intel: Refactor intel_downsample_for_dri2_flush
authorChad Versace <chad.versace@linux.intel.com>
Thu, 9 Aug 2012 16:15:36 +0000 (09:15 -0700)
committerChad Versace <chad.versace@linux.intel.com>
Tue, 14 Aug 2012 23:19:25 +0000 (16:19 -0700)
Move it from intel_screen.c to intel_context.c. Redeclare as non-static.
A future commit will use it in multiple files.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
src/mesa/drivers/dri/intel/intel_context.c
src/mesa/drivers/dri/intel/intel_context.h
src/mesa/drivers/dri/intel/intel_screen.c

index a39462bbb5688d768ccb02eb8fadfcb8f8dee41c..c37d89d1150e4cc7c99d00f1edffc415c1e4f681 100644 (file)
@@ -241,6 +241,36 @@ intelGetString(struct gl_context * ctx, GLenum name)
    }
 }
 
+void
+intel_downsample_for_dri2_flush(struct intel_context *intel,
+                                __DRIdrawable *drawable)
+{
+   if (intel->gen < 6) {
+      /* MSAA is not supported, so don't waste time checking for
+       * a multisample buffer.
+       */
+      return;
+   }
+
+   struct gl_framebuffer *fb = drawable->driverPrivate;
+   struct intel_renderbuffer *rb;
+
+   /* Usually, only the back buffer will need to be downsampled. However,
+    * the front buffer will also need it if the user has rendered into it.
+    */
+   static const gl_buffer_index buffers[2] = {
+         BUFFER_BACK_LEFT,
+         BUFFER_FRONT_LEFT,
+   };
+
+   for (int i = 0; i < 2; ++i) {
+      rb = intel_get_renderbuffer(fb, buffers[i]);
+      if (rb == NULL || rb->mt == NULL)
+         continue;
+      intel_miptree_downsample(intel, rb->mt);
+   }
+}
+
 static void
 intel_flush_front(struct gl_context *ctx)
 {
index 063cc34aceead5486bdb5f78d486af4cc0cc4303..5075601d58795a240e3f831af62b2a71db2d3e2f 100644 (file)
@@ -577,6 +577,10 @@ void intel_update_renderbuffers(__DRIcontext *context,
                                __DRIdrawable *drawable);
 void intel_prepare_render(struct intel_context *intel);
 
+void
+intel_downsample_for_dri2_flush(struct intel_context *intel,
+                                __DRIdrawable *drawable);
+
 void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
                                  uint32_t buffer_id);
 void intel_init_texture_formats(struct gl_context *ctx);
index 034499bf801b3112031306d3efa0da3237b1192a..f4c16022c382b562811cb6281ab8c540a32cda98 100644 (file)
@@ -162,36 +162,6 @@ static const __DRItexBufferExtension intelTexBufferExtension = {
    intelSetTexBuffer2,
 };
 
-static void
-intel_downsample_for_dri2_flush(struct intel_context *intel,
-                                __DRIdrawable *drawable)
-{
-   if (intel->gen < 6) {
-      /* MSAA is not supported, so don't waste time checking for
-       * a multisample buffer.
-       */
-      return;
-   }
-
-   struct gl_framebuffer *fb = drawable->driverPrivate;
-   struct intel_renderbuffer *rb;
-
-   /* Usually, only the back buffer will need to be downsampled. However,
-    * the front buffer will also need it if the user has rendered into it.
-    */
-   static const gl_buffer_index buffers[2] = {
-         BUFFER_BACK_LEFT,
-         BUFFER_FRONT_LEFT,
-   };
-
-   for (int i = 0; i < 2; ++i) {
-      rb = intel_get_renderbuffer(fb, buffers[i]);
-      if (rb == NULL || rb->mt == NULL)
-         continue;
-      intel_miptree_downsample(intel, rb->mt);
-   }
-}
-
 static void
 intelDRI2Flush(__DRIdrawable *drawable)
 {