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libevas: SDL GL backend doesn't need glproto
author
Peter Korsgaard
<jacmet@sunsite.dk>
Wed, 8 Feb 2012 13:29:36 +0000
(14:29 +0100)
committer
Peter Korsgaard
<jacmet@sunsite.dk>
Wed, 8 Feb 2012 13:29:36 +0000
(14:29 +0100)
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
package/efl/libevas/Config.in
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diff --git
a/package/efl/libevas/Config.in
b/package/efl/libevas/Config.in
index 4615749b3f7c4f79be196fcc6f4dcc6352404a84..b5fb50e9a6bb909fe1712310c4bee219b7fa046b 100644
(file)
--- a/
package/efl/libevas/Config.in
+++ b/
package/efl/libevas/Config.in
@@
-79,7
+79,6
@@
config BR2_PACKAGE_LIBEVAS_SDL
config BR2_PACKAGE_LIBEVAS_SDL_GL
bool "libevas SDL OpenGL backend"
depends on BR2_PACKAGE_SDL_X11
- select BR2_PACKAGE_XPROTO_GLPROTO
help
This is the SDL OpenGL engine that uses SDL library
and OpenGL to render. This may be hardware accelerated.