--- /dev/null
+#include "glapi.h"
+#include "glThread.h"
+
+#ifdef WIN32_THREADS
+extern "C" _glthread_Mutex OneTimeLock;
+extern "C" _glthread_Mutex GenTexturesLock;
+
+extern "C" void FreeAllTSD(void);
+
+class _CriticalSectionInit
+{
+public:
+ static _CriticalSectionInit m_inst;
+
+ _CriticalSectionInit()
+ {
+ _glthread_INIT_MUTEX(OneTimeLock);
+ _glthread_INIT_MUTEX(GenTexturesLock);
+ }
+
+ ~_CriticalSectionInit()
+ {
+ _glthread_DESTROY_MUTEX(OneTimeLock);
+ _glthread_DESTROY_MUTEX(GenTexturesLock);
+ FreeAllTSD();
+ }
+};
+
+_CriticalSectionInit _CriticalSectionInit::m_inst;
+
+
+#endif
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
+#if defined(WIN32_THREADS)
+void FreeTSD(_glthread_TSD *p);
+void FreeAllTSD(void)
+{
+ FreeTSD(&_gl_DispatchTSD);
+ FreeTSD(&ContextTSD);
+}
+#endif /* defined(WIN32_THREADS) */
+
#endif /* defined(THREADS) */
PUBLIC struct _glapi_table *_glapi_Dispatch =
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
#ifdef WIN32_THREADS
+void FreeTSD(_glthread_TSD *p)
+{
+ if (p->initMagic==INIT_MAGIC) {
+ TlsFree(p->key);
+ p->initMagic=0;
+ }
+}
+
+void InsteadOf_exit(int nCode)
+{
+ DWORD dwErr=GetLastError();
+}
+
unsigned long
_glthread_GetID(void)
{
- abort(); /* XXX not implemented yet */
- return (unsigned long) 0;
+ return GetCurrentThreadId();
}
_glthread_InitTSD(_glthread_TSD *tsd)
{
tsd->key = TlsAlloc();
- if (tsd->key == 0xffffffff) {
- /* Can Windows handle stderr messages for non-console
- applications? Does Windows have perror? */
- /* perror(SET_INIT_ERROR);*/
- exit(-1);
+ if (tsd->key == TLS_OUT_OF_INDEXES) {
+ perror("Mesa:_glthread_InitTSD");
+ InsteadOf_exit(-1);
}
tsd->initMagic = INIT_MAGIC;
}
_glthread_InitTSD(tsd);
}
if (TlsSetValue(tsd->key, ptr) == 0) {
- /* Can Windows handle stderr messages for non-console
- applications? Does Windows have perror? */
- /* perror(SET_TSD_ERROR);*/
- exit(-1);
+ perror("Mesa:_glthread_SetTSD");
+ InsteadOf_exit(-1);
}
}
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
typedef CRITICAL_SECTION _glthread_Mutex;
-/* XXX need to really implement mutex-related macros */
-#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
-#define _glthread_INIT_MUTEX(name) (void) name
-#define _glthread_DESTROY_MUTEX(name) (void) name
-#define _glthread_LOCK_MUTEX(name) (void) name
-#define _glthread_UNLOCK_MUTEX(name) (void) name
+#define _glthread_DECLARE_STATIC_MUTEX(name) /*static*/ _glthread_Mutex name = {0,0,0,0,0,0}
+#define _glthread_INIT_MUTEX(name) InitializeCriticalSection(&name)
+#define _glthread_DESTROY_MUTEX(name) DeleteCriticalSection(&name)
+#define _glthread_LOCK_MUTEX(name) EnterCriticalSection(&name)
+#define _glthread_UNLOCK_MUTEX(name) LeaveCriticalSection(&name)
#endif /* WIN32_THREADS */