GL spec requires user culling, then clipping then face culling.
llvmpipe was doing clipping then user culling then face culling.
Fix the ordering by adding a new user_cull stage that does the user
culling
Fixes piglit clip_cull-4.shader_test
v2: simplify this a lot (Roland)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4560>
spec/arb_compute_variable_group_size/execution/separate-global-id-2: skip
spec/arb_compute_variable_group_size/linker/mixed_fixed_variable_local_work_size: skip
spec/arb_compute_variable_group_size/linker/no_local_size_specified: skip
-spec/arb_cull_distance/clip-cull-4: fail
spec/arb_geometry_shader4/execution/2darray-basic: skip
spec/arb_geometry_shader4/execution/clip-distance-bulk-copy: skip
spec/arb_geometry_shader4/execution/clip-distance-in-bulk-read: skip
summary:
name: results
---- --------
- pass: 10711
- fail: 58
+ pass: 10712
+ fail: 57
crash: 0
skip: 4577
timeout: 0
draw/draw_pipe_stipple.c \
draw/draw_pipe_twoside.c \
draw/draw_pipe_unfilled.c \
+ draw/draw_pipe_user_cull.c \
draw/draw_pipe_util.c \
draw/draw_pipe_validate.c \
draw/draw_pipe_vbuf.c \
draw->pipeline.clip = draw_clip_stage( draw );
draw->pipeline.flatshade = draw_flatshade_stage( draw );
draw->pipeline.cull = draw_cull_stage( draw );
+ draw->pipeline.user_cull = draw_user_cull_stage( draw );
draw->pipeline.validate = draw_validate_stage( draw );
draw->pipeline.first = draw->pipeline.validate;
!draw->pipeline.clip ||
!draw->pipeline.flatshade ||
!draw->pipeline.cull ||
+ !draw->pipeline.user_cull ||
!draw->pipeline.validate)
return FALSE;
draw->pipeline.flatshade->destroy( draw->pipeline.flatshade );
if (draw->pipeline.cull)
draw->pipeline.cull->destroy( draw->pipeline.cull );
+ if (draw->pipeline.user_cull)
+ draw->pipeline.user_cull->destroy( draw->pipeline.user_cull );
if (draw->pipeline.validate)
draw->pipeline.validate->destroy( draw->pipeline.validate );
if (draw->pipeline.aaline)
extern struct draw_stage *draw_clip_stage( struct draw_context *context );
extern struct draw_stage *draw_flatshade_stage( struct draw_context *context );
extern struct draw_stage *draw_cull_stage( struct draw_context *context );
+extern struct draw_stage *draw_user_cull_stage( struct draw_context *draw );
extern struct draw_stage *draw_stipple_stage( struct draw_context *context );
extern struct draw_stage *draw_wide_line_stage( struct draw_context *context );
extern struct draw_stage *draw_wide_point_stage( struct draw_context *context );
return (struct cull_stage *)stage;
}
-static inline boolean
-cull_distance_is_out(float dist)
-{
- return (dist < 0.0f) || util_is_inf_or_nan(dist);
-}
-
/*
- * If the shader writes the culldistance then we can
- * perform distance based culling. Distance based
- * culling doesn't require a face and can be performed
- * on primitives without faces (e.g. points and lines)
- */
-static void cull_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- const unsigned num_written_culldistances =
- draw_current_shader_num_written_culldistances(stage->draw);
- const unsigned num_written_clipdistances =
- draw_current_shader_num_written_clipdistances(stage->draw);
- unsigned i;
-
- debug_assert(num_written_culldistances);
-
- for (i = 0; i < num_written_culldistances; ++i) {
- unsigned cull_idx = (num_written_clipdistances + i) / 4;
- unsigned out_idx =
- draw_current_shader_ccdistance_output(stage->draw, cull_idx);
- unsigned idx = (num_written_clipdistances + i) % 4;
- float cull1 = header->v[0]->data[out_idx][idx];
- boolean vert1_out = cull_distance_is_out(cull1);
- if (vert1_out)
- return;
- }
- stage->next->point( stage->next, header );
-}
-
-/*
- * If the shader writes the culldistance then we can
- * perform distance based culling. Distance based
- * culling doesn't require a face and can be performed
- * on primitives without faces (e.g. points and lines)
- */
-static void cull_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- const unsigned num_written_culldistances =
- draw_current_shader_num_written_culldistances(stage->draw);
- const unsigned num_written_clipdistances =
- draw_current_shader_num_written_clipdistances(stage->draw);
- unsigned i;
-
- debug_assert(num_written_culldistances);
-
- for (i = 0; i < num_written_culldistances; ++i) {
- unsigned cull_idx = (num_written_clipdistances + i) / 4;
- unsigned out_idx =
- draw_current_shader_ccdistance_output(stage->draw, cull_idx);
- unsigned idx = (num_written_clipdistances + i) % 4;
- float cull1 = header->v[0]->data[out_idx][idx];
- float cull2 = header->v[1]->data[out_idx][idx];
- boolean vert1_out = cull_distance_is_out(cull1);
- boolean vert2_out = cull_distance_is_out(cull2);
- if (vert1_out && vert2_out)
- return;
- }
- stage->next->line( stage->next, header );
-}
-
-/*
- * Triangles can be culled either using the cull distance
- * shader outputs or the regular face culling. If required
- * this function performs both, starting with distance culling.
