*/
#include "pipe/p_util.h"
+#include "pipe/p_debug.h"
#include "cso_cache.h"
#include "cso_hash.h"
static void delete_blend_state(void *state, void *data)
{
struct cso_blend *cso = (struct cso_blend *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static void delete_depth_stencil_state(void *state, void *data)
{
struct cso_depth_stencil_alpha *cso = (struct cso_depth_stencil_alpha *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static void delete_sampler_state(void *state, void *data)
{
struct cso_sampler *cso = (struct cso_sampler *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static void delete_rasterizer_state(void *state, void *data)
{
struct cso_rasterizer *cso = (struct cso_rasterizer *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static void delete_fs_state(void *state, void *data)
{
struct cso_fragment_shader *cso = (struct cso_fragment_shader *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static void delete_vs_state(void *state, void *data)
{
struct cso_vertex_shader *cso = (struct cso_vertex_shader *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static INLINE void delete_cso(void *state, enum cso_cache_type type)
{
switch (type) {
- case CSO_BLEND: {
+ case CSO_BLEND:
delete_blend_state(state, 0);
- }
break;
- case CSO_SAMPLER: {
+ case CSO_SAMPLER:
delete_sampler_state(state, 0);
- }
break;
- case CSO_DEPTH_STENCIL_ALPHA: {
+ case CSO_DEPTH_STENCIL_ALPHA:
delete_depth_stencil_state(state, 0);
- }
break;
- case CSO_RASTERIZER: {
+ case CSO_RASTERIZER:
delete_rasterizer_state(state, 0);
- }
break;
- case CSO_FRAGMENT_SHADER: {
+ case CSO_FRAGMENT_SHADER:
delete_fs_state(state, 0);
- }
break;
- case CSO_VERTEX_SHADER: {
+ case CSO_VERTEX_SHADER:
delete_vs_state(state, 0);
- }
break;
+ default:
+ assert(0);
+ FREE(state);
}
- FREE(state);
}
static INLINE void sanitize_hash(struct cso_hash *hash, enum cso_cache_type type,