+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 0.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/* Minimal swrast-based DRI-loadable driver.
- *
- * Derived from fb_dri.c, the difference being that one works for
- * framebuffers without X, whereas this points Mesa at an X surface
- * to draw on.
- *
- * This is basically just a wrapper around src/mesa/drivers/x11 to make it
- * look like a DRI driver.
- */
-
-#define GLX_DIRECT_RENDERING
-
-#include <assert.h>
-#include <errno.h>
-#include <signal.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <dlfcn.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <sys/ioctl.h>
-#include <sys/mman.h>
-#include <sys/types.h>
-#include <sys/shm.h>
-#include <sys/stat.h>
-#include <linux/kd.h>
-#include <linux/vt.h>
-
-#include "dri_util.h"
-
-#include "GL/xmesa.h"
-#include "xmesaP.h"
-
-#include "mtypes.h"
-#include "context.h"
-#include "extensions.h"
-#include "imports.h"
-#include "matrix.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "teximage.h"
-#include "array_cache/acache.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-#include "drivers/common/driverfuncs.h"
-
-#include "x11_dri.h"
-
-typedef struct {
- GLcontext *glCtx; /* Mesa context */
-
- struct {
- __DRIcontextPrivate *context;
- __DRIscreenPrivate *screen;
- __DRIdrawablePrivate *drawable; /* drawable bound to this ctx */
- } dri;
-} x11Context, *x11ContextPtr;
-
-#define X11_CONTEXT(ctx) ((x11ContextPtr)(ctx->DriverCtx))
-
-static const GLubyte *
-get_string(GLcontext *ctx, GLenum pname)
-{
- (void) ctx;
- switch (pname) {
- case GL_RENDERER:
- return (const GLubyte *) "Mesa X11 hack";
- default:
- return NULL;
- }
-}
-
-static void
-update_state(GLcontext *ctx, GLuint new_state)
-{
- /* not much to do here - pass it on */
- _swrast_InvalidateState(ctx, new_state);
- _swsetup_InvalidateState(ctx, new_state);
- _ac_InvalidateState(ctx, new_state);
- _tnl_InvalidateState(ctx, new_state);
-}
-
-/**
- * Called by ctx->Driver.GetBufferSize from in core Mesa to query the
- * current framebuffer size.
- */
-static void
-get_buffer_size(GLframebuffer *buffer, GLuint *width, GLuint *height)
-{
- GET_CURRENT_CONTEXT(ctx);
- x11ContextPtr x11mesa = X11_CONTEXT(ctx);
-
- *width = x11mesa->dri.drawable->w;
- *height = x11mesa->dri.drawable->h;
-}
-
-static void
-init_core_functions(struct dd_function_table *functions)
-{
- functions->GetString = get_string;
- functions->UpdateState = update_state;
- functions->ResizeBuffers = _swrast_alloc_buffers;
- functions->GetBufferSize = get_buffer_size;
-
- functions->Clear = _swrast_Clear; /* could accelerate with blits */
-}
-
-/* Initialize the driver specific screen private data.
