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intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
author
Michel Dänzer
<daenzer@vmware.com>
Thu, 11 Jun 2009 10:09:10 +0000
(12:09 +0200)
committer
Michel Dänzer
<daenzer@vmware.com>
Thu, 11 Jun 2009 10:09:10 +0000
(12:09 +0200)
Fixes glean depthStencil test.
src/mesa/drivers/dri/intel/intel_pixel_draw.c
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diff --git
a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index 7cda6adb32b937eadde8a3708e79dc38b21bda01..46d27f1a93a6832081424dc92154810fce60e526 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/
src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@
-96,7
+96,7
@@
intel_texture_drawpixels(GLcontext * ctx,
/* We don't have a way to generate fragments with stencil values which
* will set the resulting stencil value.
*/
- if (format == GL_STENCIL_INDEX)
+ if (format == GL_STENCIL_INDEX
|| format == GL_DEPTH_STENCIL
)
return GL_FALSE;
/* Check that we can load in a texture this big. */