+ * Triangles can be culled using regular face cull.
*/
static void cull_tri( struct draw_stage *stage,
struct prim_header *header )
{
- const unsigned num_written_culldistances =
- draw_current_shader_num_written_culldistances(stage->draw);
- const unsigned num_written_clipdistances =
- draw_current_shader_num_written_clipdistances(stage->draw);
- /* Do the distance culling */
- if (num_written_culldistances) {
- unsigned i;
- for (i = 0; i < num_written_culldistances; ++i) {
- unsigned cull_idx = (num_written_clipdistances + i) / 4;
- unsigned out_idx =
- draw_current_shader_ccdistance_output(stage->draw, cull_idx);
- unsigned idx = (num_written_clipdistances + i) % 4;
- float cull1 = header->v[0]->data[out_idx][idx];
- float cull2 = header->v[1]->data[out_idx][idx];
- float cull3 = header->v[2]->data[out_idx][idx];
- boolean vert1_out = cull_distance_is_out(cull1);
- boolean vert2_out = cull_distance_is_out(cull2);
- boolean vert3_out = cull_distance_is_out(cull3);
- if (vert1_out && vert2_out && vert3_out)
- return;
- }
- }
-
/* Do the regular face culling */
{
const unsigned pos = draw_current_shader_position_output(stage->draw);
}
}
-static void cull_first_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- const unsigned num_written_culldistances =
- draw_current_shader_num_written_culldistances(stage->draw);
-
- if (num_written_culldistances) {
- stage->point = cull_point;
- stage->point( stage, header );
- } else {
- stage->point = draw_pipe_passthrough_point;
- stage->point( stage, header );
- }
-}
-
-static void cull_first_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- const unsigned num_written_culldistances =
- draw_current_shader_num_written_culldistances(stage->draw);
-
- if (num_written_culldistances) {
- stage->line = cull_line;
- stage->line( stage, header );
- } else {
- stage->line = draw_pipe_passthrough_line;
- stage->line( stage, header );
- }
-}
-
static void cull_first_tri( struct draw_stage *stage,
struct prim_header *header )
{
static void cull_flush( struct draw_stage *stage, unsigned flags )
{
- stage->point = cull_first_point;
- stage->line = cull_first_line;
stage->tri = cull_first_tri;
stage->next->flush( stage->next, flags );
}
cull->stage.draw = draw;
cull->stage.name = "cull";
cull->stage.next = NULL;
- cull->stage.point = cull_first_point;
- cull->stage.line = cull_first_line;
+ cull->stage.point = draw_pipe_passthrough_point;
+ cull->stage.line = draw_pipe_passthrough_line;
cull->stage.tri = cull_first_tri;
cull->stage.flush = cull_flush;
cull->stage.reset_stipple_counter = cull_reset_stipple_counter;
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Drawing stage for user culling
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_defines.h"
+#include "draw_pipe.h"
+
+struct user_cull_stage {
+ struct draw_stage stage;
+};
+
+static inline struct user_cull_stage *user_cull_stage( struct draw_stage *stage )
+{
+ return (struct user_cull_stage *)stage;
+}
+
+static inline boolean
+cull_distance_is_out(float dist)
+{
+ return (dist < 0.0f) || util_is_inf_or_nan(dist);
+}
+
+/*
+ * If the shader writes the culldistance then we can
+ * perform distance based culling. Distance based
+ * culling doesn't require a face and can be performed
+ * on primitives without faces (e.g. points and lines)
+ */
+static void user_cull_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const unsigned num_written_culldistances =
+ draw_current_shader_num_written_culldistances(stage->draw);
+ const unsigned num_written_clipdistances =
+ draw_current_shader_num_written_clipdistances(stage->draw);
+ unsigned i;
+
+ debug_assert(num_written_culldistances);
+
+ for (i = 0; i < num_written_culldistances; ++i) {
+ unsigned cull_idx = (num_written_clipdistances + i) / 4;
+ unsigned out_idx =
+ draw_current_shader_ccdistance_output(stage->draw, cull_idx);
+ unsigned idx = (num_written_clipdistances + i) % 4;
+ float cull1 = header->v[0]->data[out_idx][idx];
+ boolean vert1_out = cull_distance_is_out(cull1);
+ if (vert1_out)
+ return;
+ }
+ stage->next->point( stage->next, header );
+}
+
+/*
+ * If the shader writes the culldistance then we can
+ * perform distance based culling. Distance based
+ * culling doesn't require a face and can be performed
+ * on primitives without faces (e.g. points and lines)
+ */
+static void user_cull_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const unsigned num_written_culldistances =
+ draw_current_shader_num_written_culldistances(stage->draw);
+ const unsigned num_written_clipdistances =
+ draw_current_shader_num_written_clipdistances(stage->draw);
+ unsigned i;
+
+ debug_assert(num_written_culldistances);
+
+ for (i = 0; i < num_written_culldistances; ++i) {
+ unsigned cull_idx = (num_written_clipdistances + i) / 4;
+ unsigned out_idx =
+ draw_current_shader_ccdistance_output(stage->draw, cull_idx);
+ unsigned idx = (num_written_clipdistances + i) % 4;
+ float cull1 = header->v[0]->data[out_idx][idx];
+ float cull2 = header->v[1]->data[out_idx][idx];
+ boolean vert1_out = cull_distance_is_out(cull1);
+ boolean vert2_out = cull_distance_is_out(cull2);
+ if (vert1_out && vert2_out)
+ return;
+ }
+ stage->next->line( stage->next, header );
+}
+
+/*
+ * Triangles can be culled either using the cull distance
+ * shader outputs or the regular face culling. If required
+ * this function performs both, starting with distance culling.
