_buffer vertex_buffer = {
+ .device = device,
+ .size = vb_size,
+ .bo = &device->dynamic_state_block_pool.bo,
+ .offset = vb_state.offset,
+ };
+
+ anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
+ (VkBuffer[]) {
+ anv_buffer_to_handle(&vertex_buffer),
+ anv_buffer_to_handle(&vertex_buffer)
+ },
+ (VkDeviceSize[]) {
+ 0,
+ sizeof(struct anv_vue_header),
+ });
+
+ VkSampler sampler;
+ ANV_CALL(CreateSampler)(anv_device_to_handle(device),
+ &(VkSamplerCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+ .magFilter = blit_filter,
+ .minFilter = blit_filter,
+ }, &cmd_buffer->pool->alloc, &sampler);
+
+ VkDescriptorSet set;
+ anv_AllocateDescriptorSets(anv_device_to_handle(device),
+ &(VkDescriptorSetAllocateInfo) {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+ .descriptorPool = dummy_desc_pool,
+ .descriptorSetCount = 1,
+ .pSetLayouts = &device->meta_state.blit.ds_layout
+ }, &set);
+ anv_UpdateDescriptorSets(anv_device_to_handle(device),
+ 1, /* writeCount */
+ (VkWriteDescriptorSet[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstSet = set,
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .pImageInfo = (VkDescriptorImageInfo[]) {
+ {
+ .sampler = sampler,
+ .imageView = anv_image_view_to_handle(src_iview),
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ }
+ }
+ }, 0, NULL);
+
+ VkFramebuffer fb;
+ anv_CreateFramebuffer(anv_device_to_handle(device),
+ &(VkFramebufferCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkImageView[]) {
+ anv_image_view_to_handle(dest_iview),
+ },
+ .width = dest_iview->extent.width,
+ .height = dest_iview->extent.height,
+ .layers = 1
+ }, &cmd_buffer->pool->alloc, &fb);
+
+ ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = device->meta_state.blit.render_pass,
+ .framebuffer = fb,
+ .renderArea = {
+ .offset = { dest_offset.x, dest_offset.y },
+ .extent = { dest_extent.width, dest_extent.height },
+ },
+ .clearValueCount = 0,
+ .pClearValues = NULL,
+ }, VK_SUBPASS_CONTENTS_INLINE);
+
+ VkPipeline pipeline;
+
+ switch (src_image->type) {
+ case VK_IMAGE_TYPE_1D:
+ pipeline = device->meta_state.blit.pipeline_1d_src;
+ break;
+ case VK_IMAGE_TYPE_2D:
+ pipeline = device->meta_state.blit.pipeline_2d_src;
+ break;
+ case VK_IMAGE_TYPE_3D:
+ pipeline = device->meta_state.blit.pipeline_3d_src;
+ break;
+ default:
+ unreachable(!"bad VkImageType");
+ }
+
+ if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
+ anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ }
+
+ anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
+ &(VkViewport) {
+ .x = 0.0f,
+ .y = 0.0f,
+ .width = dest_iview->extent.width,
+ .height = dest_iview->extent.height,
+ .minDepth = 0.0f,
+ .maxDepth = 1.0f,
+ });
+
+ anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ device->meta_state.blit.pipeline_layout, 0, 1,
+ &set, 0, NULL);
+
+ ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
+
+ ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
+
+ /* At the point where we emit the draw call, all data from the
+ * descriptor sets, etc. has been used. We are free to delete it.
+ */
+ anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
+ anv_DestroySampler(anv_device_to_handle(device), sampler,
+ &cmd_buffer->pool->alloc);
+ anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
+ &cmd_buffer->pool->alloc);
+}
+
+static void
+meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_meta_saved_state *saved_state)
+{
+ anv_meta_restore(saved_state, cmd_buffer);
+}
+
+static VkFormat
+vk_format_for_size(int bs)
+{
+ /* Note: We intentionally use the 4-channel formats whenever we can.
+ * This is so that, when we do a RGB <-> RGBX copy, the two formats will
+ * line up even though one of them is 3/4 the size of the other.
