intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
authorMichel Dänzer <daenzer@vmware.com>
Thu, 11 Jun 2009 10:09:10 +0000 (12:09 +0200)
committerMichel Dänzer <daenzer@vmware.com>
Thu, 11 Jun 2009 10:09:10 +0000 (12:09 +0200)
Fixes glean depthStencil test.

src/mesa/drivers/dri/intel/intel_pixel_draw.c

index 7cda6adb32b937eadde8a3708e79dc38b21bda01..46d27f1a93a6832081424dc92154810fce60e526 100644 (file)
@@ -96,7 +96,7 @@ intel_texture_drawpixels(GLcontext * ctx,
    /* We don't have a way to generate fragments with stencil values which
     * will set the resulting stencil value.
     */
-   if (format == GL_STENCIL_INDEX)
+   if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL)
       return GL_FALSE;
 
    /* Check that we can load in a texture this big. */