--- /dev/null
+@ stub D3D10CompileEffectFromMemory
+@ stub D3D10CompileShader
+@ stdcall D3D10CreateBlob(long ptr)
+@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
+@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
+@ stub D3D10CreateEffectFromMemory
+@ stub D3D10CreateEffectPoolFromMemory
+@ stub D3D10CreateStateBlock
+@ stub D3D10DisassembleEffect
+@ stub D3D10DisassembleShader
+@ stdcall D3D10GetGeometryShaderProfile(ptr)
+@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr)
+@ stdcall D3D10GetInputSignatureBlob(ptr long ptr)
+@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr)
+@ stdcall D3D10GetPixelShaderProfile(ptr)
+@ stub D3D10GetShaderDebugInfo
+@ stub D3D10GetVersion
+@ stdcall D3D10GetVertexShaderProfile(ptr)
+@ stub D3D10PreprocessShader
+@ stub D3D10ReflectShader
+@ stub D3D10RegisterLayers
+@ stub D3D10StateBlockMaskDifference
+@ stub D3D10StateBlockMaskDisableAll
+@ stub D3D10StateBlockMaskDisableCapture
+@ stub D3D10StateBlockMaskEnableAll
+@ stub D3D10StateBlockMaskEnableCapture
+@ stub D3D10StateBlockMaskGetSetting
+@ stub D3D10StateBlockMaskIntersect
+@ stub D3D10StateBlockMaskUnion
+
+@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
+@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
+
--- /dev/null
+@ stub D3D10CompileShader
+@ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob
+@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) d3d10.D3D10CreateDevice1
+@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) d3d10.D3D10CreateDeviceAndSwapChain1
+@ stub D3D10CreateEffectFromMemory
+@ stub D3D10CreateEffectPoolFromMemory
+@ stub D3D10CreateStateBlock
+@ stub D3D10DisassembleEffect
+@ stub D3D10DisassembleShader
+@ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile
+@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob
+@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob
+@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob
+@ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile
+@ stub D3D10GetShaderDebugInfo
+@ stub D3D10GetVersion
+@ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile
+@ stub D3D10PreprocessShader
+@ stub D3D10ReflectShader
+@ stub D3D10RegisterLayers
+@ stub D3D10StateBlockMaskDifference
+@ stub D3D10StateBlockMaskDisableAll
+@ stub D3D10StateBlockMaskDisableCapture
+@ stub D3D10StateBlockMaskEnableAll
+@ stub D3D10StateBlockMaskEnableCapture
+@ stub D3D10StateBlockMaskGetSetting
+@ stub D3D10StateBlockMaskIntersect
+@ stub D3D10StateBlockMaskUnion
+
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <windows.h>
+#include <winnt.h>
+#include <X11/Xlib.h>
+#include <galliumdxgi.h>
+
+#define DLL_WINE_PREATTACH 8
+
+#define X11DRV_ESCAPE 6789
+#define X11DRV_GET_DISPLAY 0
+#define X11DRV_GET_DRAWABLE 1
+
+/* Wine works in this way: wineserver stores the all window positions
+ * in (somewhat fictitious) "screen coordinates", and does not itself
+ * interact with X11.
+ *
+ * Instead, it is the responsibliity of the owner of the X window to
+ * handle ConfigureNotify and inform wineserver that the window
+ * moved.
+ *
+ * This means that we can freely look at window positions non-atomically,
+ * since they won't get updated until we return and the application
+ * processes the Win32 message queue.
+ *
+ * Of course, if this thread doesn't own the window, we are screwed.
+ *
+ * It might be a good idea to integrate this code in winex11.drv.
+ */
+
+struct WineDXGIBackend
+{
+ const IGalliumDXGIBackendVtbl *vtbl_IGalliumDXGIBackend;
+ LONG ref;
+};
+
+static void* STDMETHODCALLTYPE WineDXGIBackend_BeginPresent(
+ IGalliumDXGIBackend* This,
+ HWND hwnd,
+ void** pwindow,
+ RECT* prect,
+ RGNDATA** prgndata,
+ BOOL* ppreserve_aspect_ratio)
+{
+ /* this is the parent HWND which actually has an X11 window associated */
+ HWND x11_hwnd = GetAncestor(hwnd, GA_ROOT);
+ HDC hdc;
+ RECT client_rect;
+ POINT x11_hwnd_origin_from_screen;
+ Drawable drawable;
+ POINT hwnd_origin_from_screen;
+ HRGN hrgn;
+ unsigned code = X11DRV_GET_DRAWABLE;
+ unsigned rgndata_size;
+ RGNDATA* rgndata;
+
+ hdc = GetDC(x11_hwnd);
+ ExtEscape(hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, sizeof(drawable), (LPTSTR)&drawable);
+
+ GetDCOrgEx(hdc, &x11_hwnd_origin_from_screen);
+ ReleaseDC(x11_hwnd, hdc);
+
+ hdc = GetDC(hwnd);
+ GetDCOrgEx(hdc, &hwnd_origin_from_screen);
+ hrgn = CreateRectRgn(0, 0, 0, 0);
+ GetRandomRgn(hdc, hrgn, SYSRGN);
+
+ /* the coordinate system differs depending on whether Wine is
+ * pretending to be Win9x or WinNT, so match that behavior.