+ */
+ switch (bs) {
+ case 1: return VK_FORMAT_R8_UINT;
+ case 2: return VK_FORMAT_R8G8_UINT;
+ case 3: return VK_FORMAT_R8G8B8_UINT;
+ case 4: return VK_FORMAT_R8G8B8A8_UINT;
+ case 6: return VK_FORMAT_R16G16B16_UINT;
+ case 8: return VK_FORMAT_R16G16B16A16_UINT;
+ case 12: return VK_FORMAT_R32G32B32_UINT;
+ case 16: return VK_FORMAT_R32G32B32A32_UINT;
+ default:
+ unreachable("Invalid format block size");
+ }
+}
+
+static void
+do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_bo *src, uint64_t src_offset,
+ struct anv_bo *dest, uint64_t dest_offset,
+ int width, int height, VkFormat copy_format)
+{
+ VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+
+ VkImageCreateInfo image_info = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = copy_format,
+ .extent = {
+ .width = width,
+ .height = height,
+ .depth = 1,
+ },
+ .mipLevels = 1,
+ .arrayLayers = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = 0,
+ .flags = 0,
+ };
+
+ VkImage src_image;
+ image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+ anv_CreateImage(vk_device, &image_info,
+ &cmd_buffer->pool->alloc, &src_image);
+
+ VkImage dest_image;
+ image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ anv_CreateImage(vk_device, &image_info,
+ &cmd_buffer->pool->alloc, &dest_image);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ anv_image_from_handle(src_image)->bo = src;
+ anv_image_from_handle(src_image)->offset = src_offset;
+ anv_image_from_handle(dest_image)->bo = dest;
+ anv_image_from_handle(dest_image)->offset = dest_offset;
+
+ struct anv_image_view src_iview;
+ anv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = src_image,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = copy_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1
+ },
+ },
+ cmd_buffer, 0);
+
+ struct anv_image_view dest_iview;
+ anv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = dest_image,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = copy_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ },
+ cmd_buffer, 0);
+
+ meta_emit_blit(cmd_buffer,
+ anv_image_from_handle(src_image),
+ &src_iview,
+ (VkOffset3D) { 0, 0, 0 },
+ (VkExtent3D) { width, height, 1 },
+ anv_image_from_handle(dest_image),
+ &dest_iview,
+ (VkOffset3D) { 0, 0, 0 },
+ (VkExtent3D) { width, height, 1 },
+ VK_FILTER_NEAREST);
+
+ anv_DestroyImage(vk_device, src_image, &cmd_buffer->pool->alloc);
+ anv_DestroyImage(vk_device, dest_image, &cmd_buffer->pool->alloc);
+}
+
+void anv_CmdCopyBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer srcBuffer,
+ VkBuffer destBuffer,
+ uint32_t regionCount,
+ const VkBufferCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
+ ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
+
+ struct anv_meta_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
+ uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset;
+ uint64_t copy_size = pRegions[r].size;
+
+ /* First, we compute the biggest format that can be used with the
+ * given offsets and size.
+ */
+ int bs = 16;
+
+ int fs = ffs(src_offset) - 1;
+ if (fs != -1)
+ bs = MIN2(bs, 1 << fs);
+ assert(src_offset % bs == 0);
+
+ fs = ffs(dest_offset) - 1;
+ if (fs != -1)
+ bs = MIN2(bs, 1 << fs);
+ assert(dest_offset % bs == 0);
+
+ fs = ffs(pRegions[r].size) - 1;
+ if (fs != -1)
+ bs = MIN2(bs, 1 << fs);
+ assert(pRegions[r].size % bs == 0);
+
+ VkFormat copy_format = vk_format_for_size(bs);
+
+ /* This is maximum possible width/height our HW can handle */
+ uint64_t max_surface_dim = 1 << 14;
+
+ /* First, we make a bunch of max-sized copies */
+ uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
+ while (copy_size >= max_copy_size) {
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ max_surface_dim, max_surface_dim, copy_format);
+ copy_size -= max_copy_size;
+ src_offset += max_copy_size;
+ dest_offset += max_copy_size;
+ }
+
+ uint64_t height = copy_size / (max_surface_dim * bs);
+ assert(height < max_surface_dim);
+ if (height != 0) {
+ uint64_t rect_copy_size = height * max_surface_dim * bs;
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ max_surface_dim, height, copy_format);
+ copy_size -= rect_copy_size;
+ src_offset += rect_copy_size;
+ dest_offset += rect_copy_size;
+ }
+
+ if (copy_size != 0) {
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ copy_size / bs, 1, copy_format);
+ }
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdUpdateBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize dataSize,
+ const uint32_t* pData)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
+ struct anv_meta_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ /* We can't quite grab a full block because the state stream needs a
+ * little data at the top to build its linked list.