- */
-static GLboolean
-x11InitDriver(__DRIscreenPrivate *sPriv)
-{
- sPriv->private = NULL;
- return GL_TRUE;
-}
-
-static void
-x11DestroyScreen(__DRIscreenPrivate *sPriv)
-{
-}
-
-/* placeholders, disables rendering */
-static void
-nullwrite(void *a, int b, int c, int d, void *e, void *f)
-{
-}
-
-static void
-set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
-{
-}
-
-/* Create the device specific context. */
-static GLboolean
-x11CreateContext(const __GLcontextModes *glVisual,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate)
-{
- x11ContextPtr x11mesa;
- GLcontext *ctx, *shareCtx;
- struct dd_function_table functions;
-
- assert(glVisual);
- assert(driContextPriv);
-
- /* Allocate the Fb context */
- x11mesa = (x11ContextPtr) CALLOC(sizeof(*x11mesa));
- if (!x11mesa)
- return GL_FALSE;
-
- /* Init default driver functions then plug in our own functions */
- _mesa_init_driver_functions(&functions);
- init_core_functions(&functions);
-
- /* Allocate the Mesa context */
- if (sharedContextPrivate)
- shareCtx = ((x11ContextPtr) sharedContextPrivate)->glCtx;
- else
- shareCtx = NULL;
-
- ctx = x11mesa->glCtx = _mesa_create_context(glVisual, shareCtx,
- &functions, (void *) x11mesa);
- if (!x11mesa->glCtx) {
- FREE(x11mesa);
- return GL_FALSE;
- }
- driContextPriv->driverPrivate = x11mesa;
-
- /* Create module contexts */
- _swrast_CreateContext(ctx);
- _ac_CreateContext(ctx);
- _tnl_CreateContext(ctx);
- _swsetup_CreateContext(ctx);
- _swsetup_Wakeup(ctx);
-
- /* use default TCL pipeline */
- {
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
- }
-
- _mesa_enable_sw_extensions(ctx);
-
- return GL_TRUE;
-}
-
-
-static void
-x11DestroyContext(__DRIcontextPrivate *driContextPriv)
-{
- GET_CURRENT_CONTEXT(ctx);
- x11ContextPtr x11mesa = (x11ContextPtr) driContextPriv->driverPrivate;
- x11ContextPtr current = ctx ? X11_CONTEXT(ctx) : NULL;
-
- /* check if we're deleting the currently bound context */
- if (x11mesa == current) {
- _mesa_make_current2(NULL, NULL, NULL);
- }
-
- /* Free x11 context resources */
- if (x11mesa) {
- _swsetup_DestroyContext(x11mesa->glCtx);
- _tnl_DestroyContext(x11mesa->glCtx);
- _ac_DestroyContext(x11mesa->glCtx);
- _swrast_DestroyContext(x11mesa->glCtx);
-
- /* free the Mesa context */
- x11mesa->glCtx->DriverCtx = NULL;
- _mesa_destroy_context(x11mesa->glCtx);
-
- FREE(x11mesa);
- }
-}
-
-
-/* Create and initialize the Mesa and driver specific pixmap buffer
- * data.
- */
-static GLboolean
-x11CreateBuffer(__DRIscreenPrivate *driScrnPriv,
- __DRIdrawablePrivate *driDrawPriv,
- const __GLcontextModes *mesaVis,
- GLboolean isPixmap)
-{
- if (isPixmap) {
- return GL_FALSE; /* not implemented */
- }
- else {
- const GLboolean swColor = GL_TRUE;
- const GLboolean swDepth = mesaVis->depthBits > 0;
- const GLboolean swAlpha = mesaVis->alphaBits > 0;
- const GLboolean swAccum = mesaVis->accumRedBits > 0;
- const GLboolean swStencil = mesaVis->stencilBits > 0;
- const GLboolean swAux = mesaVis->auxBuffers > 0;
- struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
-
- driDrawPriv->driverPrivate = (void *) fb;
-
- /* all software-based renderbuffers */
- _mesa_add_soft_renderbuffers(fb,
- swColor,
- swDepth,
- swStencil,
- swAccum,
- swAlpha,
- swAux);
-
- if (!driDrawPriv->driverPrivate)
- return 0;
-
- /* Replace the framebuffer back buffer with a malloc'ed one --
- * big speedup.
- */
-/*
- if (driDrawPriv->backBuffer)
- driDrawPriv->backBuffer = malloc(driDrawPriv->currentPitch * driDrawPriv->h);
-*/
-
- return 1;
- }
-}
-
-
-static void
-x11DestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
-{
- _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
-/* free(driDrawPriv->backBuffer); */
-}
-
-
-
-/* If the backbuffer is on a videocard, this is extraordinarily slow!
