--- /dev/null
+#!/usr/bin/env python
+
+# Copyright (C) 2012 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+
+# This script generates the file api_exec.c, which contains
+# _mesa_create_exec_table(). It is responsible for populating all
+# entries in the "exec" dispatch table that aren't dynamic.
+
+import collections
+import license
+import gl_XML
+import sys, getopt
+
+
+exec_flavor_map = {
+ 'check': '_check_',
+ 'dynamic': None,
+ 'es': '_es_',
+ 'loopback': 'loopback_',
+ 'mesa': '_mesa_',
+ 'skip': None,
+ }
+
+
+header = """/**
+ * \\file api_exec.c
+ * Initialize dispatch table.
+ */
+
+
+#include "main/mfeatures.h"
+#include "main/accum.h"
+#include "main/api_loopback.h"
+#include "main/api_exec.h"
+#include "main/arbprogram.h"
+#include "main/atifragshader.h"
+#include "main/attrib.h"
+#include "main/blend.h"
+#include "main/bufferobj.h"
+#include "main/arrayobj.h"
+#include "main/buffers.h"
+#include "main/clear.h"
+#include "main/clip.h"
+#include "main/colortab.h"
+#include "main/condrender.h"
+#include "main/context.h"
+#include "main/convolve.h"
+#include "main/depth.h"
+#include "main/dlist.h"
+#include "main/drawpix.h"
+#include "main/drawtex.h"
+#include "main/rastpos.h"
+#include "main/enable.h"
+#include "main/errors.h"
+#include "main/es1_conversion.h"
+#include "main/eval.h"
+#include "main/get.h"
+#include "main/feedback.h"
+#include "main/fog.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/hint.h"
+#include "main/histogram.h"
+#include "main/imports.h"
+#include "main/light.h"
+#include "main/lines.h"
+#include "main/matrix.h"
+#include "main/multisample.h"
+#include "main/pixel.h"
+#include "main/pixelstore.h"
+#include "main/points.h"
+#include "main/polygon.h"
+#include "main/querymatrix.h"
+#include "main/queryobj.h"
+#include "main/readpix.h"
+#include "main/samplerobj.h"
+#include "main/scissor.h"
+#include "main/stencil.h"
+#include "main/texenv.h"
+#include "main/texgetimage.h"
+#include "main/teximage.h"
+#include "main/texgen.h"
+#include "main/texobj.h"
+#include "main/texparam.h"
+#include "main/texstate.h"
+#include "main/texstorage.h"
+#include "main/texturebarrier.h"
+#include "main/transformfeedback.h"
+#include "main/mtypes.h"
+#include "main/varray.h"
+#include "main/viewport.h"
+#include "main/shaderapi.h"
+#include "main/uniforms.h"
+#include "main/syncobj.h"
+#include "main/dispatch.h"
+
+
+/**
+ * Initialize a dispatch table with pointers to Mesa's immediate-mode
+ * commands.
+ *
+ * Pointers to glBegin()/glEnd() object commands and a few others
+ * are provided via the GLvertexformat interface.
+ *
+ * \param ctx GL context to which \c exec belongs.
+ * \param exec dispatch table.
+ */
+struct _glapi_table *
+_mesa_create_exec_table(struct gl_context *ctx)
+{
+ struct _glapi_table *exec;
+
+ exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
+ if (exec == NULL)
+ return NULL;
+
+"""
+
+
+footer = """
+ return exec;
+}
+"""
+
+
+class PrintCode(gl_XML.gl_print_base):
+
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = 'gl_genexec.py'
+ self.license = license.bsd_license_template % (
+ 'Copyright (C) 2012 Intel Corporation',
+ 'Intel Corporation')
+
+ def printRealHeader(self):
+ print header
+
+ def printRealFooter(self):
+ print footer
+
+ def printBody(self, api):
+ # Collect SET_* calls by the condition under which they should
+ # be called.
+ settings_by_condition = collections.defaultdict(lambda: [])
+ for f in api.functionIterateAll():
+ if f.exec_flavor not in exec_flavor_map:
+ raise Exception(
+ 'Unrecognized exec flavor {0!r}'.format(f.exec_flavor))
+ condition_parts = []
+ if f.desktop:
+ if f.deprecated:
+ condition_parts.append('ctx->API == API_OPENGL')
+ else:
+ condition_parts.append('_mesa_is_desktop_gl(ctx)')
+ if 'es1' in f.api_map:
+ condition_parts.append('ctx->API == API_OPENGLES')
+ if 'es2' in f.api_map:
+ if f.api_map['es2'] == 3:
+ condition_parts.append('_mesa_is_gles3(ctx)')
+ else:
+ condition_parts.append('ctx->API == API_OPENGLES2')
+ if not condition_parts:
+ # This function does not exist in any API.
+ continue
+ condition = ' || '.join(condition_parts)
+ prefix = exec_flavor_map[f.exec_flavor]
+ if prefix is None:
+ # This function is not implemented, or is dispatched
+ # dynamically.
+ continue
+ settings_by_condition[condition].append(
+ 'SET_{0}(exec, {1}{2});'.format(f.name, prefix, f.mesa_name))
+ # Print out an if statement for each unique condition, with
+ # the SET_* calls nested inside it.
+ for condition in sorted(settings_by_condition.keys()):
+ print ' if ({0}) {{'.format(condition)
+ for setting in sorted(settings_by_condition[condition]):
+ print ' {0}'.format(setting)
+ print ' }'
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name]" % sys.argv[0]
+ sys.exit(1)
+
+
+if __name__ == '__main__':
+ file_name = "gl_and_es_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+
+ printer = PrintCode()
+
+ api = gl_XML.parse_GL_API(file_name)
+ printer.Print(api)