The default viewport is the window rectangle, which is set up by
_mesa_make_current(). To be able to do that we need to get the
window dimension (and buffers) first, so we have to call
intel_prepare_render() before we can call into _mesa_make_current().
Fixes #26676 and #26678.
struct gl_framebuffer *fb = driDrawPriv->driverPrivate;
struct gl_framebuffer *readFb = driReadPriv->driverPrivate;
- _mesa_make_current(&intel->ctx, fb, readFb);
intel->driReadDrawable = driReadPriv;
intel->driDrawable = driDrawPriv;
driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
intel_prepare_render(intel);
+ _mesa_make_current(&intel->ctx, fb, readFb);
}
else {
_mesa_make_current(NULL, NULL, NULL);