+ */
+ if (!(GetVersion() & 0x80000000))
+ OffsetRgn(hrgn, -hwnd_origin_from_screen.x, -hwnd_origin_from_screen.y);
+ ReleaseDC(hwnd, hdc);
+
+ *pwindow = (void*)drawable;
+ GetClientRect(hwnd, &client_rect);
+
+ prect->left = hwnd_origin_from_screen.x - x11_hwnd_origin_from_screen.x;
+ prect->top = hwnd_origin_from_screen.y - x11_hwnd_origin_from_screen.y;
+
+ prect->right = prect->left + client_rect.right;
+ prect->bottom = prect->top + client_rect.bottom;
+
+ rgndata_size = GetRegionData(hrgn, 0, NULL);
+ rgndata = HeapAlloc(GetProcessHeap(), 0, rgndata_size);
+ GetRegionData(hrgn, rgndata_size, rgndata);
+ *prgndata = rgndata;
+
+ // Windows doesn't preserve the aspect ratio
+ // TODO: maybe let the user turn this on somehow
+ *ppreserve_aspect_ratio = FALSE;
+
+ DeleteObject(hrgn);
+
+ return rgndata;
+}
+
+static void STDMETHODCALLTYPE WineDXGIBackend_EndPresent(
+ IGalliumDXGIBackend* This,
+ HWND hwnd,
+ void *present_cookie)
+{
+ HeapFree(GetProcessHeap(), 0, present_cookie);
+}
+
+/* Wine should switch to C++ at least to be able to implement COM interfaces in a sensible way,
+ * instead of this ridiculous amount of clumsy duplicated code everywhere
+ * C++ exists exactly to avoid having to write the following code */
+static ULONG STDMETHODCALLTYPE WineDXGIBackend_AddRef(IGalliumDXGIBackend* This)
+{
+ return InterlockedIncrement(&((struct WineDXGIBackend*)&This)->ref);
+}
+
+static ULONG STDMETHODCALLTYPE WineDXGIBackend_Release(IGalliumDXGIBackend* This)
+{
+ ULONG v = InterlockedDecrement(&((struct WineDXGIBackend*)&This)->ref);
+ if(!v)
+ HeapFree(GetProcessHeap(), 0, This);
+ return v;
+}
+
+static HRESULT WINAPI WineDXGIBackend_QueryInterface(
+ IGalliumDXGIBackend* iface,
+ REFIID riid,
+ void** ppvObject)
+{
+ if (IsEqualGUID(riid, &IID_IUnknown)
+ || IsEqualGUID(riid, &IID_IGalliumDXGIBackend))
+ {
+ WineDXGIBackend_AddRef(iface);
+ *ppvObject = iface;
+ return S_OK;
+ }
+
+ return E_NOINTERFACE;
+}
+
+static IGalliumDXGIBackendVtbl WineDXGIBackend_vtbl =
+{
+ WineDXGIBackend_QueryInterface,
+ WineDXGIBackend_AddRef,
+ WineDXGIBackend_Release,
+ WineDXGIBackend_BeginPresent,
+ WineDXGIBackend_EndPresent
+};
+
+IGalliumDXGIBackend* new_WineDXGIBackend()
+{
+ struct WineDXGIBackend* backend = HeapAlloc(GetProcessHeap(), 0, sizeof(struct WineDXGIBackend));
+ backend->ref = 1;
+ backend->vtbl_IGalliumDXGIBackend = &WineDXGIBackend_vtbl;
+ return (IGalliumDXGIBackend*)backend;
+}
+
+static void install_wine_dxgi_backend()
+{
+ IGalliumDXGIBackend* backend = new_WineDXGIBackend();
+ HWND root = GetDesktopWindow();
+ unsigned code = X11DRV_GET_DISPLAY;
+ Display* dpy;
+ HDC hdc;
+
+ hdc = GetDC(root);
+ ExtEscape(hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, sizeof(dpy), (LPTSTR)&dpy);
+ ReleaseDC(root, hdc);
+
+ GalliumDXGIUseX11Display(dpy, backend);
+ GalliumDXGIMakeDefault();
+ GalliumDXGIUseNothing();
+ backend->lpVtbl->Release(backend);
+}
+
+BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
+{
+ switch (fdwReason)
+ {
+ case DLL_WINE_PREATTACH:
+ return TRUE;
+ case DLL_PROCESS_ATTACH:
+ DisableThreadLibraryCalls(hinstDLL);
+ install_wine_dxgi_backend();
+ break;
+ case DLL_PROCESS_DETACH:
+ break;
+ default:
+ break;
+ }
+
+ return TRUE;
+}