intel: Remove an unneeded hunk that slipped in with texture tiling.
authorEric Anholt <eric@anholt.net>
Sat, 6 Jun 2009 07:22:00 +0000 (07:22 +0000)
committerEric Anholt <eric@anholt.net>
Tue, 9 Jun 2009 22:21:17 +0000 (15:21 -0700)
intel_miptree_pitch_align does this later on.

src/mesa/drivers/dri/intel/intel_tex_layout.c

index b8be7ef41a2ffe4a974afaf7ec71a9465320ead6..2c1b722b7f5db59c813020a71ac611b84a3721f5 100644 (file)
@@ -88,11 +88,6 @@ void i945_miptree_layout_2d( struct intel_context *intel,
 
        if (mip1_width > mt->pitch) {
            mt->pitch = mip1_width;
-
-          if (tiling == I915_TILING_X)
-             mt->pitch = ALIGN(mt->pitch * mt->cpp, 512) / mt->cpp;
-          if (tiling == I915_TILING_Y)
-             mt->pitch = ALIGN(mt->pitch * mt->cpp, 128) / mt->cpp;
        }
    }