uint64_t es_enabled_outputs;
unsigned as_es:1; /* export shader */
unsigned as_ls:1; /* local shader */
- unsigned export_prim_id; /* when PS needs it and GS is disabled */
+ unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
} vs;
struct {
unsigned prim_mode:3;
* This describes how outputs are laid out in memory. */
uint64_t es_enabled_outputs;
unsigned as_es:1; /* export shader */
- unsigned export_prim_id; /* when PS needs it and GS is disabled */
+ unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
} tes; /* tessellation evaluation shader */
};