+ */
+ const uint32_t max_update_size =
+ cmd_buffer->device->dynamic_state_block_pool.block_size - 64;
+
+ assert(max_update_size < (1 << 14) * 4);
+
+ while (dataSize) {
+ const uint32_t copy_size = MIN2(dataSize, max_update_size);
+
+ struct anv_state tmp_data =
+ anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
+
+ memcpy(tmp_data.map, pData, copy_size);
+
+ VkFormat format;
+ int bs;
+ if ((copy_size & 15) == 0 && (dstOffset & 15) == 0) {
+ format = VK_FORMAT_R32G32B32A32_UINT;
+ bs = 16;
+ } else if ((copy_size & 7) == 0 && (dstOffset & 7) == 0) {
+ format = VK_FORMAT_R32G32_UINT;
+ bs = 8;
+ } else {
+ assert((copy_size & 3) == 0 && (dstOffset & 3) == 0);
+ format = VK_FORMAT_R32_UINT;
+ bs = 4;
+ }
+
+ do_buffer_copy(cmd_buffer,
+ &cmd_buffer->device->dynamic_state_block_pool.bo,
+ tmp_data.offset,
+ dst_buffer->bo, dst_buffer->offset + dstOffset,
+ copy_size / bs, 1, format);
+
+ dataSize -= copy_size;
+ dstOffset += copy_size;
+ pData = (void *)pData + copy_size;
+ }
+}
+
+static VkFormat
+choose_iview_format(struct anv_image *image, VkImageAspectFlagBits aspect)
+{
+ assert(__builtin_popcount(aspect) == 1);
+
+ struct isl_surf *surf =
+ &anv_image_get_surface_for_aspect_mask(image, aspect)->isl;
+
+ /* vkCmdCopyImage behaves like memcpy. Therefore we choose identical UINT
+ * formats for the source and destination image views.
+ *
+ * From the Vulkan spec (2015-12-30):
+ *
+ * vkCmdCopyImage performs image copies in a similar manner to a host
+ * memcpy. It does not perform general-purpose conversions such as
+ * scaling, resizing, blending, color-space conversion, or format
+ * conversions. Rather, it simply copies raw image data. vkCmdCopyImage
+ * can copy between images with different formats, provided the formats
+ * are compatible as defined below.
+ *
+ * [The spec later defines compatibility as having the same number of
+ * bytes per block].
+ */
+ return vk_format_for_size(isl_format_layouts[surf->format].bs);
+}
+
+static VkFormat
+choose_buffer_format(VkFormat format, VkImageAspectFlagBits aspect)
+{
+ assert(__builtin_popcount(aspect) == 1);
+
+ /* vkCmdCopy* commands behave like memcpy. Therefore we choose
+ * compatable UINT formats for the source and destination image views.
+ *
+ * For the buffer, we go back to the original image format and get a
+ * the format as if it were linear. This way, for RGB formats, we get
+ * an RGB format here even if the tiled image is RGBA. XXX: This doesn't
+ * work if the buffer is the destination.
+ */
+ enum isl_format linear_format = anv_get_isl_format(format, aspect,
+ VK_IMAGE_TILING_LINEAR,
+ NULL);
+
+ return vk_format_for_size(isl_format_layouts[linear_format].bs);
+}
+
+void anv_CmdCopyImage(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+ ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+ struct anv_meta_saved_state saved_state;
+
+ /* From the Vulkan 1.0 spec:
+ *
+ * vkCmdCopyImage can be used to copy image data between multisample
+ * images, but both images must have the same number of samples.
