To ensure that a new result that happens to have the same address
of the old one will be detected as a change.
util_bitmask_clear( svga->fs_bm, result->id );
svga_destroy_shader_result( result );
+
+ /*
+ * Remove stale references to this result to ensure a new result on the
+ * same address will be detected as a change.
+ */
+ if(result == svga->state.hw_draw.fs)
+ svga->state.hw_draw.fs = NULL;
}
FREE((void *)fs->base.tokens);
util_bitmask_clear( svga->vs_bm, result->id );
svga_destroy_shader_result( result );
+
+ /*
+ * Remove stale references to this result to ensure a new result on the
+ * same address will be detected as a change.
+ */
+ if(result == svga->state.hw_draw.vs)
+ svga->state.hw_draw.vs = NULL;
}
FREE((void *)vs->base.tokens);