- */
-static void
-x11SwapBuffers(__DRIdrawablePrivate *dPriv)
-{
-
- if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
- x11ContextPtr x11mesa;
- GLcontext *ctx;
- x11mesa = (x11ContextPtr) dPriv->driContextPriv->driverPrivate;
- ctx = x11mesa->glCtx;
- if (ctx->Visual.doubleBufferMode) {
- int i;
- int offset = 0;
- char *tmp /*= malloc(dPriv->currentPitch) */ ;
-
- _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
-
-/*
- ASSERT(dPriv->frontBuffer);
- ASSERT(dPriv->backBuffer);
-
- for (i = 0 ; i < dPriv->h ; i++ ) {
- memcpy(tmp, (char *)dPriv->frontBuffer + offset, dPriv->currentPitch);
- memcpy((char *)dPriv->backBuffer + offset, tmp, dPriv->currentPitch);
- offset += dPriv->currentPitch;
- }
-
- free(tmp);
-*/
- }
- }
- else {
- /* XXX this shouldn't be an error but we can't handle it for now */
- _mesa_problem(NULL, "x11SwapBuffers: drawable has no context!\n");
- }
-}
-
-
-/* Force the context `c' to be the current context and associate with it
- * buffer `b'.
- */
-static GLboolean
-x11MakeCurrent(__DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv)
-{
- if (driContextPriv) {
- x11ContextPtr newFbCtx =
- (x11ContextPtr) driContextPriv->driverPrivate;
-
- newFbCtx->dri.drawable = driDrawPriv;
-
- _mesa_make_current2(newFbCtx->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate);
- } else {
- _mesa_make_current(0, 0);
- }
-
- return GL_TRUE;
-}
-
-
-/* Force the context `c' to be unbound from its buffer.
- */
-static GLboolean
-x11UnbindContext(__DRIcontextPrivate *driContextPriv)
-{
- return GL_TRUE;
-}
-
-static struct __DriverAPIRec x11API = {
- x11InitDriver,
- x11DestroyScreen,
- x11CreateContext,
- x11DestroyContext,
- x11CreateBuffer,
- x11DestroyBuffer,
- x11SwapBuffers,
- x11MakeCurrent,
- x11UnbindContext
-};
-
-/*
- * This is the bootstrap function for the driver.
- * The __driCreateScreen name is the symbol that libGL.so fetches.
- * Return: pointer to a __DRIscreenPrivate.
- */
-void *
-__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
- int numConfigs, __GLXvisualConfig *config)
-{
- __DRIscreenPrivate *psp;
- psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &x11API);
- return (void *) psp;
-}
-
-/**
- * \brief Establish the set of modes available for the display.
- *
- * \param ctx display handle.
- * \param numModes will receive the number of supported modes.
- * \param modes will point to the list of supported modes.
- *
- * \return one on success, or zero on failure.
- *
- * Allocates a single visual and fills it with information according to the
- * display bit depth. Supports only 16 and 32 bpp bit depths, aborting
- * otherwise.
- */
-const __GLcontextModes __glModes[] = {
- /* 32 bit, RGBA Depth=24 Stencil=8 */
- {.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
- .haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_TRUE,
- .redBits = 8, .greenBits = 8, .blueBits = 8, .alphaBits = 8,
- .redMask = 0xff0000, .greenMask = 0xff00, .blueMask = 0xff, .alphaMask = 0xff000000,
- .rgbBits = 32, .indexBits = 0,
- .accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
- .depthBits = 24, .stencilBits = 8,
- .numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
-
- /* 16 bit, RGB Depth=16 */
- {.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
- .haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_FALSE,
- .redBits = 5, .greenBits = 6, .blueBits = 5, .alphaBits = 0,
- .redMask = 0xf800, .greenMask = 0x07e0, .blueMask = 0x001f, .alphaMask = 0x0,
- .rgbBits = 16, .indexBits = 0,
- .accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
- .depthBits = 16, .stencilBits = 0,
- .numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
-};