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mesa: remove unused gl_shader_info field from gl_linked_shader
author
Timothy Arceri
<timothy.arceri@collabora.com>
Tue, 22 Nov 2016 13:05:01 +0000
(
00:05
+1100)
committer
Timothy Arceri
<timothy.arceri@collabora.com>
Mon, 23 Jan 2017 03:48:04 +0000
(14:48 +1100)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/mesa/main/mtypes.h
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diff --git
a/src/mesa/main/mtypes.h
b/src/mesa/main/mtypes.h
index e7a730d6ad969ec56c431ceaa395565f7b05e0aa..b0a97b30881570e78ad05bd7e78e3c5d1c287c22 100644
(file)
--- a/
src/mesa/main/mtypes.h
+++ b/
src/mesa/main/mtypes.h
@@
-2354,8
+2354,6
@@
struct gl_linked_shader
struct exec_list *packed_varyings;
struct exec_list *fragdata_arrays;
struct glsl_symbol_table *symbols;
-
- struct gl_shader_info info;
};
static inline GLbitfield gl_external_samplers(struct gl_program *prog)