vec4, "gl_Position");
pos_out->data.location = VARYING_SLOT_POS;
- nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec4, "a_tex_pos");
- tex_pos_in->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "v_tex_pos");
tex_pos_out->data.location = VARYING_SLOT_VAR0;
tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
- nir_copy_var(&b, tex_pos_out, tex_pos_in);
nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
nir_store_var(&b, pos_out, outvec, 0xf);
+
+ nir_intrinsic_instr *src_box = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+ src_box->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+ nir_intrinsic_set_base(src_box, 0);
+ nir_intrinsic_set_range(src_box, 16);
+ src_box->num_components = 4;
+ nir_ssa_dest_init(&src_box->instr, &src_box->dest, 4, 32, "src_box");
+ nir_builder_instr_insert(&b, &src_box->instr);
+
+ nir_intrinsic_instr *src0_z = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+ src0_z->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+ nir_intrinsic_set_base(src0_z, 16);
+ nir_intrinsic_set_range(src0_z, 4);
+ src0_z->num_components = 1;
+ nir_ssa_dest_init(&src0_z->instr, &src0_z->dest, 1, 32, "src0_z");
+ nir_builder_instr_insert(&b, &src0_z->instr);
+
+ nir_intrinsic_instr *vertex_id = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_vertex_id_zero_base);
+ nir_ssa_dest_init(&vertex_id->instr, &vertex_id->dest, 1, 32, "vertexid");
+ nir_builder_instr_insert(&b, &vertex_id->instr);
+
+ /* vertex 0 - src0_x, src0_y, src0_z */
+ /* vertex 1 - src0_x, src1_y, src0_z*/
+ /* vertex 2 - src1_x, src0_y, src0_z */
+ /* so channel 0 is vertex_id != 2 ? src_x : src_x + w
+ channel 1 is vertex id != 1 ? src_y : src_y + w */
+
+ nir_ssa_def *c0cmp = nir_ine(&b, &vertex_id->dest.ssa,
+ nir_imm_int(&b, 2));
+ nir_ssa_def *c1cmp = nir_ine(&b, &vertex_id->dest.ssa,
+ nir_imm_int(&b, 1));
+
+ nir_ssa_def *comp[4];
+ comp[0] = nir_bcsel(&b, c0cmp,
+ nir_channel(&b, &src_box->dest.ssa, 0),
+ nir_channel(&b, &src_box->dest.ssa, 2));
+
+ comp[1] = nir_bcsel(&b, c1cmp,
+ nir_channel(&b, &src_box->dest.ssa, 1),
+ nir_channel(&b, &src_box->dest.ssa, 3));
+ comp[2] = &src0_z->dest.ssa;
+ comp[3] = nir_imm_float(&b, 1.0);
+ nir_ssa_def *out_tex_vec = nir_vec(&b, comp, 4);
+ nir_store_var(&b, tex_pos_out, out_tex_vec, 0xf);
return b.shader;
}
VkFilter blit_filter)
{
struct radv_device *device = cmd_buffer->device;
- unsigned offset = 0;
- struct blit_vb_data {
- float tex_coord[3];
- } vb_data[3];
assert(src_image->info.samples == dest_image->info.samples);
- unsigned vb_size = 3 * sizeof(*vb_data);
- vb_data[0] = (struct blit_vb_data) {
- .tex_coord = {
- (float)src_offset_0.x / (float)src_iview->extent.width,
- (float)src_offset_0.y / (float)src_iview->extent.height,
- (float)src_offset_0.z / (float)src_iview->extent.depth,
- },
- };
-
- vb_data[1] = (struct blit_vb_data) {
- .tex_coord = {
- (float)src_offset_0.x / (float)src_iview->extent.width,
- (float)src_offset_1.y / (float)src_iview->extent.height,
- (float)src_offset_0.z / (float)src_iview->extent.depth,
- },
- };
- vb_data[2] = (struct blit_vb_data) {
- .tex_coord = {
- (float)src_offset_1.x / (float)src_iview->extent.width,
- (float)src_offset_0.y / (float)src_iview->extent.height,
- (float)src_offset_0.z / (float)src_iview->extent.depth,
- },
- };
- radv_cmd_buffer_upload_data(cmd_buffer, vb_size, 16, vb_data, &offset);
-
- struct radv_buffer vertex_buffer = {
- .device = device,
- .size = vb_size,
- .bo = cmd_buffer->upload.upload_bo,
- .offset = offset,
+ float vertex_push_constants[5] = {
+ (float)src_offset_0.x / (float)src_iview->extent.width,
+ (float)src_offset_0.y / (float)src_iview->extent.height,
+ (float)src_offset_1.x / (float)src_iview->extent.width,
+ (float)src_offset_1.y / (float)src_iview->extent.height,
+ (float)src_offset_0.z / (float)src_iview->extent.depth,
};
- radv_CmdBindVertexBuffers(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
- (VkBuffer[]) {
- radv_buffer_to_handle(&vertex_buffer)
- },
- (VkDeviceSize[]) {
- 0,
- });
+ radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.blit.pipeline_layout,
+ VK_SHADER_STAGE_VERTEX_BIT, 0, 20,
+ vertex_push_constants);
VkSampler sampler;
radv_CreateSampler(radv_device_to_handle(device),
assert(src_image->info.samples == 1);
assert(dest_image->info.samples == 1);
- radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
+ radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
for (unsigned r = 0; r < regionCount; r++) {
const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
VkPipelineVertexInputStateCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = 3 * sizeof(float),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 1,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* Texture Coordinate */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32_SFLOAT,
- .offset = 0
- }
- }
+ .vertexBindingDescriptionCount = 0,
+ .vertexAttributeDescriptionCount = 0,
};
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
VkPipelineVertexInputStateCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = 3 * sizeof(float),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 1,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* Texture Coordinate */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32_SFLOAT,
- .offset = 0,
- }
- }
+ .vertexBindingDescriptionCount = 0,
+ .vertexAttributeDescriptionCount = 0,
};
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
VkPipelineVertexInputStateCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = 3 * sizeof(float),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 1,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* Texture Coordinate */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32_SFLOAT,
- .offset = 0
- }
- }
+ .vertexBindingDescriptionCount = 0,
+ .vertexAttributeDescriptionCount = 0,
};
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
if (result != VK_SUCCESS)
goto fail;
+ const VkPushConstantRange push_constant_range = {VK_SHADER_STAGE_VERTEX_BIT, 0, 20};
+
result = radv_CreatePipelineLayout(radv_device_to_handle(device),
&(VkPipelineLayoutCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &device->meta_state.blit.ds_layout,
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &push_constant_range,
},
&device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
if (result != VK_SUCCESS)