+ */
+static void user_cull_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const unsigned num_written_culldistances =
+ draw_current_shader_num_written_culldistances(stage->draw);
+ const unsigned num_written_clipdistances =
+ draw_current_shader_num_written_clipdistances(stage->draw);
+ unsigned i;
+
+ debug_assert(num_written_culldistances);
+
+ /* Do the distance culling */
+ for (i = 0; i < num_written_culldistances; ++i) {
+ unsigned cull_idx = (num_written_clipdistances + i) / 4;
+ unsigned out_idx =
+ draw_current_shader_ccdistance_output(stage->draw, cull_idx);
+ unsigned idx = (num_written_clipdistances + i) % 4;
+ float cull1 = header->v[0]->data[out_idx][idx];
+ float cull2 = header->v[1]->data[out_idx][idx];
+ float cull3 = header->v[2]->data[out_idx][idx];
+ boolean vert1_out = cull_distance_is_out(cull1);
+ boolean vert2_out = cull_distance_is_out(cull2);
+ boolean vert3_out = cull_distance_is_out(cull3);
+ if (vert1_out && vert2_out && vert3_out) {
+ return;
+ }
+ }
+ stage->next->tri( stage->next, header );
+}
+
+static void user_cull_flush( struct draw_stage *stage, unsigned flags )
+{
+ stage->point = user_cull_point;
+ stage->line = user_cull_line;
+ stage->tri = user_cull_tri;
+ stage->next->flush( stage->next, flags );
+}
+
+static void user_cull_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+static void user_cull_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+/**
+ * Create a new polygon culling stage.
+ */
+struct draw_stage *draw_user_cull_stage( struct draw_context *draw )
+{
+ struct user_cull_stage *user_cull = CALLOC_STRUCT(user_cull_stage);
+ if (!user_cull)
+ goto fail;
+
+ user_cull->stage.draw = draw;
+ user_cull->stage.name = "user_cull";
+ user_cull->stage.next = NULL;
+ user_cull->stage.point = user_cull_point;
+ user_cull->stage.line = user_cull_line;
+ user_cull->stage.tri = user_cull_tri;
+ user_cull->stage.flush = user_cull_flush;
+ user_cull->stage.reset_stipple_counter = user_cull_reset_stipple_counter;
+ user_cull->stage.destroy = user_cull_destroy;
+
+ if (!draw_alloc_temp_verts( &user_cull->stage, 0 ))
+ goto fail;
+
+ return &user_cull->stage;
+
+fail:
+ if (user_cull)
+ user_cull->stage.destroy( &user_cull->stage );
+
+ return NULL;
+}
* to less work emitting vertices, smaller vertex buffers, etc.
* It's difficult to say whether this will be true in general.
*/
- if (need_det || rast->cull_face != PIPE_FACE_NONE ||
- draw_current_shader_num_written_culldistances(draw)) {
+ if (need_det || rast->cull_face != PIPE_FACE_NONE) {
draw->pipeline.cull->next = next;
next = draw->pipeline.cull;
}
next = draw->pipeline.clip;
}
+ if (draw_current_shader_num_written_culldistances(draw)) {
+ draw->pipeline.user_cull->next = next;
+ next = draw->pipeline.user_cull;
+ }
+
draw->pipeline.first = next;
if (0) {
struct draw_stage *flatshade;
struct draw_stage *clip;
struct draw_stage *cull;
+ struct draw_stage *user_cull;
struct draw_stage *twoside;
struct draw_stage *offset;
struct draw_stage *unfilled;
'draw/draw_pipe_stipple.c',
'draw/draw_pipe_twoside.c',
'draw/draw_pipe_unfilled.c',
+ 'draw/draw_pipe_user_cull.c',
'draw/draw_pipe_util.c',
'draw/draw_pipe_validate.c',
'draw/draw_pipe_vbuf.c',