+ */
+ assert(src_image->samples == dest_image->samples);
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ assert(pRegions[r].srcSubresource.aspectMask ==
+ pRegions[r].dstSubresource.aspectMask);
+
+ VkImageAspectFlags aspect = pRegions[r].srcSubresource.aspectMask;
+
+ VkFormat src_format = choose_iview_format(src_image, aspect);
+ VkFormat dst_format = choose_iview_format(dest_image, aspect);
+
+ struct anv_image_view src_iview;
+ anv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = anv_meta_get_view_type(src_image),
+ .format = src_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
+ .layerCount = pRegions[r].dstSubresource.layerCount,
+ },
+ },
+ cmd_buffer, 0);
+
+ const VkOffset3D dest_offset = {
+ .x = pRegions[r].dstOffset.x,
+ .y = pRegions[r].dstOffset.y,
+ .z = 0,
+ };
+
+ unsigned num_slices;
+ if (src_image->type == VK_IMAGE_TYPE_3D) {
+ assert(pRegions[r].srcSubresource.layerCount == 1 &&
+ pRegions[r].dstSubresource.layerCount == 1);
+ num_slices = pRegions[r].extent.depth;
+ } else {
+ assert(pRegions[r].srcSubresource.layerCount ==
+ pRegions[r].dstSubresource.layerCount);
+ assert(pRegions[r].extent.depth == 1);
+ num_slices = pRegions[r].dstSubresource.layerCount;
+ }
+
+ const uint32_t dest_base_array_slice =
+ anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
+ &pRegions[r].dstOffset);
+
+ for (unsigned slice = 0; slice < num_slices; slice++) {
+ VkOffset3D src_offset = pRegions[r].srcOffset;
+ src_offset.z += slice;
+
+ struct anv_image_view dest_iview;
+ anv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = destImage,
+ .viewType = anv_meta_get_view_type(dest_image),
+ .format = dst_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = dest_base_array_slice + slice,
+ .layerCount = 1
+ },
+ },
+ cmd_buffer, 0);
+
+ meta_emit_blit(cmd_buffer,
+ src_image, &src_iview,
+ src_offset,
+ pRegions[r].extent,
+ dest_image, &dest_iview,
+ dest_offset,
+ pRegions[r].extent,
+ VK_FILTER_NEAREST);
+ }
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdBlitImage(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageBlit* pRegions,
+ VkFilter filter)
+
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+ ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+ struct anv_meta_saved_state saved_state;
+
+ /* From the Vulkan 1.0 spec:
+ *
+ * vkCmdBlitImage must not be used for multisampled source or
+ * destination images. Use vkCmdResolveImage for this purpose.
+ */
+ assert(src_image->samples == 1);
+ assert(dest_image->samples == 1);
+
+ anv_finishme("respect VkFilter");
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct anv_image_view src_iview;
+ anv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = anv_meta_get_view_type(src_image),
+ .format = src_image->vk_format,
+ .subresourceRange = {
+ .aspectMask = pRegions[r].srcSubresource.aspectMask,
+ .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
+ .layerCount = 1
+ },
+ },
+ cmd_buffer, 0);
+
+ const VkOffset3D dest_offset = {
+ .x = pRegions[r].dstOffsets[0].x,
+ .y = pRegions[r].dstOffsets[0].y,
+ .z = 0,
+ };
+
+ if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x ||
+ pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y ||
+ pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x ||
+ pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y)
+ anv_finishme("FINISHME: Allow flipping in blits");
+
+ const VkExtent3D dest_extent = {
+ .width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x,
+ .height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y,
+ };
+
+ const VkExtent3D src_extent = {
+ .width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x,
+ .height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y,
+ };
+
+ const uint32_t dest_array_slice =
+ anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
+ &pRegions[r].dstOffsets[0]);
+
+ if (pRegions[r].srcSubresource.layerCount > 1)
+ anv_finishme("FINISHME: copy multiple array layers");
+
+ if (pRegions[r].srcOffsets[0].z + 1 != pRegions[r].srcOffsets[1].z ||
+ pRegions[r].dstOffsets[0].z + 1 != pRegions[r].dstOffsets[1].z)
+ anv_finishme("FINISHME: copy multiple depth layers");
+
+ struct anv_image_view dest_iview;
+ anv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = destImage,
+ .viewType = anv_meta_get_view_type(dest_image),
+ .format = dest_image->vk_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = dest_array_slice,
+ .layerCount = 1
+ },
+ },
+ cmd_buffer, 0);
+
+ meta_emit_blit(cmd_buffer,
+ src_image, &src_iview,
+ pRegions[r].srcOffsets[0], src_extent,
+ dest_image, &dest_iview,
+ dest_offset, dest_extent,
+ filter);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+static struct anv_image *
+make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
+ VkImageUsageFlags usage,
+ VkImageType image_type,
+ const VkAllocationCallbacks *alloc,
+ const VkBufferImageCopy *copy)
+{
+ ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer);
+
+ VkExtent3D extent = copy->imageExtent;
+ if (copy->bufferRowLength)
+ extent.width = copy->bufferRowLength;
+ if (copy->bufferImageHeight)
+ extent.height = copy->bufferImageHeight;
+ extent.depth = 1;
+ extent = meta_region_extent_el(format, &extent);
+
+ VkImageAspectFlags aspect = copy->imageSubresource.aspectMask;
+ VkFormat buffer_format = choose_buffer_format(format, aspect);
+
+ VkImage vk_image;
+ VkResult result = anv_CreateImage(vk_device,
+ &(VkImageCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = buffer_format,
+ .extent = extent,
+ .mipLevels = 1,
+ .arrayLayers = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = usage,
+ .flags = 0,
+ }, alloc, &vk_image);
+ assert(result == VK_SUCCESS);
+
+ ANV_FROM_HANDLE(anv_image, image, vk_image);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ image->bo = buffer->bo;
+ image->offset = buffer->offset + copy->bufferOffset;
+
+ return image;
+}
+
+void anv_CmdCopyBufferToImage(
+ VkCommandBuffer commandBuffer,
+ VkBuffer srcBuffer,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+ VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+ struct anv_meta_saved_state saved_state;
+
+ /* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
+ * VK_SAMPLE_COUNT_1_BIT."
