}
GLboolean
-dri_create_context(const __GLcontextModes * visual,
+dri_create_context(gl_api api, const __GLcontextModes * visual,
__DRIcontext * cPriv, void *sharedContextPrivate)
{
__DRIscreen *sPriv = cPriv->driScreenPriv;
#include "pipe/p_compiler.h"
#include "dri_wrapper.h"
+#include "main/mtypes.h"
struct pipe_context;
struct pipe_fence;
dri_get_current(__DRIscreen * driScreenPriv);
boolean
-dri_create_context(const __GLcontextModes * visual,
+dri_create_context(gl_api api,
+ const __GLcontextModes * visual,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);