mesa: remove unused gl_shader_info field from gl_linked_shader
authorTimothy Arceri <timothy.arceri@collabora.com>
Tue, 22 Nov 2016 13:05:01 +0000 (00:05 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Mon, 23 Jan 2017 03:48:04 +0000 (14:48 +1100)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/mesa/main/mtypes.h

index e7a730d6ad969ec56c431ceaa395565f7b05e0aa..b0a97b30881570e78ad05bd7e78e3c5d1c287c22 100644 (file)
@@ -2354,8 +2354,6 @@ struct gl_linked_shader
    struct exec_list *packed_varyings;
    struct exec_list *fragdata_arrays;
    struct glsl_symbol_table *symbols;
-
-   struct gl_shader_info info;
 };
 
 static inline GLbitfield gl_external_samplers(struct gl_program *prog)