+ */
+ assert(dest_image->samples == 1);
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
+
+ VkFormat image_format = choose_iview_format(dest_image, aspect);
+
+ struct anv_image *src_image =
+ make_image_for_buffer(vk_device, srcBuffer, dest_image->vk_format,
+ VK_IMAGE_USAGE_SAMPLED_BIT,
+ dest_image->type, &cmd_buffer->pool->alloc,
+ &pRegions[r]);
+
+ const uint32_t dest_base_array_slice =
+ anv_meta_get_iview_layer(dest_image, &pRegions[r].imageSubresource,
+ &pRegions[r].imageOffset);
+
+ unsigned num_slices_3d = pRegions[r].imageExtent.depth;
+ unsigned num_slices_array = pRegions[r].imageSubresource.layerCount;
+ unsigned slice_3d = 0;
+ unsigned slice_array = 0;
+ while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
+ struct anv_image_view src_iview;
+ anv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = anv_image_to_handle(src_image),
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = src_image->vk_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ },
+ cmd_buffer, 0);
+
+ uint32_t img_x = 0;
+ uint32_t img_y = 0;
+ uint32_t img_o = 0;
+ if (isl_format_is_compressed(dest_image->format->isl_format))
+ isl_surf_get_image_intratile_offset_el(&cmd_buffer->device->isl_dev,
+ &dest_image->color_surface.isl,
+ pRegions[r].imageSubresource.mipLevel,
+ pRegions[r].imageSubresource.baseArrayLayer + slice_array,
+ pRegions[r].imageOffset.z + slice_3d,
+ &img_o, &img_x, &img_y);
+
+ VkOffset3D dest_offset_el = meta_region_offset_el(dest_image, & pRegions[r].imageOffset);
+ dest_offset_el.x += img_x;
+ dest_offset_el.y += img_y;
+ dest_offset_el.z = 0;
+
+ struct anv_image_view dest_iview;
+ anv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = anv_image_to_handle(dest_image),
+ .viewType = anv_meta_get_view_type(dest_image),
+ .format = image_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = dest_base_array_slice +
+ slice_array + slice_3d,
+ .layerCount = 1
+ },
+ },
+ cmd_buffer, img_o);
+
+ const VkExtent3D img_extent_el = meta_region_extent_el(dest_image->vk_format,
+ &pRegions[r].imageExtent);
+
+ meta_emit_blit(cmd_buffer,
+ src_image,
+ &src_iview,
+ (VkOffset3D){0, 0, 0},
+ img_extent_el,
+ dest_image,
+ &dest_iview,
+ dest_offset_el,
+ img_extent_el,
+ VK_FILTER_NEAREST);
+
+ /* Once we've done the blit, all of the actual information about
+ * the image is embedded in the command buffer so we can just
+ * increment the offset directly in the image effectively
+ * re-binding it to different backing memory.
+ */
+ src_image->offset += src_image->extent.width *
+ src_image->extent.height *
+ src_image->format->isl_layout->bs;
+
+ if (dest_image->type == VK_IMAGE_TYPE_3D)
+ slice_3d++;
+ else
+ slice_array++;
+ }
+
+ anv_DestroyImage(vk_device, anv_image_to_handle(src_image),
+ &cmd_buffer->pool->alloc);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdCopyImageToBuffer(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkBuffer destBuffer,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+ VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+ struct anv_meta_saved_state saved_state;
+
+
+ /* The Vulkan 1.0 spec says "srcImage must have a sample count equal to
+ * VK_SAMPLE_COUNT_1_BIT."
