add missing return in raster_pos4f()
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 8 Apr 2003 13:33:41 +0000 (13:33 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 8 Apr 2003 13:33:41 +0000 (13:33 +0000)
src/mesa/main/rastpos.c

index 2ca7b22a9b4166beff3287e123edd532bae22a2b..5c019bd00ba9aaca9bbc870fe305e453978aa247 100644 (file)
@@ -1,5 +1,3 @@
-/* $Id: rastpos.c,v 1.40 2003/03/01 01:50:22 brianp Exp $ */
-
 /*
  * Mesa 3-D graphics library
  * Version:  5.1
@@ -329,8 +327,10 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    /* clip to view volume */
    if (ctx->Transform.RasterPositionUnclipped) {
       /* GL_IBM_rasterpos_clip: only clip against Z */
-      if (viewclip_point_z(clip) == 0)
+      if (viewclip_point_z(clip) == 0) {
          ctx->Current.RasterPosValid = GL_FALSE;
+         return;
+      }
    }
    else if (viewclip_point(clip) == 0) {
       /* Normal OpenGL behaviour */