Coverity doesn't understand that we'll never pass non-NULL for vertex
shaders.
This is a bit lame, actually. A straightforward cross-procedural analysis
limited to this source file should be enough to prove that there's no
NULL-pointer dereference. Oh well.
CID:
1405999
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
};
if (processor == PIPE_SHADER_VERTEX) {
+ assert(info); /* only CS may not have an info struct */
+
si_dump_descriptor_list(&sctx->vertex_buffers, shader_name[processor],
" - Vertex buffer", info->num_inputs, f);
}