SpvScope scope = SpvScopeInvocation;
SpvMemorySemanticsMask semantics = 0;
+ enum gl_access_qualifier access = 0;
+
struct vtn_value *res_val;
switch (opcode) {
case SpvOpAtomicExchange:
image = *res_val->image;
scope = vtn_constant_uint(b, w[4]);
semantics = vtn_constant_uint(b, w[5]);
+ access |= ACCESS_COHERENT;
break;
case SpvOpAtomicStore:
image = *res_val->image;
scope = vtn_constant_uint(b, w[2]);
semantics = vtn_constant_uint(b, w[3]);
+ access |= ACCESS_COHERENT;
break;
case SpvOpImageQuerySize:
* chains to find the NonUniform decoration. It's either right there or we
* can assume it doesn't exist.
*/
- enum gl_access_qualifier access = 0;
vtn_foreach_decoration(b, res_val, non_uniform_decoration_cb, &access);
nir_intrinsic_set_access(intrin, access);
nir_intrinsic_op op = get_ssbo_nir_atomic_op(b, opcode);
atomic = nir_intrinsic_instr_create(b->nb.shader, op);
+ nir_intrinsic_set_access(atomic, ACCESS_COHERENT);
+
int src = 0;
switch (opcode) {
case SpvOpAtomicLoad:
atomic = nir_intrinsic_instr_create(b->nb.shader, op);
atomic->src[0] = nir_src_for_ssa(&deref->dest.ssa);
+ if (ptr->mode != vtn_variable_mode_workgroup)
+ nir_intrinsic_set_access(atomic, ACCESS_COHERENT);
+
switch (opcode) {
case SpvOpAtomicLoad:
atomic->num_components = glsl_get_vector_elements(deref_type);