+ */
+ assert(src_image->samples == 1);
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
+
+ VkFormat image_format = choose_iview_format(src_image, aspect);
+
+ struct anv_image_view src_iview;
+ anv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = anv_meta_get_view_type(src_image),
+ .format = image_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = pRegions[r].imageSubresource.baseArrayLayer,
+ .layerCount = pRegions[r].imageSubresource.layerCount,
+ },
+ },
+ cmd_buffer, 0);
+
+ struct anv_image *dest_image =
+ make_image_for_buffer(vk_device, destBuffer, src_image->vk_format,
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+ src_image->type, &cmd_buffer->pool->alloc,
+ &pRegions[r]);
+
+ unsigned num_slices;
+ if (src_image->type == VK_IMAGE_TYPE_3D) {
+ assert(pRegions[r].imageSubresource.layerCount == 1);
+ num_slices = pRegions[r].imageExtent.depth;
+ } else {
+ assert(pRegions[r].imageExtent.depth == 1);
+ num_slices = pRegions[r].imageSubresource.layerCount;
+ }
+
+ for (unsigned slice = 0; slice < num_slices; slice++) {
+ VkOffset3D src_offset = pRegions[r].imageOffset;
+ src_offset.z += slice;
+
+ struct anv_image_view dest_iview;
+ anv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = anv_image_to_handle(dest_image),
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = dest_image->vk_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1
+ },
+ },
+ cmd_buffer, 0);
+
+ meta_emit_blit(cmd_buffer,
+ anv_image_from_handle(srcImage),
+ &src_iview,
+ src_offset,
+ pRegions[r].imageExtent,
+ dest_image,
+ &dest_iview,
+ (VkOffset3D) { 0, 0, 0 },
+ pRegions[r].imageExtent,
+ VK_FILTER_NEAREST);
+
+ /* Once we've done the blit, all of the actual information about
+ * the image is embedded in the command buffer so we can just
+ * increment the offset directly in the image effectively
+ * re-binding it to different backing memory.
+ */
+ dest_image->offset += dest_image->extent.width *
+ dest_image->extent.height *
+ src_image->format->isl_layout->bs;
+ }
+
+ anv_DestroyImage(vk_device, anv_image_to_handle(dest_image),
+ &cmd_buffer->pool->alloc);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void
+anv_device_finish_meta_blit_state(struct anv_device *device)
+{
+ anv_DestroyRenderPass(anv_device_to_handle(device),
+ device->meta_state.blit.render_pass,
+ &device->meta_state.alloc);
+ anv_DestroyPipeline(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline_1d_src,
+ &device->meta_state.alloc);
+ anv_DestroyPipeline(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline_2d_src,
+ &device->meta_state.alloc);
+ anv_DestroyPipeline(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline_3d_src,
+ &device->meta_state.alloc);
+ anv_DestroyPipelineLayout(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline_layout,
+ &device->meta_state.alloc);
+ anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
+ device->meta_state.blit.ds_layout,
+ &device->meta_state.alloc);
+}
+
+VkResult
+anv_device_init_meta_blit_state(struct anv_device *device)
+{
+ VkResult result;
+
+ result = anv_CreateRenderPass(anv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = VK_ATTACHMENT_UNUSED,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .preserveAttachmentCount = 1,
+ .pPreserveAttachments = (uint32_t[]) { 0 },
+ },
+ .dependencyCount = 0,
+ }, &device->meta_state.alloc, &device->meta_state.blit.render_pass);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ /* We don't use a vertex shader for clearing, but instead build and pass
+ * the VUEs directly to the rasterization backend. However, we do need
+ * to provide GLSL source for the vertex shader so that the compiler
+ * does not dead-code our inputs.
+ */
+ struct anv_shader_module vs = {
+ .nir = build_nir_vertex_shader(),
+ };
+
+ struct anv_shader_module fs_1d = {
+ .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D),
+ };
+
+ struct anv_shader_module fs_2d = {
+ .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
+ };
+
+ struct anv_shader_module fs_3d = {
+ .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
+ };
+
+ VkPipelineVertexInputStateCreateInfo vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = 2,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .stride = 0,
+ .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+ },
+ {
+ .binding = 1,
+ .stride = 5 * sizeof(float),
+ .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+ },
+ },
+ .vertexAttributeDescriptionCount = 3,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* VUE Header */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_UINT,
+ .offset = 0
+ },
+ {
+ /* Position */
+ .location = 1,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = 0
+ },
+ {
+ /* Texture Coordinate */
+ .location = 2,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32B32_SFLOAT,
+ .offset = 8
+ }
+ }
+ };
+
+ VkDescriptorSetLayoutCreateInfo ds_layout_info = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .bindingCount = 1,
+ .pBindings = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .pImmutableSamplers = NULL
+ },
+ }
+ };
+ result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
+ &ds_layout_info,
+ &device->meta_state.alloc,
+ &device->meta_state.blit.ds_layout);
+ if (result != VK_SUCCESS)
+ goto fail_render_pass;
+
+ result = anv_CreatePipelineLayout(anv_device_to_handle(device),
+ &(VkPipelineLayoutCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .setLayoutCount = 1,
+ .pSetLayouts = &device->meta_state.blit.ds_layout,
+ },
+ &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
+ if (result != VK_SUCCESS)
+ goto fail_descriptor_set_layout;
+
+ VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_VERTEX_BIT,
+ .module = anv_shader_module_to_handle(&vs),
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ }, {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ },
+ };
+
+ const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+ .pStages = pipeline_shader_stages,
+ .pVertexInputState = &vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 1,
+ .scissorCount = 1,
+ },
+ .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .rasterizerDiscardEnable = false,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
+ },
+ .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .rasterizationSamples = 1,
+ .sampleShadingEnable = false,
+ .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+ },
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+ { .colorWriteMask =
+ VK_COLOR_COMPONENT_A_BIT |
+ VK_COLOR_COMPONENT_R_BIT |
+ VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT },
+ }
+ },
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 9,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ },
+ },
+ .flags = 0,
+ .layout = device->meta_state.blit.pipeline_layout,
+ .renderPass = device->meta_state.blit.render_pass,
+ .subpass = 0,
+ };
+
+ const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
+ .color_attachment_count = -1,
+ .use_repclear = false,
+ .disable_viewport = true,
+ .disable_scissor = true,
+ .disable_vs = true,
+ .use_rectlist = true
+ };
+
+ pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d);
+ result = anv_graphics_pipeline_create(anv_device_to_handle(device),
+ VK_NULL_HANDLE,
+ &vk_pipeline_info, &anv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src);
+ if (result != VK_SUCCESS)
+ goto fail_pipeline_layout;
+
+ pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
+ result = anv_graphics_pipeline_create(anv_device_to_handle(device),
+ VK_NULL_HANDLE,
+ &vk_pipeline_info, &anv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src);
+ if (result != VK_SUCCESS)
+ goto fail_pipeline_1d;
+
+ pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
+ result = anv_graphics_pipeline_create(anv_device_to_handle(device),
+ VK_NULL_HANDLE,
+ &vk_pipeline_info, &anv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src);
+ if (result != VK_SUCCESS)
+ goto fail_pipeline_2d;
+
+ ralloc_free(vs.nir);
+ ralloc_free(fs_1d.nir);
+ ralloc_free(fs_2d.nir);
+ ralloc_free(fs_3d.nir);
+
+ return VK_SUCCESS;
+
+ fail_pipeline_2d:
+ anv_DestroyPipeline(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline_2d_src,
+ &device->meta_state.alloc);
+
+ fail_pipeline_1d:
+ anv_DestroyPipeline(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline_1d_src,
+ &device->meta_state.alloc);
+
+ fail_pipeline_layout:
+ anv_DestroyPipelineLayout(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline_layout,
+ &device->meta_state.alloc);
+ fail_descriptor_set_layout:
+ anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
+ device->meta_state.blit.ds_layout,
+ &device->meta_state.alloc);
+ fail_render_pass:
+ anv_DestroyRenderPass(anv_device_to_handle(device),
+ device->meta_state.blit.render_pass,
+ &device->meta_state.alloc);
+
+ ralloc_free(vs.nir);
+ ralloc_free(fs_1d.nir);
+ ralloc_free(fs_2d.nir);
+ ralloc_free(fs_3d.nir);
+ fail:
+ return result;
+}